Commit graph

168 commits

Author SHA1 Message Date
Kurt
02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00
Kurt
4baf745af8 Use some c#8 sugar
static local functions
switch expressions
using usings :)

nullable next?
2019-10-07 18:40:09 -07:00
Kurt
ab0b8979e9
Add swsh content placeholders (#2392)
placeholder content until real data is dumped
2019-09-23 16:56:47 -07:00
Kurt
8912f76726 Clean up super training medal checks
Futureproof with transfer considerations
This is just a guess; gen7 didn't update the medal count and if we
assume pk8 overhauls the structure for a new console, they'll drop old
data.

With c#8 later next week, will move SuperTrainingMedalCount() to a
default interface method ez.
2019-09-20 20:55:36 -07:00
Kurt
62d08d7c30 Misc clean
split some methods with optional parameters=null
add more xmldoc
replace some magic numbers -> enum/const references
consolidate common array operations (span soon maybe?)
2019-09-10 00:21:51 -07:00
Kurt
db632905fd Remove WasEgg setter
WasEgg (aka WasDefinitelyAnEgg) from stored properties is one thing,
WasEgg from encounter info is another; don't mix
2019-07-25 17:42:20 -07:00
Kurt
f37a587a1c Minor simplifications
move some pk3->pk4 stuff into object constructor
annotate pk3->pk4 string buffer (trash) quirks
split Heal into Party/PP method uses. Setting suggested stats no longer
refreshes PP
apply current level to Stat Level (wasn't being set previously)
2019-07-12 16:41:13 -07:00
Kurt
513648638f Fix incompatible hax conversion (1/2->3 etc) error
Shared base classes throw a new snag, where the property may be Declared
in the shared class.

eg:
PKM -> _K12 -> PK2

just filter all public ones that have a setter; works well enough idk
2019-05-28 16:52:59 -07:00
Kurt
55189a6967 Extract most common location numbers to class 2019-05-10 20:46:49 -07:00
Kurt
687da38e2e Add pkrs infected/cured setters 2019-03-21 16:48:17 -07:00
Kurt
9ca4ef1e09 Move pkx hidden power logic to HiddenPower.cs 2019-03-16 12:07:22 -07:00
Kurt
52dd2d6701 Misc tweaks
replace linq for Encrypt/Decrypt pkmdata fetch with faster length check
& optional resize (Span pls!?)
update pk6 comment for why affection is not cleared
2019-02-23 16:05:01 -08:00
Kurt
df94afa711 Misc updates
extract some enums to core, use Enum.GetNames to do string fetch
make stamp listbox taller
clean up Display*ID setters
2019-02-21 21:54:41 -08:00
Kurt
c9e894a46d Misc reductions
hide setters for LegalInfo outside assembly (shouldn't overwrite the
stored values)
update GenNumber to Gen* if appropriate; GenNumber checks for first Gen*
to match, is a little more explicit and quicker than calling twice when
checking a range
2019-02-21 20:41:04 -08:00
Kurt
1b221e052c Add PP Heal method 2019-02-20 22:08:28 -08:00
Kurt
2498b6bf50 Misc updates
Simplify unknown gen expression
allow mutation of FormIndex if desired
2019-02-10 21:31:27 -08:00
Kurt
182348526c Add display TID/SID get/set 2019-02-10 10:31:20 -08:00
Kurt
383d4b7700 "" -> string.Empty
be explicit that the string is empty rather than possibly missing
disallow encrypted export for BK4 (they're not encrypted), removes type
check
simplify replaceall in showdownset (don't call ReplaceAll 4x, just get
valid chars and rebuild)
simplify get ribbon sprite name (precompute ToLower and appended values
2019-02-07 21:40:20 -08:00
Kurt
6ed9f979de Continued refactoring
removing null results as indicators of no data (c# 8 sooooon)
2019-02-01 23:26:43 -08:00
Kurt
b5cf02a933 Add more party related properties/methods 2019-01-12 10:54:38 -08:00
Kurt
ca0e012c5c Add Heal, make status_condition a pkm property
also split out battle box slot offset fetch
if anyone finds where colo&xd store their status bits, lmk 👍
2019-01-11 22:25:48 -08:00
Kurt
bc8b48eb88 Fix sort writeback for locked slots
clear flag, update properties
#2235
2019-01-08 18:31:14 -08:00
Kurt
75202c7a89 Misc updates
reducing allocations, increasing clarity by removing some magic numbers
probably can rewrite some of the evo loading/checking for even less, but
good for now.
2019-01-06 16:22:45 -08:00
Kurt
9a4f12c279 Misc updates
rearrange pkm version groups for clear break between
twins/siblings/family
clear pokelist for sav7b on non-exportable saves (prevents b1s1 from
showing markings)
rename horohoro (pgo) to non romaji lol, hide daycare/party tabs on
nonexportable save
remove some unnecessary operations
rewrite getallcontrolsoftype to remove ToList() and make generic
2019-01-05 15:40:25 -08:00
Kurt
0c9b760470 Move GetIV to pkm, misc simplifications
remove linq for characteristic calc (get max IV) and others
remove some reliance on new[] for iv/ev
pk5 replace bitmagic with property get->set copy for cleanliness
2019-01-05 10:51:41 -08:00
Kurt
988e71bec5 Remove QRText property
removes PKM<-QRPKM class dependency
fix invalid value oob exception (nature & ability fuzz)
2018-12-26 17:31:23 -08:00
Kurt
2d774ac7cc Allow dynamic default savefile type load
Make extrabytes a pkm property (don't mutate array pls)
reconfigure startup loading to only initialize after initial load of sav
& pkm (using blanks if not provided)
2018-12-19 22:10:32 -08:00
Kurt
6dbeb24b6f Clarify mystery flags
thanks pret!

