Commit graph

59 commits

Author SHA1 Message Date
sora10pls
fa6f3a745f Unban various Held Items 2017-07-05 00:42:26 -04:00
ReignOfComputer
c83a311fd4 Unban Banettite and Cameruptite (#1275) 2017-06-25 20:30:31 -07:00
Kurt
f054f035c9 Update pokepelago level ranges
Thanks @SciresM !
2017-06-10 11:18:59 -07:00
Kurt
3580861b0b Add gen7 encountertrade IV/memory checks
gen6 definitely has memories tho, they're probably varied per pkm.
2017-06-08 18:24:34 -07:00
ReignOfComputer
3324ad8e33 Unban Abomasite, Tyranitarite, and Manectite 2017-06-07 00:38:27 +08:00
Kurt
2e30878e8b Update 170530
Update event binaries
unban gen3 mega evo stones
fix a lil bit of behaviors
2017-05-29 22:34:45 -07:00
Kurt
858aa50689 Refactor encounter matching
exercise in deferred execution/state machine, only calculate possible
matches until a sufficiently valid match is obtained. Previous setup
would try to calculate the 'best match' and had band-aid workarounds in
cases where a subsequent check may determine it to be a false match.

There's still more ways to improve speed:
- precalculate relationships for Encounter Slots rather than iterating
over every area
- yielding individual slots instead of an entire area
- group non-egg wondercards by ID in a dict/hashtable for faster
retrieval

reworked some internals:
- EncounterMatch is always an IEncounterable instead of an object, for
easy pattern matching.
- Splitbreed checking is done per encounter and is stored in the
EncounterEgg result
- Encounter validation uses Encounter/Move/RelearnMove/Evolution to
whittle to the final encounter.

As a part of the encounter matching, a lazy peek is used to check if an
invalid encounter should be retained instead of discarded; if another
encounter has not been checked, it'll stop the invalid checks and move
on. If it is the last encounter, no other valid encounters exist so it
will keep the parse for the invalid encounter.

If no encounters are yielded, then there is no encountermatch. An
EncounterInvalid is created to store basic details, and the parse is
carried out.

Breaks some legality checking features for flagging invalid moves in
more detail, but those can be re-added in a separate check (if
splitbreed & any move invalid -> check for other split moves).

Should now be easier to follow the flow & maintain 😄
2017-05-27 21:17:57 -07:00
Matt
2b0e7ceb5c Unban Heracronite and Houndoominite 2017-05-12 12:59:51 -04:00
Evan Dixon
52c4fbbe97 Converted PKHeX.Core to .Net Standard
Refactored and rearranged things as needed to allow the change
2017-05-11 23:34:18 -05:00
Renamed from PKHeX/Legality/Tables7.cs (Browse further)