Commit graph

303 commits

Author SHA1 Message Date
Kurt
7d2c853ffd UI Improvements
Moved a lot of shortcut/button functions to the main menu; should be
much neater in terms of presentation.

Split up Box Load/Dump.
Tweaked the Translation function in Util to properly find every
menustrip items.
Translation files updated with new Menu layout.

Also made the form always launch in max size, thus removing the 'Toggle
Box Interface' option.
2016-01-02 20:22:53 -08:00
Kurt
872f2a940c Fix Egg-Set bugs
Thanks StarFisherX!
2016-01-01 21:18:23 -08:00
Kurt
06cd71b58b Add ORAS Demo support
Likely going to regret doing this; but this sets the groundwork for
enabling partial support for future games.
2015-12-29 22:03:27 -08:00
Kurt
6246b01191 Add display of secure values
Not editable, as the user should not have to modify. Just display!
2015-12-28 13:52:08 -08:00
Kurt
3147d8b1df pk2pk Refactoring
Transition from modifying byte arrays to just having objects mediate the
conversion.

Farewell pk2pk!

The PK# objects can convert up to the next generation through their own
methods; doing this required having class structures for all generations
:)
2015-12-27 21:26:07 -08:00
Kurt
24703bfc22 Minor refactoring
Do things better.
2015-12-26 21:17:23 -08:00
Kurt
98a479ded3 Implement PGT/PGF -> PK6 file opening 2015-12-26 16:05:26 -08:00
Kurt
cd962396af Cache initialization state on language change
User prompts -> restore after finish

Moved mouseslot right-click abort logic earlier.
2015-12-26 10:26:42 -08:00
Kurt
1c257c0a24 Implement PGF import->convert
Program should now be able to handle imported PGFs; due to no gen5 save
data being available, that data has to be fabricated. User has to enter
in their OT/ID/Version details, but a skeleton to make it legal is the
default data.
2015-12-25 14:08:43 -08:00
Kurt
374f8b0c83 Fix pk6 modifying and event handling logic
Memories won't be modified if the window has it disabled
Geolocations won't be modified if the Pokemon is an event Pokemon and is
so-far untraded.

Misc change: initializing boxes won't do unnecessary calcs.
2015-12-24 15:38:07 -08:00
Kurt
1dc190436a Add Battle Box Lock indication 2015-12-17 19:56:21 -08:00
Kurt
9d6e18484f Backup suggested clean file name 2015-12-17 19:04:19 -08:00
Kurt
3e5c5c9fec Change default BOX string.
Forgot to catch this one.
2015-12-17 18:59:54 -08:00
Kurt
a8dbe9e268 Change default BOX string 2015-12-17 18:58:48 -08:00
Kurt
9e4f13d00d Reorganize & SAV Backup
Alt Click the Export SAV button.
Remove Tools Tab and transferred richtextbox outputs to Clipboard
exports.
2015-12-17 18:55:59 -08:00
Kurt
aab5821fb5 Fix typo 2015-12-16 19:36:12 -08:00
Kurt
897be57e1f Add GameSync ID Editing 2015-12-16 19:33:58 -08:00
Kurt
d91f3ee231 Path.Combine 2015-12-14 07:52:25 -08:00
Kurt
c51e3ae8a5 Fix xorpad infinite loop when loading from exepath 2015-12-12 23:39:43 -08:00
Kurt
8fa502832a Add export to showdown for tab viewer 2015-12-09 19:44:43 -08:00
Kurt
5cf880250f Add Showdown Team exporting 2015-12-09 19:40:29 -08:00
Kurt
a4b5033b1e Mess with showdown exporting
Still nonfunctional, just have to write the encoder after relaying all
relevant information to the ShowdownSet
2015-12-07 21:46:48 -08:00
Kurt
1977a50923 Show Mothim & Scatterbug even though no formes 2015-12-06 22:40:11 -08:00
Kurt
3c4da31d1a Fix (flip) Encounter Type Visibility
Mistake in previous commit.
2015-12-01 23:27:16 -08:00
Kurt
b4c4419015 Minor reorganization
CLeaned up some unnecessary parenthesis and simplified a few
expressions.
2015-12-01 23:08:16 -08:00
Kurt
c9dad89e11 Minor refactoring
Cleaned up a little bit of code and used more magic references.
2015-11-29 12:59:13 -08:00
Kurt
62f0d9e7aa Add wc6 conversion error messages
Previously had none.
2015-11-28 22:53:46 -08:00
Kurt
9df8e3c1fd Add sanity checks to wc6->pk6 conversion 2015-11-27 17:39:38 -08:00
Kurt
28390758e6 Implement wc6->pk6
"There's not enough data in the wondercard to faithfully create the
Pokémon!"
2015-11-26 07:49:44 -08:00
Kurt
c9d0db23ac Refactoring
Increase flexibility, use game personal data and structure to clearly
define what is going on.