0ad332124e/include/pokemon.h (L277-L279)
2018-12-14 23:26:46 -08:00
Kurt
fc65a65fd9 Add go random IVs method
https://projectpokemon.org/home/forums/topic/48779-go-park-melmetal/
2018-12-12 18:06:39 -08:00
Kurt
cc59c3cbe8 Remove variable naming hiding
new property named Stats
update sav7b/pb7 to delete unused handling trainer parameters too
2018-12-03 20:59:48 -08:00
Kurt
1d76d799fd Add stats get/set and batch editor suggest
Closes #2196
2018-12-03 20:53:37 -08:00
Kurt
7229ca76f6 Update party stat level on level max mod
Closes #2194 , pb7 are always stored in party format -- also PK1/2 store
it in their box format
2018-12-03 15:40:09 -08:00
Kurt
76a2e4f527 Add AltForm parameter to exp/level fetch
Starter Pikachu & Eevee have different growth rates than their base
forms (seriously WHY?)

remove old api surface in PKX as a breaking change as adding the
parameter is necessary.
2018-11-26 16:55:16 -08:00
Kurt
adb6b345be Treat GameVersion.GO like other GG vers 2018-11-14 17:40:11 -08:00
Kurt
28fec9882b Add pkm variant for beluga 2018-11-13 19:10:31 -08:00
Kurt
ed3699fbb4 Update Ho-Oh mattle check
More languages than Italian have a rule-breaking name. Rework checks a
bit
Flag eggs more accurately
Update force hatch to move Link Trade met location to Egg Location

fix Ho-oh -> Ho-Oh text strings (correctness is key!)
2018-10-27 16:06:06 -07:00
Kurt
359a529870 Misc updates
Move some logic around, fix style warnings
2018-10-27 08:53:09 -07:00
Kurt
41408a235c Add filename without extension property
for encrypting the pkm -> 'ekx'
2018-09-16 10:48:04 -07:00
Kurt
b280ffcfef style updates
should be pretty much it
2018-09-14 22:37:47 -07:00
Kurt
d8c355cf64 use sprite resource name instead of species-form
Closes #2113
2018-09-07 19:11:22 -07:00
Kurt
1fe304e78f Rework mg nick/lang checks
add common interface

