Commit graph

893 commits

Author SHA1 Message Date
Kurt
d73457a395 Update Encounters8NestDist.cs 2020-03-26 08:40:16 -07:00
Kurt
84abc04d07 3/25 Wild Area News
Restrict abilities for crystal raids (corviknight always hidden, everything else can be anything-except-hidden).
2020-03-25 19:02:09 -07:00
Kurt
a7026236cc Fix order of operations
underflow behavior is desired; (uint)(10-15/10) results in zero
2020-03-25 14:37:41 -07:00
Kurt
f4952faa6f Add zh2 trade localization
ye it's different from the zh strings, resulting in different nick/OT

ty @Lusamine !

add another gyarados location while we're here
2020-03-21 10:48:26 -07:00
Kurt
aaf6642d31 Rename Data -> BinLinker 2020-03-20 15:18:59 -07:00
Kurt
799e4852cf Minor clean 2020-03-20 13:33:15 -07:00
Kurt
dbfcef2efe Move files to group subfolder 2020-03-20 12:13:37 -07:00
Kurt
61cbf04c2e Fix comparison to watchtower, not wild area
unshuffle the IVs for comparison, oops
2020-03-19 21:04:17 -07:00
Kurt
a188317e84 Add another diggersby location
ty @Lusamine
2020-03-19 20:50:58 -07:00
Kurt
093586bb69 Update Encounters8NestDist.cs 2020-03-18 22:23:21 -07:00
Kurt
d06949bdb3 Update min level clamps, actually compare req PID
Closes #2787
The commit a couple days ago added the missing minimum level restrictions; community documentation was slightly misleading but we should be good now.

The PID check was nonfunctional (compared A==A or A==A*), rather than actually checking the fixed PID.

Co-Authored-By: feralfalcon <feralfalcon@users.noreply.github.com>
2020-03-18 12:23:09 -07:00
Matt
d004389a3e
Update Gen 4 trade min levels (#2769)
Eggs hatch at Lv. 1 in Gen 4, and some other Species can be found in the wild at Levels lower than their intended evolution requirement.
Closes #2768
2020-03-16 18:14:22 -07:00
Kurt
94d8125574 Split up Friend Safari checks & generator
removes one GetEnumerator call for non-fsafari encounters
2020-03-14 11:32:27 -07:00
Kurt
6a5bf02126 Add min levels for trades
Make PIDs readonly for trades
Clone FR/LG Lickitung (different min levels)
2020-03-13 21:39:35 -07:00
Kurt
6f0c3c1205 Add 3 more met locations
Co-Authored-By: Lusamine <lusamine@users.noreply.github.com>
2020-03-12 20:36:31 -07:00
Kurt
fbd533092d Fix misspelling of the word "Received"
Closes #2757

Co-Authored-By: pi1024e <pi1024e@users.noreply.github.com>
2020-03-12 15:05:34 -07:00
Kurt
1c2d9cf84c Add another Lanturn location, level 38 Corviknight
Yay using bots to collect encounter data from players around the world :P

Co-Authored-By: Lusamine <lusamine@users.noreply.github.com>
2020-03-11 16:38:04 -07:00
Kurt
093ce2a020 Add ★And337 4-Star Gigantamax Corviknight 2020-03-08 17:20:00 -07:00
Kurt
e2c579fbbc 3/8 - Gengar/Machamp nests
New? Dynamax Crystal: ★And337 - 4-Star Gigantamax Corviknight ???
2020-03-08 17:14:20 -07:00
Kurt
ed02f39224 Use another overload
Co-Authored-By: Archit Date <architdate@gmail.com>
2020-03-04 22:31:07 -08:00
Kurt
b831d52b79 not capturable
gotta drip feed content -- tease ppl to migrate from prior games ($$$)
2020-02-26 17:16:52 -08:00
Kurt
283b7a353b Add mewtwo raids
Mewtwo encounter has been added; awaiting confirmation that it can be captured (assumed yes)

Gen1 starters can be captured in beast ball in gen7 (scan), so nothing changes for ball legality.
2020-02-26 17:03:53 -08:00
Kurt
549e6f616b allow shared eggmoves on format 2020-02-22 23:27:47 -08:00
Kurt
509e2f1fa3 Handle more evolution/form checks
Closes #2726
1. Add variant evolutions to form-match cases
2. Ban LGPE origin alolan raichu
3. Add egg form check for unavailable regional forms
4. Previous commit fixed mew (remove ribbon interface from WB7)

Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
2020-02-20 22:11:48 -08:00
Kurt
15121c2945 Fix shared egg moves for non-galar origin
Use the private method; we already know the gen and that the egg moves are permitted

