Had relearnmoves defined but no current moves; better for generator to
spit out all moves rather than the special move (hold back)
store current moves for all link gifts
Gen5 does not follow the same convention, 0 = non, 1 = rnd, 2 = always;
not gonna bother updating for just that one
bool? occupies 2 bytes; enum:byte is 1 byte.
should probably move validity checking logic into the IEncounterable
objects instead...
previously was only defined for gen1/2, why not all gens
can now query encounters in Core for encounters per generation via
reflection; can help group encounters for data vis or be faster than
getting individual gen numbers
Add some documentation for the high-level encounter finding
Fix encounterstatics not being filtered for the associated game version
(closes#1372)
was a side effect of refactoring this week
shifts encounter data from Legal's split tables to individual files for
easier maintenance and initialization. Legal Core's init is so much
simpler now.
fix resource name typo