Commit graph

12 commits

Author SHA1 Message Date
Kurt
c7dfc3d9b0 Cleanup
union / count usages
remove unnecessary stuff
2017-10-06 21:03:23 -07:00
Kurt
212a489335 Add gen6+ link trade egg edge case
slakoth with play rough with x/y version
why u modify game origin when hatched???
2017-09-28 17:11:30 -07:00
Kurt
387d9375c3 Refactor split gender breeding logic
Inherit Levelup moves & hidden ability (gen5) issues addressed
2017-09-14 18:52:34 -07:00
Kurt
0b4e6a0733 Refactoring
relocate ribbon checks/class to more focused location
reduce amount of GenNumber checks (use stored Generation value instead)
2017-09-03 19:51:29 -07:00
Kurt
f3382bbd60 Fix shedinja egg relearn edge case
genderless species from gendered caused returning empty arrays
2017-08-12 14:11:30 -07:00
Kurt
2a4aa0b79d Refactoring fixes
Fix misc refactoring errors

Don't early abort gen4->5+ encounter generation (need to check ingame
trades for abra/gengar). Can avoid by PID dictionary to check for trades
first, but unimplemented.

Closes #1377 , not fixing Pokewalker PID mismatch as algorithm needs to
be ironed out separately.
2017-08-01 14:55:10 -07:00
Kurt
2344098745 Refactoring
Add more docs, clearer code
Fixes gen2 national park / route 14 swapped strings in EncounterVerifier
2017-07-31 17:09:16 -07:00
Kurt
3f38b123a3 Refactoring
mostly renaming things, includes a little bit of added sugar and
splitting methods to simplify the codebase.

all methods are now PascalCase
2017-06-17 18:37:19 -07:00
javierhimura
0b1fcbbe6d New legallity checks (#1196)
* Add move source to the check result for current moves, it will be used for analysis of evolution with move to determine how many egg moves had the pokemon and determine if the evolution move could be a egg move that was forgotten

* Verify evolution for species that evolved leveling up with an specific move learned, the evolution must be at least one level after the pokemon could legally learn the move or one level after transfer to the first generation where it can evolve

* Check to detect traded unevolved Kadabra based in catch rate and moves exclusive from yellow or red/blue
If pokemon have data exclusive from one version but is in another version that means it should be evolved

* Check no tradeback moves for preevolutions, like Pichu exclusive non tradeback moves for a Pikachu, that Pikachu could not have at the same time Pichu gen 2 moves and gen 1 moves because move reminder do not allow to relearn Pichu moves and gen 2 moves must be forgotten to trade into generation 1 games

* Legallity strings for non tradeback checks

* https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_breeding#Passing_moves_down
Eggs only inherit a level up move if both parents know the move, that means genderless and male only moves could not have any level up move as an egg except the base egg moves because Ditto is one parent
Nidoran male and Volbeat excluded because they can breed with Nidoran female and Illusime

* Small check to not search for egg moves in genderless pokemon, generation 2 data include egg moves for Starmie

* Fix female only species

* Stomp is not a possible egg moves of Stanee

* Fix Steenee evolution move, it cant be inherited as an egg
2017-06-06 20:10:05 -07:00
Kurt
d730f60dec Fix dexnav relearnmove1 check
species=0 was passed, pass the base species instead
Closes #1192
2017-06-04 09:20:58 -07:00
Kurt
c666183e6c Misc fixes
enhance evolution checking
add gen2 game corner static encounters
simplify relearn checking methods that did the same thing
2017-05-29 15:21:39 -07:00
Kurt
858aa50689 Refactor encounter matching
exercise in deferred execution/state machine, only calculate possible
matches until a sufficiently valid match is obtained. Previous setup
would try to calculate the 'best match' and had band-aid workarounds in
cases where a subsequent check may determine it to be a false match.

There's still more ways to improve speed:
- precalculate relationships for Encounter Slots rather than iterating
over every area
- yielding individual slots instead of an entire area
- group non-egg wondercards by ID in a dict/hashtable for faster
retrieval

reworked some internals:
- EncounterMatch is always an IEncounterable instead of an object, for
easy pattern matching.
- Splitbreed checking is done per encounter and is stored in the
EncounterEgg result
- Encounter validation uses Encounter/Move/RelearnMove/Evolution to
whittle to the final encounter.

As a part of the encounter matching, a lazy peek is used to check if an
invalid encounter should be retained instead of discarded; if another
encounter has not been checked, it'll stop the invalid checks and move
on. If it is the last encounter, no other valid encounters exist so it
will keep the parse for the invalid encounter.

If no encounters are yielded, then there is no encountermatch. An
EncounterInvalid is created to store basic details, and the parse is
carried out.

Breaks some legality checking features for flagging invalid moves in
more detail, but those can be re-added in a separate check (if
splitbreed & any move invalid -> check for other split moves).

Should now be easier to follow the flow & maintain 😄
2017-05-27 21:17:57 -07:00