Relocate method to MoveEgg
2020-02-16 19:47:57 -08:00
Kurt
f48a11f013 add 2/17 raids
milcery gone, toxel appears
2020-02-16 17:02:53 -08:00
Kurt
87bb4c4138 Add more met locations
https: //projectpokemon.org/home/forums/topic/56227-bug-missing-game-encounter-affecting-legality-status/
Co-Authored-By: pp-theslayer <pp-theslayer@users.noreply.github.com>
2020-02-11 20:50:26 -08:00
Kurt
ebf20d927b More transfer implications
Totems are downsized to regular
araquanid, togedemaru, and ribombee totems can't transfer (at the moment)
2020-02-11 20:11:33 -08:00
Kurt
cb5d8186fd Defer formargument for raids
Closes #2693
Account for runerigus too, if they ever have a den for it ;)

Co-Authored-By: crzyc <crzyc@users.noreply.github.com>
2020-02-09 15:04:45 -08:00
Kurt
e9e1e5e166 Fix encounter find for passed egg moves
https://projectpokemon.org/home/forums/topic/56188-encounter-database-froslass-error/
2020-02-08 13:36:37 -08:00
Kurt
29258ca501 Add tox nests 2020-02-06 17:11:39 -08:00
Kurt
d3d6225a73 Fix unown ?! order
Closes #2683
ty @Kermalis !
2020-02-04 19:03:55 -08:00
Kurt
222d95e742 Add bridge field loc for nest35
https://projectpokemon.org/home/forums/topic/56154-illegal-theivul/
2020-02-01 21:45:33 -08:00
Kurt
774dec5123 Add milcery distro nests 2020-01-30 16:44:51 -08:00
Kurt
dd07126d83 Relocate level suggestions to EncounterSuggestion 2020-01-28 16:21:38 -08:00
Kurt
3111a8dc62 Cast the array a little safer
bad hacks with invalid future gen evolutions yield no evolution data, which results in empty arrays.
2020-01-26 23:58:14 -08:00
Kurt
ffa70e7626 Move files
no functional change, just putting stuff in a more appropriate folder
2020-01-25 17:22:20 -08:00
Kurt
9c28ffacc0 Simplify N's pkm encounter handling
Readonly PID; sparkle is True always, so it's a const instead of a mutable property.
2020-01-25 12:31:56 -08:00
Kurt
7a7358d0e5 Flag g4 bad met locations for hatched eggs
Traded eggs in gen4 can have from any game (since version isn't updated on hatch).
Use the hashsets, and remove the incorrect array. The incorrect array allowed stuff like Pokéwalker to be a "valid met location", hah.
2020-01-25 12:19:59 -08:00
Kurt
94eee74e5c Add another rhydon lvl 46 loc
Ty @slp32 for reporting in #2633, && anubis (discord) for finding the actual level without being asked /s
2020-01-24 17:56:42 -08:00
Kurt
5be9c6bcc8 Remove unnecessary null handling
objects are no longer null
2020-01-20 23:32:05 -08:00
Egzon
1a3d8b1fab Fix Seedot and Nuzleaf swarm moves (#2648) 2020-01-20 14:31:59 -08:00
Kurt
63ea57436f Make the template IV/contest stat array readonly
See prior commits
no longer need to clone subarrays, they're shared immutable
2020-01-18 19:11:29 -08:00
Kurt
843330a375 Remove unnecessary null checks
this is a null free project /s
dont provide null, else u deserve to get an exception
2020-01-18 16:57:25 -08:00
Kurt
8312c52cc1 Make Move[] readonly list
contract: don't modify the template movesets
mystery gift now exposes IRelearn, remove unnecessary type checks
2020-01-18 16:46:38 -08:00
Kurt
0cd9c47953 Make Relearn array for encounters readonly
No change em
2020-01-18 16:31:24 -08:00
Kurt
aecc08f65c Remove duplicate electrode encounter
3IV requirement isn't required for wild slots that are also at the same level-location
Closes #2636