https://projectpokemon.org/home/forums/topic/47295-bug-event-golduck-name-not-matching-species/
2018-08-30 18:09:52 -07:00
Kurt
0c5c9bc33c Misc clean / xmldoc updates
remove unused label in QR (use window Font)
escape & -> &amp; for xmldoc proper style
2018-07-21 19:20:11 -07:00
Kurt
cc509de83c Add lgpe properties 2018-07-14 21:55:45 -07:00
Kurt
625a77589b Extract geolocation logic to interface
mixins would be nice but I guess extensions cover this
2018-07-14 10:34:34 -07:00
Kurt
01323c0ee8 Add id7 setters
can now set TrainerID7 / TrainerSID7 via batch editor
2018-07-10 21:25:03 -07:00
Kurt
397de97f3c Remove excessive references to Util.Rand32()
all usages besides fetching a 32bit random value should use rand.next
remove unnecessary do-while loop for calculating random EVs (always
returns 510 in total)
2018-07-04 11:30:43 -07:00
Kurt
ed099916b5 Simplify g1/2 shinify action, better retain gender
easy modification which isn't 'random' resulting in a slightly higher
chance of retaining the current gender if possible. threshold values can
change genders (1f:7m), but is slicker overall
2018-06-27 18:14:19 -07:00
Kurt
fba8adb32f Add XY wild undiscovered egg group IV check
Closes #2025
add misc updates/simplifications (personal stuff used in pkNX)
2018-06-24 21:55:00 -07:00
Kurt
7591f54de3 Misc updates
Add safari min flawless IVs to reroll (can expand if #2025 is required
for egg group15)
Use EV/IVTotal (faster, not linq array based)
Fix missing pumpkaboo form regression, Closes #2026
Relocate swapbits to appropriate class, unneeded in PKM.cs
2018-06-22 06:24:33 -07:00
Kurt
f8a1d26694 Fill empty ability values with ability1
update handling that checked for this case to instead check for
equivalence to ability1 instead of 0

was generating a PGF with ability[1] = 0, which is not correct. Just fix
the binaries to behave and get rid of all the workarounds since future
tables don't have missing values.
2018-06-15 23:41:07 -07:00
Kurt
cb5e1239ae Refactoring
Extract game value limits
Rearrange GameVersion util logic extensions
add better gameversion fetch for generator (equivalent to pkmeditor)
2018-06-15 16:00:28 -07:00
Kurt
b9652a835d Weaken gen2 egg species checks for pre-evos in gen1
VC can inhabit both gens

Add Tradeback setting setter for legality tests
Add GBCartEra setting setter for legality tests

Thanks @iiippppk !
2018-06-12 18:46:31 -07:00
Kurt
450d40535d Relocate hypertraining properties to interface
lessen temp array creation, speed++
2018-06-05 21:31:42 -07:00
Kurt
ae3b6a7fa1 Simplify IContestStats usage
remove new[] creating for checking if any contest stats exist
(HasContestStats)
2018-06-02 21:19:03 -07:00
Kurt
95b4d0820d Minor reorganization
amount of pkm obj classes is pretty high, move the static utility
classes to another folder

breaks usage of pkm.ShowdownText; removes a dependency from PKM.
2018-05-18 19:33:11 -07:00
Kurt
d772a82953 Move batch editor logic to core
previous hurdle a year ago was propertyinfo fetching not looking at the
base class's properties; dig deeper for all properties to mimic existing
code for netframework

end result is batch editing now possible without gui
2018-05-17 22:43:07 -07:00
Kurt
99005d8fc0 Refactoring
more discards & simplifications
2018-05-12 12:28:48 -07:00
Kurt
5a3c8f4147 Remove trailing whitespace 2018-05-12 08:41:29 -07:00
Kurt
815705bc5e Fix gender handling
Closes #1933

if not allowed to be genderless, flag as invalid gender
only permit valid genders after genderless is ruled out
(both done by checking the low bit)
2018-05-10 18:53:23 -07:00
Kurt
16ed4353b2 More generator updates
Store 4g giratina held item for enc->pkm legality
revise usages of GetSaneGender
Rearrange some logic
Better handle impossible version encounters (gen4)

gen 1-5 done, stuck on 659 - bunnelby egg...?
2018-05-09 17:50:56 -07:00
Kurt
daf093879b More generator updates
all the way up to nidorina

extract some reusable methods
exclude invalid headbutt encounters
use built in randomgender
2018-04-29 18:26:36 -07:00
Kurt
70992138e2 Misc encounter->pkm generating fixes
eggs for Gen1 must be generated in Gen2
gen1 wild encounter initial moves
gen4 abilities have 0 for single ability mons
2018-04-28 16:30:56 -07:00
Kurt
71faaee31c Refactor savefile tid/sid to int
can now use TrainerID editor control on a savefile... soon?
2018-04-28 11:06:58 -07:00
Kurt
3f6b1acc93 Add fixed gender checks for non-GBA/NDS games
Closes #1912 , genderless ~= fixed gender I guess; shouldn't get these
gender-errors unless it's manually tampered data/ShowdownSet

remove unnecessary code in:
* PKMEditor (>=255 is already covered by == 255 and the fact that gt is
always <= 255)
* VerifyGender (3 <= x <= 5) check is already early-returned via
PIDGender check above

