Commit graph

554 commits

Author SHA1 Message Date
Kurt
923b581fed Fix language flag set
looks like it was unfinished
2019-10-19 18:18:44 -07:00
Kurt
f77f0e8a4b Keep gen6 dex form flags
oops, forgot to include ...(+ i)

ty @Ammako

https://projectpokemon.org/home/forums/topic/55244-pokedex-displays-shiny-version-of-transfered-pokemon/?do=findComment&comment=249665

no need to set editing flag as I'm not changing anything

have sav6xy use the sav6xy accessor interface instead of the main one
2019-10-19 17:38:01 -07:00
Kurt
3b0fd81aae Rework & fix party slot deletion
Two birds with one stone:
- sav4 doesn't use Data (instead uses General/Storage), so we need to
use the abstracted method calls instead of trying to do things manually.
- setting a blank pkm at a party slot will decrease the party count!
don't decrease things twice.
2019-10-18 21:10:39 -07:00
Kurt
d4ce0644c8 Simplify block property names
[...]Block -> [...]  since it's kinda redundant, we already know by its
type.
Rename offset ints that collide
2019-10-18 20:42:03 -07:00
Kurt
4302347366 Show missing editors
yay useless integer stores instead of checking if an interface is
implemented
2019-10-18 20:26:41 -07:00
Kurt
abe87eb369 Relocate maison stats to block access 2019-10-18 20:13:21 -07:00
Kurt
e05d75eeb7 More training bags
giff swsh
2019-10-17 23:02:01 -07:00
Kurt
c24851129f Add super training block details & to block access
Use some properties in the super training editor, not gonna rewrite that
even though it really needs it :)
2019-10-17 20:13:17 -07:00
Kurt
cf955e9fc7 Fix sav7 init
guess I never launched this format the entire week
2019-10-16 19:08:13 -07:00
Kurt
2367fbd69a Add docs for super training block 2019-10-16 18:49:01 -07:00
Kurt
02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00
Kurt
4baf745af8 Use some c#8 sugar
static local functions
switch expressions
using usings :)

nullable next?
2019-10-07 18:40:09 -07:00
Kurt
a792e58d49 Fix poketch logic
ushort poketch_def
{
enabled:1
unk1:1
unk2:1
color:3
unk40:1
unk80:1
unk:8
}
byte currentapp;
u825] unlockedflags
...app-specific data follows
2019-10-06 20:27:34 -07:00
Kurt
d249975895 Make current box reads s8 instead of s32
https://projectpokemon.org/home/forums/topic/55168-bug-report-pkhex-unable-to-load-pokemon-platinum-save/

saves with un-initialized boxes (FF'd) have 00 FF FF FF in the first 4
bytes
2019-10-05 14:32:40 -07:00
Kurt
40db929166 Re-add resources for inventory editor
Closes #2398
2019-10-04 21:23:54 -07:00
Kurt
87f43a47d8 Bump lang version to 8
some lang upgrades
2019-10-04 20:10:50 -07:00
Kurt
d3b0c392b2 Minor tweaks
no functional change
2019-10-03 22:21:33 -07:00
Kurt
8d8adde2b1 sealed
sealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealed
2019-10-03 19:09:02 -07:00
Kurt
ffe3a4ba15 Relocate resource naming for sprite fetch to draw 2019-10-03 18:23:40 -07:00
Kurt
39eedb1db2 Make PCBinary a method instead of get prop 2019-10-03 17:45:19 -07:00
Kurt
c0cdf81ca5 Default LGPE backgrounds to clean
Could iterate up and use the xy special backgrounds; just keep em simple
ty @sora10pls for pointing out this unintended behavior
2019-10-02 20:11:21 -07:00
Kurt
ab0b8979e9
Add swsh content placeholders (#2392)
placeholder content until real data is dumped
2019-09-23 16:56:47 -07:00
Kurt
7819c16792 Use slice operation instead of linq chain
Reuse IsRangeAll for smdemo detect
reset dragdrop on dropping folder (early returned)
2019-09-23 15:13:22 -07:00
Kurt
78b7409e77 Use start index for writing box binary
Closes #2390 ty @PKMWM1 !
2019-09-23 15:12:03 -07:00
Kurt
a60a73e9d5 Fix unintentional overflow
oops
2019-09-22 13:56:13 -07:00
Kurt
ea5b498f8f Fix sav4 stored slot redirect
all Get*Slot fetches are now used like the Set*Slot methods.

https://projectpokemon.org/home/forums/topic/55067-box-2-bug/?do=findComment&comment=249136
2019-09-21 10:42:54 -07:00
Kurt
b41f2a3062 Extract logic from PKX
Extract Species Name logic to SpeciesName
Extract Language logic to Language
Remove FormConverter wrapper for string[] fetch
Rearrange some logic to more appropriate locations, update access
modifiers / types
Move some pkm array methods to arrayutil, make generic

