Commit graph

65 commits

Author SHA1 Message Date
Archit Date
fa3bdfe5f6
update showdownset parsing for new gmax impl (#2957)
Gigantamax: Yes is now in a new line instead of -Gmax. Have maintained legacy support since showdown is supporting legacy as well. Set the export to the newer format.
2020-07-30 20:16:57 -07:00
Kurt
36dd5ece21 Initial Isle of Armor support
Co-Authored-By: sciresm <sciresm@users.noreply.github.com>
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
Co-Authored-By: Archit Date <architdate@gmail.com>
2020-06-19 18:51:15 -05:00
Kurt
2cdb5d26db Clean up some method signatures
rename things to be a little more consistent in naming conventions
2020-06-16 21:46:22 -05:00
Kurt
c3215083c2 Update ShowdownSet.cs 2020-06-05 09:55:00 -07:00
Kurt
8a54e8c7b9 psim behavior update: Preserve "Antique" on tea export
https://github.com/smogon/pokemon-showdown/pull/6429
2020-04-17 11:41:34 -07:00
Kurt
76e1f70b9e Update ShowdownSet.cs 2020-04-12 20:31:44 -07:00
Kurt
30d21e4532 Extract out showdown set interface 2020-04-12 13:05:29 -07:00
Kurt
d21cca7a90 Move gmax strip to top 2020-03-14 12:21:42 -07:00
Kurt
0a39e0a834 Handle gmax tox with latest showdown logic 2020-03-13 17:43:21 -07:00
Kurt
7919beaddc Filter out duplicate moves 2020-03-03 18:23:00 -08:00
Kurt
48bc4ec8fa Don't yield twice
oops lol
2020-02-07 21:34:05 -08:00
Kurt
6d24905a7d Update hypertrained IVs on export
Don't indicate flawed IVs; just pre-compute the hidden power type.
Remove unnecessary language logic (not needed due to prior commit)

Optimize string concat to a single interpolation, because it's totally a performance improvement!!!1
2020-02-07 17:50:42 -08:00
Kurt
9ffac4382a Replace gender symbols for nidoran with -M/F 2020-02-07 17:42:28 -08:00
Kurt
1cd23e6587 Don't include language name as nickname on set export 2020-02-07 17:42:16 -08:00
Archit Date
117bb35621 handle smogon sets with multiple moves (#2647)
sometimes competitive sets have multiple moves in one slot as optional coverage moves. Handle these cases by splitting and trimming over '/'.  Example: https://pastebin.com/raw/jvPziRdC (The dusk mane set)
2020-01-19 22:30:09 -08:00
Kurt
8315f740cb Merge branch 'master' of https://github.com/kwsch/PKHeX 2020-01-16 18:54:11 -08:00
Kurt
857124acf0 Swap zen galar -> galar zen
ty showdown for changing your convention over a month ago
a01e2a26bc (diff-58e367765263b7e21df251b3e7619b70L9307)
2020-01-16 18:54:09 -08:00
Archit Date
22ed59d6a3 sanity check necrozma forms (#2638)
smogon allows Dusk Mane as well as Dusk-Mane as their form argument
2020-01-15 20:48:53 -08:00
Kurt
350895aba6 Use permissive string search, add indeedee-M case
Manually modified showdown sets can contain errors (capitalization,
etc). Use the string search api to permit weaker matches, since there's
not going to be any exact-matches-with-different-caps/spaces.
2020-01-02 15:49:35 -08:00
Kurt
166f8d82e5 Misc clean
Refactor out some logic, make "en" literals reference one spot (where
appropriate)
2020-01-01 19:07:21 -08:00
Archit Date
3526c37f1e update forme to showdown strings (#2558)
* update forme to showdown strings

Galarian is represented as Galar on PS!
Polteageist has no form atall
galarian now called Galar by default to match with Alola as a forme. changed darmanitan forme-strings in form converter. Added sinistea to the forme ignore list when converting to showdown
2019-12-03 16:41:52 -08:00
Kurt
b58ff25741 Use stat nature for showdown set export
thanks @sora10pls
2019-11-26 11:36:20 -08:00
Archit Date
915f6a5e42 fix toxtricity parsing (#2496)
Full amped form has no form string, so does not need fixing. Exporting low key form also adds a hyphen, so that does not need fixing either!
2019-11-22 14:17:52 -08:00
Kurt
915c2d52b1 Update handling for non-competitive set import
Gen3 item paste -> Gen3 item import => take item ID as is
once parsing moves starts, break if any following lines are not move
lines
Closes #2412 , thanks @The-Fireplace  !
2019-11-16 16:34:28 -08:00
Kurt
3e4127b9e1 Track Gigantamax flag for set data
Closes #2436
2019-11-16 14:37:33 -08:00
Kurt
cefb56a749 Sword/Shield Update 2019-11-15 17:52:08 -08:00
Kurt
e3efa65160 Cleanup
handle messages for dirty cleaning :)
2019-10-26 12:33:58 -07:00
Kurt
02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00
Kurt
4baf745af8 Use some c#8 sugar
static local functions
switch expressions
using usings :)

