dynamic level -> calc level
no sweet scent -> proc available (rock smash/fish)
change frame checking in encountergenerator to save which frame it was
found on (unused but possibly later can capture this for output)
Turns out there was no documentation anywhere on encounterslot numbers
for the individual forms; some sites had overall rates.
Assuming a human filled out the encounter slots, forms would repeat left
to right until a new form takes over. Below slot numbers match the rates
when summed up.
https://pastebin.com/raw/bQt3ZMbq
since there's 300 calls to rand to shuffle, I wouldn't be surprised if
there are vblanks messing up the frames
judging from my data 6 years ago (wow, still wrong, just look at the
frame offsets)
http://www.smogon.com/forums/threads/past-gen-rng-research.61090/page-35#post-4021415
looks like it happens quite erratically. may have to just override this
to return true for all gen3 safari mons as it's entirely unpredictable.