Commit graph

46 commits

Author SHA1 Message Date
Kurt
8e5e4487ba Change interface for method call to less restricted
Don't need "Name" or "LongName" for these methods.
2021-07-13 18:22:04 -07:00
Kurt
8c970ec991 Minor tweaks
no functional change, readability++
add more xmldoc
2021-06-03 12:04:19 -07:00
Kurt
50b15cd740 Use range/index
More in line with modernizing the codebase with latest c# syntax

improve web-qr decode speed slightly (no linq skiptake)
get money/coin mask without a temporary string (lol performance)
2021-05-14 15:30:55 -07:00
Kurt
de840f40d4 Invert some "!is" to "is not" 2020-12-29 00:58:08 -08:00
Kurt
98be0f6739 Target type'd new 2020-12-21 17:17:56 -08:00
Kurt
62018cce1a Unify concepts with different names
AltForm & Form & Forme => Form
GenNumber & Generation => Generation

Extract out SpeciesForm interface, and re-add IGeneration

For those using PKHeX as a dependency, this should be a pretty straightforward manual replacement... GenNumber and AltForm should be quick find-replace`s.
2020-12-10 20:42:30 -08:00
Kurt
51c872f4e1 Move more logic closer to where it's used 2020-11-02 14:46:26 -08:00
Kurt
cf9e5ec37f Minor refactoring
Change Ability array to IReadOnlyList, add method to check ability index in personal data
Suppress some message warnings
Change EvolutionChain short-circuit for VC to jump from gen6 directly down to gen2. There aren't any notradeback 1 situations, so a notradeback1 will always start with g=1, so no need for the other if-continue.

Simplify pk5 conversion
2020-09-06 10:53:13 -07:00
Kurt
c1adab9703 Refactoring
Move logic closer to where it is used rather than in larger static classes

EncounterStatic(7): move VC transfer template creation to class, simplify some sanity checks
EvoChain: g==2 case is never hit as the generation check at the top of the loop already skips
2020-09-05 12:11:43 -07:00
Kurt
c2ec4d55e4 Minor clean
Add some xmldoc, remove some empty lines, move some small logic pieces to a better spot
2020-09-03 14:28:51 -07:00
Kurt
a62324a5a1
Refactoring some IEncounterable-type'd object initialization and original-generation evo chain (#2974) 2020-08-21 16:35:49 -07:00
Kurt
35435b539e Refactoring
move some logic around
2020-07-18 21:51:38 -05:00
Kurt
3138fb20c6 Refactor some method signatures
vs -> chain (clarity on what it is; an evolution chain, rather than e.v.o.s - vs)
Clamp origin chain for transferred where we can use the max origin level
2020-06-27 22:18:29 -05:00
Kurt
3fcb29e68a Remove some reliance on GenNumber 2020-05-31 12:12:48 -07:00
Kurt
f6fb54aecc Move shedinja/egg evo chain short circuit
Some routes use the evolutiontree directly instead of this method (with the same name); should probably consolidate but meh

This causes Shedinja to yield the correct evolution chain when called directly (because nothing naturally evolves to shedinja; it's created out of thin air as a clone)

Take the egg short circuit with it to keep things simple
2020-01-11 21:43:58 -08:00
Kurt
308e6fa291 Add temp workaround for version encounter fetch
PKX.Generation is 8, which returns SWSH evo tree; evo tree doesn't have
non-galar-native species data, so stuff like Ambipom don't get reversed
properly.

use math.max for tree fetch when appropriate:
- egg generator: pre-evolutions like pichu should be allowed if pk1
- don't fetch format twice, just do math.max
2020-01-04 11:14:25 -08:00
Kurt
eac3804c7b Clean up dexlevel/evocriteria constructor usage
DexLevel was the initial abstraction, which was expanded/reused for
evolution details

I should probably merge the two classes since everything is passed as
EvoCriteria
The encounter generators do some silly form fuzzy match which can now be
more accurately checked since I've moved Form to DexLevel... maybe a
future commit can clean that up.

encounterarea2 was reusing this class, just use a throwaway readonly
struct as our temp value storage
2019-12-05 23:04:24 -08:00
Kurt
aeb3ee6cec Fix shedinja evo chain logic
#2416
2019-11-24 09:49:54 -08:00
Kurt
fee92e4f32 Handle past gen transfer evochain for new evos
basically Math.Max(2, format);
we always want permissible evo chains when fetching encounters
Closes #2403 ty @Rayqo !
2019-10-17 18:23:50 -07:00
Kurt
62d08d7c30 Misc clean
split some methods with optional parameters=null
add more xmldoc
replace some magic numbers -> enum/const references
consolidate common array operations (span soon maybe?)
2019-09-10 00:21:51 -07:00
Kurt
7a2b27ebbe Provide min level to evochain fetch
Feels pretty brittle with all the optional parameters; if things get
funky for SW/SH it may warrant a rewrite of this portion

