qhq
3d6fd82523
Update lang_zh.txt ( #2727 )
2020-02-19 22:05:54 -08:00
Easy World
4bfb57836a
Update lang_zh.txt ( #2722 )
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* AV means 覚醒値(Japanese), Awakening values(English), not the Species strength
* OT means おや(Japanese), Original Trainer(English), not the Trainer
* L_RHeightMin min means minimum not minute
2020-02-19 06:59:35 -08:00
qhq
79b63b3af1
Update lang_zh.txt ( #2718 )
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* Update lang_zh.txt
2020-02-17 20:22:21 -08:00
Kurt
66efbaf407
Add box manip for heal all slots
2020-02-17 19:28:20 -08:00
Kurt
620dd04064
Lock main window panel splitters
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Nobody needs to resize things; was leaving things open for a bit but no more...
2020-02-16 20:27:24 -08:00
Kurt
fc9d0b4b24
Add hint for pkm with dummied moves
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Closes #2716
2020-02-16 12:17:36 -08:00
Kurt
0ab63dd20f
Update shortcuts.txt
2020-02-15 15:59:54 -08:00
CanoeHope
b7a3d278b2
Update shortcuts.txt ( #2712 )
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Very useful.
2020-02-15 15:47:43 -08:00
Kurt
0d4cff81c6
Clean
2020-02-15 14:29:23 -08:00
Kurt
5c845a3875
Hide home tracker on non pk8 formats
2020-02-14 11:54:04 -08:00
Kurt
e8759ee538
Determine shiny as square if fateful && shiny
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regardless of xor value result
gotta make those shinies pop ;)
ty anubis
2020-02-13 16:51:14 -08:00
Kurt
92b22b9f44
Fix HOME tracker value GUI character entry length
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Closes #2705
It's recommended that you NOT set a "random" value here; instead, let HOME regenerate one for you.
Clearing it still functions properly.
2020-02-13 10:52:19 -08:00
Kurt
ff23d094f0
Update 20.02.14
2020-02-13 08:44:07 -08:00
Kurt
6346444db7
Extract home tracker to interface
2020-02-12 18:52:48 -08:00
Kurt
a8a775b39c
Move setting update location
2020-02-12 18:22:32 -08:00
Kurt
6ef2950cc4
Add toggleable flag setting for tracker, update translations
2020-02-12 18:14:23 -08:00
Kurt
e77fa205a0
Add tracker editor
2020-02-12 18:10:03 -08:00
ReignOfComputer
fbcbbc7b05
Batch Editor Alert Fix ( #2703 )
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Running a batch editor job in the same window pops the alert message in incrementing numbers until the window is closed.
2020-02-12 09:58:46 -08:00
Kurt
8e9664ba6c
Update database filters
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Allow if it can exist in SWSH
2020-02-11 20:23:59 -08:00
Kurt
ebf20d927b
More transfer implications
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Totems are downsized to regular
araquanid, togedemaru, and ribombee totems can't transfer (at the moment)
2020-02-11 20:11:33 -08:00
Kurt
239b2f4b52
Fix entree randomization for encounters with no special move
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https://projectpokemon.org/home/forums/topic/56211-error-an-unhandled-exception-has-ocurred/
ty Pocket Monsters
2020-02-08 20:56:16 -08:00
Kurt
fe092ce043
Update changelog.txt
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muh spell check
2020-02-07 23:39:32 -08:00
Kurt
fb640505a5
Update 20.02.08
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No event gallery updates since last release :)
2020-02-07 23:38:28 -08:00
Yurical
a4e579c49b
Update Korean translation ( #2680 )
2020-02-04 07:36:40 -08:00
Kurt
0e8ce7427a
Move using to release build option
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am not using reflection for debug, gets rid of a warning
2020-02-02 10:20:51 -08:00
Kurt
d260249b5e
Apply met location before suggestion check
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Closes #2667
2020-01-28 18:29:05 -08:00
Kurt
dd07126d83
Relocate level suggestions to EncounterSuggestion
2020-01-28 16:21:38 -08:00
Kurt
e40f739494
Update tab ordering
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Closes #2665
2020-01-27 17:15:58 -08:00
Kurt
410fcee85b
Sort sav sub-editors on load
2020-01-27 17:14:18 -08:00
matty
06522c2235
quality of life improvements on the mystery gift form ( #2664 )
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* delete received items with the delete key
mass selection of received items for mass deletion as well
improved index selection on deletion
* tab indexing for the form
2020-01-26 11:19:58 -08:00
Kurt
1ba271db50
Fix block dump changing type on load
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Loading the window and assigning the datasource fired the index changed event, changing the first block (array) to the (selected index of type), which was bool1. Exporting the save caused a bad block type write, yielding a bad size.