ty @dstevenson12 !
2020-01-14 18:39:25 -08:00
Kurt
f4162d2dce Add another corviknight location
ty anubis
Closes #2633
2020-01-13 22:36:00 -08:00
Kurt
11978dab4f Make pgt ranger manaphy IsEgg true 2020-01-12 23:00:32 -08:00
Kurt
81f280f4d1 Update EncounterSuggestion.cs
weaken legality check, we only check moves
2020-01-12 20:49:33 -08:00
Kurt
5a20dc707d Rewrite encounter suggestions
Don't clone legality templates, and keep suggested information minimal -- this isn't automod
2020-01-12 19:40:36 -08:00
Kurt
eaeebea923 Remove another method shortcut
EncounterSuggestion needs a facelift anyway
2020-01-12 17:00:03 -08:00
Kurt
d5948b9dbe Add relearn moves to Except comparison
Burn Up ho-oh is dumb
2020-01-12 16:09:35 -08:00
Kurt
48fd36a9a2 Handle g4 shedinja learn case too
change 291/292 to Shedinja/Ninjask for easy enum reference check
2020-01-12 14:34:29 -08:00
Kurt
61ecb52347 Remove unnecessary allocation 2020-01-12 12:06:33 -08:00
Kurt
0eca1bbd1c g3 shedinja api usage fix
see comments in src for justification
need ninjask moves if gen3; dl.Count is guaranteed to be >= 1
2020-01-11 21:41:24 -08:00
Kurt
51d2fc9d93 Update with slowpoke-1/new raid data
TransferVerifier: Revise transfer check to allow slowpoke-1 (slowpoke-0 is flagged via next check)
2020-01-09 18:44:45 -08:00
Kurt
0dd4d1fe7a Remove unnecessary casts 2020-01-06 17:50:18 -08:00
Kurt
3d581283c2 Minor clean
move Text.cs manual Courier new() to the designer, have it dispose when form is disposed. Set it as the numericupdown's font and just reuse that :)
2020-01-05 18:46:30 -08:00
Kurt
68e6644d40 Split off shared nest class, deduplicate logic
use generics to have shared logic in one spot
Handle downleveled distribution/crystal(soon?) data
2020-01-04 11:44:16 -08:00
Kurt
308e6fa291 Add temp workaround for version encounter fetch
PKX.Generation is 8, which returns SWSH evo tree; evo tree doesn't have
non-galar-native species data, so stuff like Ambipom don't get reversed
properly.

use math.max for tree fetch when appropriate:
- egg generator: pre-evolutions like pichu should be allowed if pk1
- don't fetch format twice, just do math.max
2020-01-04 11:14:25 -08:00
Kurt
15779513f5 Add stubs for raid correlation verifiers/generators
Not going to implement this within the base repo as z3 is too large of a
dependency and is platform specific.

If anyone wants to implement as a plugin project, just inject your new
methods via the setters on the static func/action at the top of the 3
classes.

Since z3's searches aren't instant, I'd recommend caching recent results
in a dictionary, as re-parses are common. Something like the Wordfilter
is what you'd be aiming for :)

Closes #2617
2020-01-03 20:03:04 -08:00
Kurt
0788780404 Add bewear motostoke crossover location
Closes #2619
2020-01-03 19:14:03 -08:00
Kurt
fe8e5e3fd9 Add more string search methods
exposes some common string search operations that can be useful for
parsing user entered data
2020-01-02 12:06:58 -08:00
Kurt
b55dc37e05 Extend some logic
make summary more accessible
2020-01-02 10:55:37 -08:00
Kurt
166f8d82e5 Misc clean
Refactor out some logic, make "en" literals reference one spot (where
appropriate)
2020-01-01 19:07:21 -08:00
Kurt
7e490b8dcc Add lanturn/bronzong alt locations
Closes #2613
2019-12-31 21:47:28 -08:00
Kurt
14eae5f62d Add magikarp distribution data 2019-12-30 22:32:12 -08:00
Kurt
3b2b86950f Ignore symbols (apostrophe) for string matching
Farfetch'd vs Farfetch’d
2019-12-30 15:39:13 -08:00
Kurt
84c5f6e914 Add another met location for gastro-1
Closes #2612
2019-12-30 15:11:54 -08:00
Kurt
9864f23427 Handle Bridge Field->Stony Wilderness berry tree
Closes #2610
2019-12-29 12:48:34 -08:00
Kurt
d6471e2b3b Add more pelipper & dusclops strong locs
ty anubis
2019-12-29 11:28:29 -08:00
Kurt
ce62d63c5a Fix eggmove fetch for move check
Closes #2609
2019-12-29 10:17:07 -08:00
Kurt
bfd9bf6b53 Simplify formchange calls
Don't use the dex chain for certain checks, it's unnecessary.
2019-12-28 19:00:01 -08:00
Kurt
3280adcb9f Add another location for Golurk & Galvantula
Closes #2606
2019-12-28 18:03:20 -08:00
Kurt
b294eba181 Fix combee gender check
silly convoluted checks
#2603
2019-12-27 19:17:08 -08:00
Kurt
940cdccb6b Restrict downleveled to lvl % 5 == 0 2019-12-27 00:17:59 -08:00
Kurt
ceae77c677 Add load-line overlap location for Den 27/42
The nest is situated right next to the load line, and may be accessed
from either map (across the load line), resulting in a Dusty Bowl
Pumpkaboo-0.

