Commit graph

5 commits

Author SHA1 Message Date
Matt
c4602b47f9 Use 68x56 sprites for LGPE (#2555)
Adds LGPE sprites for those not found in SWSH, and causes LGPE picturebox generation to use the 68x56 sized sprites instead of 40x30.
2019-12-02 16:08:48 -08:00
Matt
7b7a161ac9 Minor fixes (#2547)
Fix Sinistea/Polteageist Form names (as per Strategy Guide)
Add Eternamax menu sprite
2019-11-30 13:19:22 -08:00
Archit Date
a05bed8f18 updated shiny indicator for xor0 (#2522) 2019-11-25 09:27:42 -08:00
Kurt
cefb56a749 Sword/Shield Update 2019-11-15 17:52:08 -08:00
Kurt
94baab1c45
Split off image generation to separate project (#2395)
With the approaching games, PKM sprites are a different size from the 3DS era (as already hinted by LGPE, which has 56x68). It'll be a little easier to manage with this portion of the library walled off from the rest of the codebase.

Eventually the net46 target will use fody or something to merge in these extra dependency dll's automatically to not disturb the usual exe/dll experience.
2019-09-29 09:47:06 -07:00