Closes #2345 ty @iiippppk !
2019-07-02 08:34:28 -07:00
Kurt
30e36579be Misc updates
add more xmldoc
revise some comments for clarity
redo a little bit of logic for perf
rename some methods for better description
2019-02-24 13:57:10 -08:00
Kurt
c9e894a46d Misc reductions
hide setters for LegalInfo outside assembly (shouldn't overwrite the
stored values)
update GenNumber to Gen* if appropriate; GenNumber checks for first Gen*
to match, is a little more explicit and quicker than calling twice when
checking a range
2019-02-21 20:41:04 -08:00
Kurt
3481780e06 Add initial sizes
maximum is always 3; sometimes we know the max size so specify.
bcl has default size = 0, which then resizes to 4 on first addition
wow such optimization
2018-12-26 22:13:04 -08:00
Kurt
f11fa8752c Use pkm format specific evolutions, gg deviations
GG has slightly different evos from usum, don't bother adding a new
binary.
2018-11-13 19:04:58 -08:00
Kurt
c6e4c39bc5 Fix gen1 single chain for gen2 tradeback scenario
invalid mon -> make sure array is big enough for later move parsing

https://projectpokemon.org/home/forums/topic/47283-unhandled-exception-when-importing-set-from-clipboard-after-opening-gen-i-save-file/
2018-08-29 21:58:44 -07:00
Kurt
1486b7f14a Misc style & minor tweaks
Remove move combobox flicker hack (no longer necessary)
Add more Array.Empty usages
cache mysterygift sizes
seal some classes

no functionality changes
2018-08-02 20:11:42 -07:00
Kurt
9a91619580 Update vc1 invalid transfer pruning
Closes #2065 Thanks @WEERSOQUEER !

Single evo species weren't getting flagged in the evolution verification
as they early returned (species matched), just move the sanity check
before that
2018-07-19 16:42:45 -07:00
Kurt
d45a8afef2 Remove erroneous chain trim logic
latter half of the method seems to do everything that is required

Closes #2048
2018-07-09 21:26:45 -07:00
Kurt
9a57469ec3 Update shedinja chain handling
Closes #2045

4ac92b9418
had added it; assuming to undo lvl-1 => lvl for gen3/4.

Level Up, Learn Nincada Move, Evolve to Ninjask & spawn Shedinja, then
learn any Ninjask Moves. Gen3 reverses the spawn&learnNinjask steps,
which is handled separately

Thanks @XxPhoenix1996xX !
2018-07-09 20:18:31 -07:00
Kurt
d477e19cf0 Simplify ball/catchrate lineage checks
should speed up egg ball checking a bit since we've already computed the
original species
gen1 catch rate, just move the chain fetch there.
2018-07-01 10:15:10 -07:00
Kurt
77aed3ea14 Adjust levelmin on single evochain
Early return wasn't adjusting the minimum level; closes #2035
2018-06-27 17:41:53 -07:00
Kurt
09c96558ea Disable gen2 chain clamp
not sure of the implications, but fixes #2031
might have to rework this method to clean up the optional params if
things are misbehaving
2018-06-24 08:02:22 -07:00
Kurt
7a0b65e74f Add low bound range check for species not in chain
Closes #2028

Thanks @iiippppk !
2018-06-23 08:23:05 -07:00
Kurt
173c9f7904 Update evo chain trim for transfer
Now trims correctly for g3 sneasel -> weavile (gen4 having both) at
level = met level
2018-06-22 23:18:52 -07:00
Kurt
5dd58c7197 Update gen1 evo chain detect
Closes #2017
2018-06-22 22:48:10 -07:00
Kurt
76e52fa2cd Simplifications
Rearrange some logic, track decrement, remove unnecessary checks
2018-06-22 20:16:31 -07:00
Kurt
3000a8d007 Reduce linq usage
No longer recreates collections with ToArray/ToList by instead altering
the original chain
2018-06-22 19:40:17 -07:00
Kurt
346c401727 Rework initial evochain trim
push unsaved IVTotal/EVTotal stuff from prior commit
rework exposed types for evo chain
initial trim now uses much less linq

can probably redo the get initial chain to provide a species to break
on...
2018-06-22 17:59:02 -07:00
Kurt
1db41c8b21 Add vc2 evo chain check
queue should be checking against none left rather than any left.
Add test cases
2018-06-20 21:43:54 -07:00
Kurt
ce667729f3 More simplifications
Can't have species == 0 or invalid gameversion; check for
EncounterInvalid instead.
Egg chain is always valid (since it is not EncounterInvalid) thus always
provide the chain.
Since these 2 are the same, simplify the logic to be shared.

rearrange some parameters for easier flow
2018-06-20 21:38:56 -07:00
Kurt
47d8220915 Evo chain Simplifications
Rename "Flag" to "Method"; isn't used besides for indicating the evo
Method.
Remove some unnecessary duplicate checks
- always >=1 in chain at start
- mostEvolved already checked for > maxspeciesgen
2018-06-20 19:42:45 -07:00
Kurt
bfdd7247ba Rewrite most evolved species check loop
Use queue collection rather than rebuilding with .Skip(1).ToArray()
move size checks to dequeue location
2018-06-20 18:25:23 -07:00
Kurt
2ef12f635f Continued refactoring
move sylveon check to requireslevelup
need to make this generic for transfer species gaps
2018-06-20 15:59:57 -07:00
Kurt
c5ea35a1a1 Continued refactoring
Move chain prune from Analysis to evochain spawn
2018-06-19 17:50:10 -07:00
Kurt
f10cc183a7 Refactoring
Relocate Evolution Chain logic
minor reorg of check arguments for nesting / grouping
2018-06-19 17:14:22 -07:00