Update IsGenderValid knowing that VC mons have a gennumber <= 2
2018-04-23 19:58:29 -07:00
Kurt
f767b2db0f Differentiate WasEgg (any egg location) from bred
https://projectpokemon.org/home/forums/topic/44838-buggen5-egg/

WasEgg is used for other encounter based checks, so can't reduce the
logic usage
2018-04-17 18:54:38 -07:00
Kurt
ba4c911566 Refactoring & finish eevee test case
generates a legal pk* for every possible encounter; there's likely other
scenarios and more roughness to smooth out, but seems legit for now
2018-03-31 20:37:36 -07:00
Kurt
32f9f806db Add other iencounterable->pkm generators
not tested
2018-03-31 00:43:41 -07:00
Kurt
e5ccae906a misc quality of life improvements
set egg friendship
allow SetRandomIVs to use a minimum fixed IV count
2018-03-28 20:56:58 -07:00
Kurt
4cc31ea5e2 Standardize move setter
no longer allow passing null, if array is too small, set zero instead.
2018-03-28 20:34:12 -07:00
Kurt
a6977af19a Pull out Contest Stat logic to interface 2018-03-24 10:36:48 -07:00
Kurt
d58278d170 Pull out stat modification logic 2018-03-22 22:43:56 -07:00
Kurt
0d69e803e1 Add gen4/5 synthetic trade logic
was previously present for gen6 and gen7 only, resulting in eggs in
gen4/5 not getting link trade values applied. that's really all.

https://projectpokemon.org/home/forums/topic/44437-bug-eggs-transfer-for-gen-4-dppt-and-hgss/
2018-03-21 21:10:23 -07:00
Kurt
2bd9d99d9e Refactoring
WinForms->Core logic absorbing (CommonEdits)
loading ShowdownSet now applies properties to PKM instead of PKMEditor
Contest/IVs for Static/Trades are no longer set by default (less object
allocations), and are now checked by the encounter generator
2018-03-10 18:03:09 -08:00
Kurt
e4210e2b3e Misc api improvements
extract common nature amp logic
generic ienumerable copyto which now returns count of elements copied
(maybe useful later). prior usages never tried to copy an enumerable
larger than the dest array (now length checked).
2018-02-28 21:50:50 -08:00
Kurt
1411933e27 Relocate pkm stat controls to separate usercontrol
splits the logic up
change hypertrain from ctrl (prevents 30/31 setting) to shift (allows)
2018-02-26 21:22:35 -08:00
Kurt
033d5baa06 Check EC-PID same for gen1/2 transfers
Fix PID->EC on gen<3 transfers

https://projectpokemon.org/home/forums/topic/43779-about-vc-pokemons-pid-and-encryptionconstant/
2018-02-08 18:47:52 -08:00
Kurt
118a213b6c Fix backwards conversion copy order
reflection (now only used for backwards conversion) will use destination
order instead of source order so that the destination can order itself
for quirks

redo method call (probably breaks someone if they update, maybe pk2pk)
2018-02-03 15:32:45 -08:00
Kurt
c5655166bf Add shared pk3/xk3/ck3 class
standard generation 3 pkm content & interactions
generic inter-converter (more efficient than reflection)

update conversion methods; specific format conversion is now in the
object's src file now.

may be worth doing for gen4 pk4<->bk4
2018-02-03 12:42:06 -08:00
Kurt
9085dfd950 Allow backwards conversion on hax
works somewhat on drag&drop individual files, not guaranteed to work for
all pkm formats
https://i.imgur.com/v3i3ON9.png

Closes #1792
2018-01-28 22:47:03 -08:00
Kurt
c751c987a9 Add DebutGeneration get
https://projectpokemon.org/home/forums/topic/43378-generation-search-in-pkmdb-andor-batch-editor/

