Passing a height of 0 lets the TabControl dissapear, making it
impossible to switch tabs between different pouches.
To fix this, use the same approach as for the width and pass the height
of the first icon.
I may use VC and VC1 a little too interchangeably; things would have to
be updated if GSC were ever released anyway. Usage of VC is for generic
stuff while VC1 allows VC2 to slip by.
no shiny mew 🌵
memories + geolocation, gee thanks bank.
Would need to be updated with gen1 legality checking to add moves/finer
encounter details, but this will do for now. Please don't report things
marked 'legal' that have invalid moves/levels.
$0 or $1 or $2 for ability 1/2/4 (just think of it with 012345...).
Will set the hidden ability for every mon (AbilityNumber=4 and
Ability=PInfo.Abils[2])
#749 as promised
Use S/M met locations for Pokémon GO origin
Changing to VC1 or GO now autofills met location
Un-alphabetize RGBY games and move to end of games list (+go)
Mark unused region names (Kanto string appears twice in text bank 3,
30013 is used)
Move hypertraining stat toggling to pkm object
shift 1->7 logic to repeat less operations
add more 1->7 logic pertaining to memories
add RefreshAbility method (0 based input, not 1/2/4)
Don't set Slot to 3 for an empty slot
Move slot check comparison to PCD class
Allow PCD->PGT 'swap' override to just set the slot
Update alert message to indicate source type first
#730
Move System.Drawing usage out of Core to WinForms, as System.Drawing is
not in .NET Core/Standard. Simple methods to return resource name
strings have been added instead.
Grab an example PKM (from main window) to get the current value to
assist users in creating their modification scripts.
Added 3 tooltips for hovering over property/type/value controls