Many thanks to Anubis on Discord for figuring this (very silly) thing
out !
2019-12-26 18:59:02 -08:00
Kurt
bb7c94dadb Add seismitoad location
https://github.com/kwsch/PKHeX/issues/2570#issuecomment-568235086
2019-12-26 13:04:44 -08:00
Kurt
baf0f52f06 Handle downleveled raids
Closes #2573
- self-hosted raids can be downleveled too (see cufant), probably only
by 1 rank
- min-rank check now checks for downleveled cases

- Add extra gyarados/ferrothorn locations
2019-12-26 12:59:16 -08:00
Kurt
4740fab5ec Have separate encounter yielder for gen8
the "Strong" static encounters can be near-matches with wild encounter
slots; example is a evolved Cutiefly->Ribombee with Quiver Dance.

Remove unnecessary IsLink/FriendSafari check for this gen8 method

https://github.com/kwsch/PKHeX/issues/2573#issuecomment-569126371
2019-12-26 12:32:48 -08:00
Kurt
0c7d347a29 Add Delibird distribution data, split files
ROM nest data definitions are already pretty hefty and won't be revised;
split out the future content
2019-12-25 14:26:49 -08:00
Kurt
e6dcf64abe Disallow Spiky Ear Pichu eggs
sneaky gen4 bad hacks are bad
2019-12-24 13:21:56 -08:00
Kurt
3b2ebbb84f Add PID check for gen4/5 Combee->Vespiquen evo
Closes #2593
2019-12-21 16:52:56 -08:00
NotTsunami
a05b38ab39 Legality: Add Nature and Gender to Gen 8 Trades (#2591)
Closes #2589 
https://bulbapedia.bulbagarden.net/wiki/In-game_trade#Sword_and_Shield
2019-12-20 10:48:46 -08:00
Kurt
108233b45f Add glalie/skuntank locations
#2570
2019-12-10 19:54:26 -08:00
Kurt
fcdd7019d3 Add missing shadow yanma location ID
Closes #2577 thanks @HoppyShnell ! -- this looks like the final met
location ID?!

Not sure if Murkrow (locked) is missing one; moved duplicate-location
Heracross and made it use the same locks.
2019-12-10 19:22:46 -08:00
Kurt
9a87647409 Add more static encounter locations
Some of these are probably crossovers
#2570
2019-12-09 19:28:57 -08:00
Kurt
0fa25b4c8c Fix VC transfer evo chain population
Move EncounterOriginal to Legal info; needed in order to pass the
correct encounter to the EvoChain fetch.

The EncounterOriginal 'hack' might be unnecessary with the current state
of the legality checker... maybe can see if it can be removed later.
2019-12-09 15:48:54 -08:00
Kurt
8acb336d51 Use enum for species comparisons
slightly easier to read with named values
2019-12-08 17:39:19 -08:00
Kurt
475dc02101 Add edge case handling for indeedee shared egg moves
#2416
2019-12-08 12:08:21 -08:00
Kurt
861d7b6014 Remove unnecessary parameters for species fetch
#2567
2019-12-07 00:00:49 -08:00
Kurt
d24a09f7c9 Make level min/max virtual for nest
Closes #2566
be sure to set the correct flawless IV count & dynamax level so that the
encounter matches
2019-12-06 19:17:26 -08:00
Kurt
b2fc99e50a Update nest dist/crystal location get/check 2019-12-04 19:04:36 -08:00
Kurt
e333f9b441 Add orbeetle 65 loc
thanks @sora10pls
2019-12-03 19:59:10 -08:00
Kurt
71318c9bd5 Add clarification/notes 2019-12-03 19:54:06 -08:00
Kurt
ab7cf3252e Add snorlax raid dist data 2019-12-03 18:25:06 -08:00
Kurt
a844fb5249 Add strong dubwool location
https://projectpokemon.org/home/forums/topic/55654-new-pokemon-to-fix-on-pkhex/?tab=comments#comment-251010
2019-12-01 00:02:02 -08:00
Matt
7b7a161ac9 Minor fixes (#2547)
Fix Sinistea/Polteageist Form names (as per Strategy Guide)
Add Eternamax menu sprite
2019-11-30 13:19:22 -08:00
Matt
bc9be36123 Add more Gen 8 static encounter locations (#2540)
Also add West Sea Shellos/Gastrodon to transfer form banlist
2019-11-29 10:03:35 -08:00
Kurt
ea2f7f338b Add weather indication to detailed parse output 2019-11-28 12:56:26 -08:00
Kurt
e8bdc34a18 Tweak gift generator
Yield ranger manaphy gift as possible (encmoveset generator)
Move ranger manaphy equals check to PGT
2019-11-28 10:42:24 -08:00
Kurt
5a1bffb2ba Split wild encounters for crossover & weather
Certain Mark values (ribbon) are only obtainable if the encounter was
obtained in some weather (I really hope there's no crossover cases for
this), and non-symbol encounters can't wander to another zone.