Only add the event after the constructor is finished, so that it only fires via user interaction.
Similarly reported but not exactly noticed in #2658
Closes #2663
Gonna update the release with a hotfix
2020-01-26 09:24:00 -08:00
Evan Dixon
4ef48a4e79
Add check for old PKHeX.Core.dll ( #2662 )
2020-01-26 08:55:13 -08:00
Kurt
a3e9649f09
Update 20.01.26
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Update with latest events from EventsGallery
2020-01-26 00:35:31 -08:00
Kurt
c301ce88ab
Update Random to be a bit more thread safe
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Random isn't thread safe; users of PKHeX.Core.dll might run multithreaded operations (see PKSM + ALM), so we need to have a thread-specific RNG available.
Thread Local get; to improve performance, save the random object locally whenever it is used more than once in the method.
https://docs.microsoft.com/en-us/dotnet/api/system.threading.threadlocal-1?redirectedfrom=MSDN&view=netframework-4.8
https://stackoverflow.com/questions/18333885/threadstatic-v-s-threadlocalt-is-generic-better-than-attribute/18337158#18337158
2020-01-25 21:49:52 -08:00
Kurt
1520210e68
Revert overload usage
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yay core/framework enhancements
2020-01-25 18:12:58 -08:00
Kurt
38759be662
Update gui translations with latest
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For dev update utility, move them to the new location in PKHeX.WinForms project
2020-01-25 18:06:04 -08:00
Kurt
b5d48bc14f
Split up portions of CommonEdits
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Cuts out about half the size; there's still a bunch of apply-value logic but it's not really big enough for a separate class.
Rename BallRandomizer->BallApplicator
2020-01-25 16:47:44 -08:00
Kurt
88dcb59798
Extract language initialization to core
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Call this method whenever you boot a separate app that needs legality strings to be ready.
2020-01-25 16:27:16 -08:00
Kurt
9b6a10df46
Extract metadata-reflection class to PKHeX.Core
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separate GUI logic from non-gui logic :)
2020-01-24 17:57:47 -08:00
Kurt
0b0d534fd4
Order unknown blocks in dropdown by block type
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Typing in the key to the combobox should immediately start filtering. We can't put the block type first, as we can't quickly fetch a block by key.
So, just trim off everything but the key when we start ordering things. They're already in order by ascending key -- the known blocks have already been pulled to the top and can be sorted without modification.
2020-01-24 17:38:31 -08:00
Kurt
46156b48c6
Add missing generation to accessor type name
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Now matches Interface declaration style (iAccessorGenGame), and is consistently named with the other accessors already using the same naming style
plus they are now ordered in the file tree :)
no functional change
2020-01-23 23:22:54 -08:00
Kurt
fb02295c70
Use object block names in diff
2020-01-23 23:19:38 -08:00
Kurt
2adbca628b
Add raw value edits
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Not done for Array types or Object types
muh reflection, such spooky
mark Offset as non-browsable so it doesn't show up in propertygrid if the block is being edited by a grid :)
I imagine a struct-type-sensitive array property grid edit could be done via Buffer.BlockCopy to a dest array, but there's so few Array blocks... so meh
2020-01-23 21:30:39 -08:00
Kurt
52309fd0d2
Add PropertyGrid for direct block edits
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Hold control when selecting the block to just view the hex like any other block
dunno how I wanna handle typeconverter for a valuetype block :\
2020-01-23 20:34:18 -08:00
Kurt
99baa171f4
Indicate known block types at top
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Uses reflection to grab a list of defined constants (block keys), and a list of defined block reader classes.
Show name of block in red for a more prominent hint that this block is somewhat editable :)
2020-01-23 20:11:39 -08:00
Kurt
333176006f
Add Hex View of block data
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Readonly display
2020-01-23 19:02:09 -08:00
Egzon
a5985536e2
Miscelanous fix on Underground Scores ( #2657 )
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* UG scores are uint32, with max value up to 999999.
* fixing label position
* another positioning fix!
2020-01-23 16:37:39 -08:00
Kurt
8f89346681
Sanitize filename before try write
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Closes #2656 ty @xJam-es !
2020-01-23 08:35:12 -08:00
Kurt
225d5d0698
Refresh PP on applying suggested moves
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Closes #2655
pretty sure the FieldsLoaded is preventing the pp refresh, so just manually do it
2020-01-22 09:24:25 -08:00
Kurt
4ea2be250f
Add TitleScreen8 and Trainer Card team structs
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Closes #2653 , ty @CanoeHope !
Editable from the Trainer Info button, comes with a Copy From Party button for each.
2020-01-21 23:23:27 -08:00