Helps for implementing future games.
2015-11-25 22:20:09 -08:00
Kurt
d6f916b4e6 Tweak Drag&Drop
Boxes now accept external files in addition to the existing slot
swapping.
2015-11-22 11:03:38 -08:00
Kurt
dba0719976 Use base pkx class filename 2015-11-22 10:51:09 -08:00
Kurt
0d23f53d84 Fix Drag&Drop
Just do it manually after initialization. No way to bind the events in
the designer.
2015-11-22 10:45:44 -08:00
Kurt
62eddb6aec Misc fixes 2015-11-21 19:27:50 -08:00
Kurt
6cba50ba2b Remove hard coded box count 2015-11-19 22:44:16 -08:00
Kurt
d0355253bf Use boxdata property to dump 2015-11-19 22:42:57 -08:00
Kurt
242bedac43 Sync changes
VS/github didn't catch this, had to reopen the project.
2015-11-18 21:43:51 -08:00
Kurt
d36c133536 Move some form initialization to designer
Have to keep PictureBox.AllowDrop = true as it's normally overridden and
needs to be set after initialization.
2015-11-18 21:37:30 -08:00
Kurt
f3ea73787b Add alt/shift click
Shift click setting is not accessible without the hotkey, not going to
add it as a Right Click Menu.

Main had to expose more methods (to access info from tabs); standardized
all references to the database path as well.
2015-11-14 19:41:39 -08:00
Kurt
dc5fc1f175 Add deletion method for database tool
Can delete files from database folder, or save file.

Easy way to filter crap out to delete, yay.
2015-11-14 18:17:54 -08:00
Kurt
72e149dc70 D&D: user's temp folder instead of application path 2015-11-14 14:19:40 -08:00
Kurt
71d029fbb4 Don't dump empty slots 2015-11-13 18:29:59 -08:00
Kurt
0df9e35397 Arceus, not Mew
Forgot to save changes.
2015-11-05 23:17:06 -08:00
Kurt
c15cbe2870 Separated initialization bool for clear purpose
formInitialized is for closing the splash screen and showing the main
form.
fieldsInitialized is for setting up and not running updates until fields
are ready to be updated.

Arceus is now the initial species instead of language dependent
(Abomasnow).
2015-11-05 22:59:55 -08:00
Kurt
0e82433f21 Redefine initializing logic
No longer short circuits to true when loading a blank file on startup.
Accomplished by storing the old value, temporarily setting to false and
then setting back when finished.
2015-11-05 22:47:39 -08:00
Kurt
34856658d4 Clean rescaling formula
Thanks AibotNya for bringing this to my attention!

No functionality is changed; just clearing up some mud.
(306 is to allow 10px on each side of the tab control)
2015-11-05 22:08:24 -08:00
Kurt
35ca2d6db4 Add ramsav loading on boot 2015-11-03 18:35:27 -08:00
Kurt
c4ba137333 Fix ramsav storage getting cleared
Thanks Odaxis!
2015-10-26 20:17:50 -07:00
Kurt
15e3ff2eb1 Reconfigure current box saving logic
Moved to after the chunk check; it's also physically impossible to save
the file on the Party/Battle Box view so I don't even bother checking
now.
2015-10-25 18:12:07 -07:00
Kurt
d1c21d460f Cleanup
Removed duplicate array initialization for getting slot filler.

Improves speed ever so slightly ;)

Other minor cleanup/rearrangement
2015-10-24 18:16:22 -07:00