I wonder if you can wander from one zone with one exclusive weather, to
another zone, and get an 'unobtainable' mark (with the new zone's
weather) on the crossover mon's weather. yikes lmao
2019-11-27 22:46:14 -08:00
Kurt
a0ee7a3e51 Add route 2 lapras location
ty Waves (discord)
https://www.serebii.net/pokearth/galar/route2.shtml#xy-lake
2019-11-27 19:44:14 -08:00
Kurt
5761f03f94 Add OT memory details for gen6 ingame trades 2019-11-27 19:30:28 -08:00
Kurt
c4951f1650 Add strong piloswine location
ty wowjinxy
2019-11-27 11:34:20 -08:00
Kurt
4cd358833a Add corvisquire static enc location
https://projectpokemon.org/home/forums/topic/55611-corvisquire-route-3/
thanks ThePunish3D!
2019-11-26 18:20:52 -08:00
Kurt
9cb56be3dd Add bronzong/galvantula strong loc
previous Bronzong location is likely a crossover case

ty wowjinxy
2019-11-26 11:39:17 -08:00
Kurt
445fdee2ba Add shared memory interface (encounter) 2019-11-26 10:46:16 -08:00
Kurt
e8f5ac8a00 Minor clean 2019-11-25 22:51:07 -08:00
Kurt
c416fc5fa1 Update handling for invalid genNumber
all edge case movepool stuff is IGeneration; we're fine just using
IGeneration.Generation
2019-11-25 18:33:38 -08:00
Kurt
c5593470df Add 2 more static enc locations, swap yield order
Private report with 3 specimens, 2 undocumented met locations
The other was a Gigantamax which matched another static encounter,
resulting in a partial match being accepted (the real match came after,
but was never iterated to).

Rather than adding deferrals for Enc8, do nest stuff first since it's
the most restrictive

In the past we didn't really have duplicate static encounters with
slightly different permissions.

Thanks @ReignOfComputer & {reporting user}!
2019-11-25 17:57:25 -08:00
Kurt
b37a0c5bfe Add downleveled regular raid movepool verification
#2416
Not having enough badges pulls the level of the captured mon down

need more info if the other raid types behave similarly
2019-11-25 08:52:03 -08:00
Kurt
5dec94d456 Handle banned form eggs with more flexibility
Closes #2519
better to not generate the encounter as opposed to flagging it after
generation
2019-11-25 00:16:16 -08:00
Kurt
c446ff5b51 Fix non-galar egg moves passing
Closes #2516
2019-11-24 18:18:26 -08:00
Kurt
e1e7bf321b Add South Lake Miloch for den 42
#2416
2019-11-24 11:07:31 -08:00
Kurt
64d94903ff Change fixed ability
0=abil1
1=abil2
2=abil4
3=abil1/2
4=any

probably same as WC8 etc

doesn't have any impact as there's other encounters that allow Hidden
2019-11-24 06:26:33 -08:00
Kurt
96f6db0e38 Add recognition for distribution raids
Closes #2457
2019-11-23 22:23:43 -08:00
Kurt
cccf2a1939 Fix flawless IV count check
#2506 trapinch
2019-11-23 14:46:09 -08:00
Archit Date
f96eafa682 grab correct evo stage 1 from evocriteria list (#2503)
EncounterMovesetGenerator was using the de-evolution order in the passed evocriteria list
2019-11-23 09:01:09 -08:00
Kurt
e70a2f40b8 Add den crossover via online share
fix ability deferral for non-HA (eg. A4 mr rime encounter)
2019-11-23 08:27:50 -08:00
Kurt
b29fc5216e Add shared moveset transfer
Closes #2501 for now
2019-11-23 07:27:06 -08:00
Chris
03ee264d0c Add Vanilluxe Multiple Encounters (#2499)
* Add Vanilluxe Multiple Encounters

Vanilluxe spawns also on any Lake if its snowing
2019-11-22 21:32:39 -08:00
Kurt
d25f388bf5 Fix dexnav relearn checks
Closes #2491
Thanks @NinFanBoyFTW !
2019-11-22 19:59:40 -08:00
Chris
97f156364d Update Multiple Encounters for Lakes (#2498)
happens also for:

Drifloon, Wingull, Goldeen, Frillish, Magikarp

but theese aren't listed, feel free to add new encounters.
2019-11-22 18:26:47 -08:00
Chris
e90d2fbc29 Also Seaking have multiple Locations (#2495)
^
2019-11-22 08:05:46 -08:00
Chris
4c9815c17e Add Multiple Gyarados Spawns (#2493)
Gyarados Spawns in Area 1:
North/East/South/West Lake Miloch, 

Area 2:
the Lake of Outrage (in a Wild Area)
2019-11-22 08:04:17 -08:00
Chris
8bdc110e2b Added Multiple Lapras Spawns (#2492)
Lapras Spawns in Area 1:
North/East/South/West Lake Miloch, 