PKX.GetVCLanguage was a dupe of _K12.GuessedLanguage() so just expose
the method

PKX is now back to pkm data manip only
2019-09-18 19:58:23 -07:00
Kurt
b9246ece37 Extract y2k datetime logic, also wardrobe tweak
swsh gonna have wardrobe, so rename class and relocate some logic in for
better docs
2019-09-15 22:12:32 -07:00
Kurt
229bb0d05d Merge dualbuffer into sav4
SAV3 has two general save chunks and storage

SAV4 also has the hall of fame block, which is a third block; no mo
silly names !
2019-09-14 11:39:48 -07:00
Kurt
dc10c057a0 Use correct boxdata buffer when doing box manip
Closes #2386 ; guess I forgot to finish this.
2019-09-12 19:01:06 -07:00
Kurt
0d9c18e1c6 Minor clean
dual bounds check -> single check via uint cast
pkx: keep array reference for reuse in next check
format return to second line to stick out more; lines of code are cheap
:)
2019-09-11 22:17:16 -07:00
Kurt
40cbbaa695 Relocate to more appropriate util class 2019-09-11 18:39:49 -07:00
Kurt
c5ebbbbe15 Minor clean
Magic number -> const usage
default(T) -> default (c#7.x feature)
remove some unused stuff
fix indentation in some spots
2019-09-10 22:07:50 -07:00
Kurt
62d08d7c30 Misc clean
split some methods with optional parameters=null
add more xmldoc
replace some magic numbers -> enum/const references
consolidate common array operations (span soon maybe?)
2019-09-10 00:21:51 -07:00
Kurt
edf36e8a34 Fix sav4 checksum calc
DPPt have a footer that's 0x14 bytes; HGSS is only 0x10 (first u32 was
removed from struct).
2019-09-03 18:16:10 -07:00
Kurt
4b8082be23 Add Pokegear number editing (hgss)
Closes #2379
2019-09-02 21:24:49 -07:00
Kurt
b81a1e1e29 Refactoring
Increase abstraction for arbitrary slot get/set operations, and fracture
SAV4 behavior for each game type.

Adds: Undo/Redo of party slot changes
Fixes: Fixed Gen5 daycare slot 2 reading, and EXP reading
Fixes: Some slot color glitchiness
Fixed: Box layout editor now hides the flag label if no flags are
present
Fixed: Gen7 box flags are now shown (unknown purpose lol)
Changed: savefile objects are generally smaller (removed a few shared
offset fields)
2019-09-02 19:30:58 -07:00
Kurt
a133abc615 Add pokegear caller ID enum
#2379
Cheat as requested in issue not implemented yet; pending future changes
to split sav4.
2019-08-27 16:17:29 -07:00
Kurt
f0df115ccd Fix box load on uninitialized box load
Closes #2376
probably will be rewritten at a later time; am reworking the slot info
messaging for drag/drop/display
2019-08-23 18:03:10 -07:00
Kurt
bf6c25eca7 Break up SlotChangeManager logic
A little bit cleaner when the logic is separated
Keep an abstraction of BoxEdit to cache the current box contents.
Already fetched to show sprites; any future fetches (for preview text /
hover sprite) can reuse the already fetched pkm data.

Should probably rewrite this stuff completely, but effort better spent
elsewhere
2019-08-20 19:50:28 -07:00
Kurt
4f3745e3c6 Change enumerate -> array fetch to force eval
https://projectpokemon.org/home/forums/topic/54426-pkhex-error/
trycatch will trip here rather than be uncaught when evaluated later
tbh I don't like pkhex's method chain (enumerable, bool, throws), but
this fixes the error.
2019-08-14 16:45:21 -07:00
Kurt
9c58903f55 Fix blank sav3 : sapphire init
lol it's been this way for 7+mo
Closes #2369 ty @CorvusAtrox !
2019-08-04 00:59:59 -07:00
Kurt
f462f49eec Fix sav7 map data rw
https://projectpokemon.org/home/forums/topic/54197-issues-with-newest-version-of-pkhex/
2019-08-02 15:11:22 -07:00
Kurt
9ed47cc8fd Minor tweaks, no functional change 2019-07-21 12:30:21 -07:00
Kurt
894237449b Allow differentiation between SAV2 blanks
Choosing G/S will initialize as GS
Choosing C will initialize as C
calling via their own code (GSC/GS) will choose the most recent (crystal
if possible).
Closes #2359
2019-07-14 15:13:13 -07:00
Kurt
a608e0b252 Minor clean
Remove some unnecessary properties from SaveFile
Enumerate checksum flag results for GC memcard checking
Remove unnecessary checks on savefile type
Add some documentation
Decapitalize some method parameters
2019-07-14 15:06:45 -07:00
Kurt
839500a7ee Fix medicine offset for AO 2019-07-13 17:43:29 -07:00
Kurt
82f305cd36 Fix dex gender set again
Closes #2356
update test case to actually set a genderless gender
2019-07-12 23:43:12 -07:00
Kurt
face8d64a9 Fix gen5 dexflag set
Add unit tests to check
Closes #2356
2019-07-11 00:13:52 -07:00
Kurt
c64ff5dd76 Fix sav5 behavior
Closes #2356 ty @Ammako
2019-07-10 00:19:59 -07:00