(less than) < and (greater than) > not currently supported (no plan to
add, would need to rewrite value eval logic)
2018-01-10 15:40:33 -08:00
Kurt
a9ff74059a Misc perf tweaks
checking untraded should just check for the first character (rather than
creating string object)
hashset for wild6 balls
2017-12-13 16:12:53 -08:00
Kurt
f9946368a0 Remove usage of LegalityAnalysis from PK*
CK3<->XK3 transfers to PK3 first now (no direct transfer legally)
2017-12-06 21:28:34 -08:00
Kurt
f7e20a3c43 Misc tweaks
fix roamer3 not setting IVs
fix usum z items rightmost pixel getting chopped off
use Gen* instead of GenNumber for specific cases (faster)
add WasGiftEgg location case for Gen7
remove some unnecessary array allocations
2017-11-17 22:19:23 -08:00
Kurt
a00f3ed894 random IVs with specified count
Closes #1553
removes duplicate logic in batch editor
2017-11-02 09:05:44 -07:00
Kurt
69cf1eaa9c add more pkhex.core xml documentation
adds a bunch of documentation useful for those unfamiliar with the core
library
2017-10-23 23:12:58 -07:00
Kurt
515a694afa Add LanguageID enum
no functional change, just less-magic-numbers for easier to understand
src
2017-10-22 21:01:08 -07:00
Kurt
886b2ef632 misc refactoring
simplification / splitting, also more usum prep and other readability
updates
2017-10-17 23:19:34 -07:00
Kurt
762b55e957 handle invalid nature stat amps
natures (>25) are invalid and causes IndexOutOfRangeException due to
being greater than the length of the array.
sanity check array length and amped stat prior to applying amplification
Closes #1515
2017-10-06 18:44:14 -07:00
Kurt
ea751e26b1 Convert chinese string only if species name
Resolves charmap duplications in the chinese char tables:
多边兽Z (Porygon-Z)
属性:空 (Type Null)
谜拟Q (Mimikyu)
卡璞・鸣鸣 (Tapu-Koko)

Games cannot have a nickname/OT in chinese as of current date... I
assume this will be fixed down the road
2017-10-03 18:15:15 -07:00
Kurt
ed1b934374 Misc refactoring
expose some useful IEnumerable methods (sorting / bin->pkm / copy) to
simplify some common operations
change some explicit arrays to IList for flexibility
remove old memecrypto bool (no longer necessary as XP is not supported)
rename some methods for more clarity
2017-09-28 22:20:27 -07:00
Kurt
c270479bf9 Show SID7 on hover
Closes #1494
2017-09-26 23:14:29 -07:00
javierhimura
f3743e490b Korean language restrictions
Restriction happens because Korean can not trade with non-Korean GB era games
- There is no Korean release for gen 1 pokemon, included VC
- With no gen1 pokemon means any Korean gen2 is Gen2_NotTradeback, that means no gen1 origin nor moves are Legal
- Crystal was never released in Korean
- Pokemon Stadium 2 was never released in Korean, that means no move reminder for gen 2 korean pokemon

- Generation 4 can not trade between Korean and not Korean games, but Korean games can use the palpark with any language

Chinese language restrictions
There is no Chinese release for gen 1 and 2 pokemon games, VC Chinese games are in Japanese
2017-09-23 20:46:10 +02:00
Kurt
c23cc81212 More usum prep
I think egg hatch location checking is wrong for traded eggs (see gen3
vs future games, origin game shouldn't change but could hatch ORAS egg
on XY at XY location?)
2017-09-19 21:35:30 -07:00
Kurt
ad69420ad9 Update gen5 shiny PID generating
Closes #1460
https://pastebin.com/GgcMjmwd
2017-09-17 14:43:28 -07:00
Kurt
84cc366803 Swap markings in gen3
Closes #1463
2017-09-17 13:07:12 -07:00
Kurt
aa3393e5b2 Misc languageID legality checking update
Checks for max language ID on transferred pkm (gen5 pkm on gen7 can't
have CHS/CHT etc)
handles edge case for JPN B/W ingame trades
update pk5->pk6 transfer logic to bump langID 0 to 1.
Thanks HaxAras & Britty for providing samples!
2017-09-15 17:43:31 -07:00
Kurt
cbda637981 Remove old (GF fixed) shiny correlation
Transporter was updated
2017-09-06 09:12:56 -07:00
Kurt
47ca69f92b Legality edge case fixes
Some incorrect IDs, some additions (unbreedable hidden abilities in
genV)

https://projectpokemon.org/forums/forums/topic/41407-pkhex-legality-errors-on-gen-6-updated/?tab=comments#comment-219459
2017-09-05 18:28:38 -07:00
Kurt
b9a9b6db32 Add gen2 iv reroll for shiny
#1419
2017-08-25 18:57:17 -07:00
Kurt
183164a197 Add batch edit pk1/2 .PID=$shiny
Closes #1419
2017-08-25 17:44:15 -07:00