Area 2:
the Lake of Outrage (in a Wild Area)
2019-11-22 08:03:16 -08:00
Kurt
4b3d85d5e6 Add multi-location strong encounter handling
#2484
OH BOY REUSED INDEXES
smart to save space, but a small pain for legality

feels pretty bad breaking up abstractions for every minor difference in
verification...
2019-11-21 21:44:41 -08:00
Kurt
5235c9b252 Revert "Add lapras encounter location?"
This reverts commit e4e516d1c2.
2019-11-21 21:14:45 -08:00
Kurt
e4e516d1c2 Add lapras encounter location?
#2484
The other lapras encounter was found by @sora10pls and was lv56; we're
assuming this other lapras is the encounter (for now).
2019-11-21 20:59:24 -08:00
Kurt
4c8dd0cb3a Defer rather than reject
#2490
2019-11-21 20:05:20 -08:00
Archit Date
e93bc5e67c Misc Nest Fixes (#2490)
* fix A3 and A4 ability values

private > internal so it can be used in Encounter Nest matching

* reject ability number 4 if ability is from A3
2019-11-21 20:03:02 -08:00
Kurt
b9e32c67a0 Add encounter static deferral oop
We've already been doing something similar for the deferral check; just
merge the logic into the base object
Closes #2489
2019-11-21 20:02:08 -08:00
Archit Date
93028b3439 modify nest locations based on serebii (#2483)
https://serebii.net/swordshield/maxraidbattles.shtml
2019-11-20 23:02:54 -08:00
Kurt
f6c6639078 Add online den location
There's still the down-leveled issue with high level moves. fun.
2019-11-20 23:02:31 -08:00
Kurt
473afb8377 Initial rough draft of nest location matching
nest data doesn't match what's expected, but recognition is ready for
tweaks
2019-11-20 17:07:55 -08:00
Kurt
c6f515c755 Use more performat array join 2019-11-20 17:07:55 -08:00
ReignOfComputer
f19193c66f Static Locations Update (#2475)
* Static Locations Update

- Removed version lock on Motostoke Stadium Vulpix (may want to investigate Growlithe)
- Wild Area Updates
- Other Static Updates

* Squeeze in 2 more Statics

* Rhydon Static Location

Last one I promise.
2019-11-20 11:38:25 -08:00
Kurt
8294d77464 Add Carkol static loc 2019-11-19 20:24:12 -08:00
Kurt
2c5a7cd5de Add linoone strong loc 2019-11-19 19:41:30 -08:00
Kurt
feef1c1122 Add 2 more strong locations 2019-11-19 19:27:57 -08:00
Chris
7ef4fce89e Add Eevveelutions Spawns for Lake of Outrage (#2471)
All Eeveelutions spawns at the Lake of Outrage, based on the weather?
2019-11-19 19:21:41 -08:00
Kurt
18b20e09d2 Add leafeon location 2019-11-19 19:03:39 -08:00
Kurt
e6476e943b Change Gender to OT Gender
ty @sora10pls for confirmation
2019-11-19 18:55:03 -08:00
Kurt
0f4598ff66 Update some comparisons 2019-11-19 18:02:57 -08:00
Kurt
85fa6e0273 Add more strong encounter locations 2019-11-19 17:07:11 -08:00
Kurt
fa344208b2 Add crossover location handling
Closes #2461 by implementing slightly differently

Dictionary instead of new[] every area
Checks original met location first before attempting the dictionary
lookup (missing in pull request)
Easy path forward if LGPE crossover is needed

Potential issues: Since encounter types aren't marked, shaking trees and
fishing encounters are allowed to cross over. Maybe need to have some
marking for encounter slots or something...
2019-11-19 08:38:18 -08:00
ReignOfComputer
0230dafe2b Wild Area Updates from RoC's PC (#2460) 2019-11-19 08:13:53 -08:00
Kurt
a368b81519 Minor clean 2019-11-18 22:48:03 -08:00
ReignOfComputer
0ef6f024d6 Wild Area Updates from #2416 (#2459)
https://github.com/kwsch/PKHeX/issues/2416
2019-11-18 22:21:13 -08:00
Kurt
f88388cb70 Add Form (AltForm) to IEncounterable interface
All of the encounterable templates have Form anyway; funny that I was
consistent naming them all differently than pkm.AltForm :)

Closes #2452
2019-11-18 22:20:55 -08:00
ReignOfComputer
6d95fa5884 Wild Area Updates from RoC's PC (#2456) 2019-11-18 20:26:38 -08:00
Kurt
1df90199e3 Rework GetBaseSpecies to return EvoCriteria
#2452
2019-11-18 20:26:11 -08:00
Kurt
5a4c026dc7 Restrict egg related species fetch to EvoCriteria
#2452
2019-11-18 20:10:39 -08:00
Kurt
535397cf5e Consolidate egg ctor with args
Form is an absolute requirement for the encounter data.

#2452
2019-11-18 20:01:48 -08:00
Kurt
1ea3976805 Split up Encounters8
Nests in their own file
Encounter types in their own files
2019-11-18 19:23:01 -08:00
Kurt
e9fdc721df Add chewtle 2019-11-18 18:42:10 -08:00
Kurt
3aa3a29264 Add 3 more static enc locations 2019-11-17 22:04:52 -08:00
Kurt
47be249331 Rework evo tree chaining to track form
Now recognizes & reverses form-changing evolution chains like Sirfetch'd

basically the whole process is to build the tree but point in the
opposite direction (for de-evolution paths)
2019-11-17 21:45:53 -08:00
Kurt
4bcf60746b Add egg move sharing checks
Was referencing wild caught mons that are given a single egg move; this
logic handles shared egg moves too via daycare.

Probably need to rework SplitBreed into a dictionary; this might not
catch Mime/etc split breeds if they have different tables.
2019-11-17 17:14:21 -08:00
Kurt
c2dce518c2 Invert sign of fake met locations
Suggested encounters check < 0
2019-11-17 16:03:53 -08:00
Kurt
d4c5919e5e Revisions for some static encounters
Identified a few more
2019-11-17 15:50:41 -08:00
Kurt
ea822e9fcd Add raid flawless IV check (speculation) 2019-11-17 09:55:27 -08:00
Kurt
86a20afe8e Minor style fix 2019-11-17 09:47:10 -08:00
Kurt
524ceb7bf9 Fix dracozolt species ID
heh dunno how that happened
2019-11-16 15:02:32 -08:00
Kurt
dbda5e6934 Update comments
align all, add location text for motostoke 3(4) encounters
2019-11-16 14:37:00 -08:00
Kurt
e5bd026eec Add static crustle location
ty @ReignOfComputer
2019-11-16 12:46:24 -08:00
Kurt
29d52e065f Don't generate invalid sister-pair eggs 2019-11-16 09:00:05 -08:00
Kurt
848737b2a0 Remove giga gender lock
can be female
2019-11-15 21:05:19 -08:00
Kurt
ab7e920410 Update toxel static encounter def
flawless attack IVs, yay
2019-11-15 19:43:09 -08:00
Kurt
cefb56a749 Sword/Shield Update 2019-11-15 17:52:08 -08:00
Kurt
e3efa65160 Cleanup
handle messages for dirty cleaning :)
2019-10-26 12:33:58 -07:00
Kurt
1c418e8394 Add advanced format output
groups together by encounter slottype (grass, water, etc) for a little
more detail
2019-10-25 19:53:32 -07:00
Kurt
02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00
Kurt
a70769dc76 Remove static encounter voltorb def
unused ingame; only electrodes are static

Closes #2399, ty @steph9009 !
2019-10-11 08:19:35 -07:00
Kurt
4baf745af8 Use some c#8 sugar
static local functions
switch expressions
using usings :)

nullable next?
2019-10-07 18:40:09 -07:00
Kurt
87f43a47d8 Bump lang version to 8
some lang upgrades
2019-10-04 20:10:50 -07:00
Kurt
255cdc6ae0 Seal r2
https://www.reddit.com/r/csharp/comments/dd5c1o/til_sealed_override_modifier/

only a few instances for now
2019-10-04 15:56:22 -07:00
Kurt
d3b0c392b2 Minor tweaks
no functional change
2019-10-03 22:21:33 -07:00
Kurt
8d8adde2b1 sealed
sealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealed
2019-10-03 19:09:02 -07:00
Kurt
ab0b8979e9
Add swsh content placeholders (#2392)
placeholder content until real data is dumped
2019-09-23 16:56:47 -07:00
Kurt
3c50983afd Use less efficient IsLevelWithinRange, for clarity
See previous commit for discussion; it's easier to read and maintain
this rather than have the precomputed min/max comparisons.

LevelMin - minDecrease <= min && max <= LevelMax + maxIncrease;
See EncounterArea7b:
Since we know min and minDecrease (0) before doing the linq filter we
can precompute the lowbound, same for highbound; but this isn't
immediately obvious to the reader. The perf cost is pretty much
negligible in the big picture, so leave it in the more readable state.

Thanks @fattard & @ammako !

#2389
2019-09-19 22:54:53 -07:00
Kurt
a4a0e3ac6e Fix flute level amp direction
The inputs to "IsLevelWithinRange" are the highest value the
lowest-level can be, and the lowest value the highest level can be...
seems confusing (hence the original error).

If a slot is 6-7, with a wild encounter (flute), we can go +/-3 from
6-7, which is 3-10.
With an encounter of level 5, the inputs are: 5+3, and 5-3 (8, 2).
Since 8>lvlmin and 2<lvlhi, we can get a level 5 pkm from the slot
(using a negative flute yielding a -1 adjustment).

I could probably refactor it to be a 3-input signature (lvl, lvlneg,
lvlpos), and have it do LevelMin - lvlneg <= lvl && lvl <= LevelMax +
lvlpos

I should probably refactor these methods to do minLevel & maxLevel (so
baseSpecies.Level to CurrentLevel for pkm that lost their original met
data) but nothing needs the extra logic at this time.
2019-09-19 22:37:56 -07:00
Kurt
b41f2a3062 Extract logic from PKX
Extract Species Name logic to SpeciesName
Extract Language logic to Language
Remove FormConverter wrapper for string[] fetch
Rearrange some logic to more appropriate locations, update access
modifiers / types
Move some pkm array methods to arrayutil, make generic

PKX.GetVCLanguage was a dupe of _K12.GuessedLanguage() so just expose
the method

PKX is now back to pkm data manip only
2019-09-18 19:58:23 -07:00
Kurt
972e35a289 Minor reorganization
Move the ea32->array creation to the actual class
2019-09-13 09:08:12 -07:00
Kurt
aa6f803ba9 fix g7sm trade strings
borked in a prior commit, nice string reference
2019-09-13 08:36:21 -07:00
Kurt
734aa33898 Split encounter areas, relocate slot finding to obj
Now logic is reasonably split, and each format of area has its own way
of yielding slots

Too much junk with checking flute boosts or catch combo applicability;
just let the area dictate how slots match.
2019-09-12 23:20:52 -07:00
Kurt
477187a66c Split EncounterArea into game-specific classes
Generating encounters from an EncounterArea is getting a little stupid
without inheritance; each type can now have its own specific behavior
without checking for each individual type of generation pattern. Will
add the abstract method implementations in a future commit

Move some string[] array fetch (for all languages) to Util
2019-09-11 22:06:24 -07:00
Kurt
62d08d7c30 Misc clean
split some methods with optional parameters=null
add more xmldoc
replace some magic numbers -> enum/const references
consolidate common array operations (span soon maybe?)
2019-09-10 00:21:51 -07:00
Matt
afd4ff25a5 Fix off-by-one (#2382) 2019-09-02 19:28:48 -07:00
Kurt
0fc9b4dd15 Fix lgpe init
oops prior commit
2019-09-02 19:07:20 -07:00
Kurt
ef5ff32c3c Add GO transfer restrictions for min level
Closes #2381

Keep Raichu and Marowak at the end for ez referencing. Keep a separate
refence for alolan kanto stuff for futureproofing

Might want to improve the EncounterArea abstraction to do the
slot-finding labor themselves, but whatever, hardcode stuff until swsh
throws new monkey wrenches in. A good idea would be a dictionary with
level forcings [species | form << 10] = X and use the dictionary to
check on slot creation
2019-09-02 18:38:12 -07:00
ReignOfComputer
33ae5b3ac5 Add Realgam Tower to Colosseum Encounters (#2368)
https://github.com/kwsch/PKHeX/issues/2367
2019-07-30 08:43:30 -07:00
Kurt
db632905fd Remove WasEgg setter
WasEgg (aka WasDefinitelyAnEgg) from stored properties is one thing,
WasEgg from encounter info is another; don't mix
2019-07-25 17:42:20 -07:00
Kurt
b5945624eb Add VC2 trade OT gender check
Closes #2343 ty @WEERSOQUEER !

#2338 was referenced by
4d08e21126
, that commit was incorrect. Looks like these 2 have OT Gender female.

Instead of marking every trade MALE except for these two, just update
the handling (i'll probably regret this lol)
2019-06-29 17:43:09 -07:00
Kurt
c8747d4ede Apply OT mismatch deferral to gen2
Check the OT length for the deferral

other encounters are more permissive than trades, hence why we defer
unless we know for certain. Same OTs are possible, except for the
too-long ones!

Closes #2338 , thanks @WEERSOQUEER !
2019-06-27 21:38:24 -07:00
Kurt
4d08e21126 Explicitly check VC in-game trade gender
can't have Female ever, so check == 0
#2338
2019-06-27 21:24:08 -07:00
Kurt
da93a19c05 Add edge-case transfer OT cases
Needs to be checked prior to the strict Array Index search, as we can't
have an exact string match.
can probably be revised to a StartsWith to only check for the specific
language match, but that's a little less obvious & extra work :)
#2338
2019-06-26 21:19:37 -07:00
Matt
7472ba8152 Encounters cleanup (#2335) 2019-06-25 10:55:35 -07:00