nullable next?
2019-10-07 18:40:09 -07:00
Kurt
8d8adde2b1 sealed
sealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealed
2019-10-03 19:09:02 -07:00
Kurt
b41f2a3062 Extract logic from PKX
Extract Species Name logic to SpeciesName
Extract Language logic to Language
Remove FormConverter wrapper for string[] fetch
Rearrange some logic to more appropriate locations, update access
modifiers / types
Move some pkm array methods to arrayutil, make generic

PKX.GetVCLanguage was a dupe of _K12.GuessedLanguage() so just expose
the method

PKX is now back to pkm data manip only
2019-09-18 19:58:23 -07:00
Kurt
bf6c25eca7 Break up SlotChangeManager logic
A little bit cleaner when the logic is separated
Keep an abstraction of BoxEdit to cache the current box contents.
Already fetched to show sprites; any future fetches (for preview text /
hover sprite) can reuse the already fetched pkm data.

Should probably rewrite this stuff completely, but effort better spent
elsewhere
2019-08-20 19:50:28 -07:00
Kurt
cbd039b18c Extract datasource filtered lists to object
GameInfo has been the storage for the current Game Language environment
When using GameInfo, only one environment is tracked at a time, which is
initialized by the PKM editor (items, moves). Rework things to allow
multiple filtered sources to exist, and keep the filtering logic in
PKHeX.Core for reuse in other programs... ;)
2019-06-22 10:50:32 -07:00
Kurt
2b8ef9236a use some explicit dex numbers as enum 2019-06-01 10:22:49 -07:00
Kurt
9ca4ef1e09 Move pkx hidden power logic to HiddenPower.cs 2019-03-16 12:07:22 -07:00
Kurt
684191772f Misc refactoring (showdownset null)
Set default values to prevent any properties from being null
extract ClearNickname logic for hot path & reusable method
extract item conversion and move to appropriate logic class
2019-02-11 21:49:05 -08:00
Kurt
2498b6bf50 Misc updates
Simplify unknown gen expression
allow mutation of FormIndex if desired
2019-02-10 21:31:27 -08:00
Kurt
383d4b7700 "" -> string.Empty
be explicit that the string is empty rather than possibly missing
disallow encrypted export for BK4 (they're not encrypted), removes type
check
simplify replaceall in showdownset (don't call ReplaceAll 4x, just get
valid chars and rebuild)
simplify get ribbon sprite name (precompute ToLower and appended values
2019-02-07 21:40:20 -08:00
Kurt
8652677a79 Misc tweaks
showdownset: contains char instead of string
gameinfo: static readonly array instead of redefining new on update
legality: order of operation / value reuse / simplification / comments
pkx: compare char instead of single character string
header/footer: move assignment into method as an out instead of ref
2019-01-20 21:55:28 -08:00
Kurt
3e05e9655e Store hidden power type 2018-12-28 16:54:01 -08:00
Kurt
950d0a8525 Add nature bounds check & legality
expand string array check to cast and check against length; batch editor
Nature>=25 causes problems in hover tooltips. Previous commit fixed for
pb7 stat calcs for invalid natures, pretty sure the actual game is
exploitable for stat calcs and invalid natures (bad access), but isn't
exploitable as it's only used to retrieve an enum to switch against.
2018-12-25 22:59:52 -08:00
Kurt
76a2e4f527 Add AltForm parameter to exp/level fetch
Starter Pikachu & Eevee have different growth rates than their base
forms (seriously WHY?)

remove old api surface in PKX as a breaking change as adding the
parameter is necessary.
2018-11-26 16:55:16 -08:00
Kurt
9a04109e01 Localize zygarde complete
form string already there, just repoint
2018-09-12 21:16:14 -07:00
Kurt
d3ec969187 Style updates
split pcd/pgt
add more xmldoc
2018-08-09 21:53:39 -07:00
Kurt
fe6c071d72 Be more generous on nick parse
benefits manual-edit users who forget to put a space between
nick(species)
2018-08-01 18:28:05 -07:00
Kurt
32b90fab13 Simplify some logic 2018-07-29 21:54:02 -07:00
Kurt
41643a4c86 Use correct language ID for nickname check 2018-07-29 12:47:38 -07:00
Kurt
609e6b4c43 Add jangmo-o/hakamo-o to dashedspecies group
importing little cup idk
2018-07-25 15:53:02 -07:00
Kurt
0c5c9bc33c Misc clean / xmldoc updates
remove unused label in QR (use window Font)
escape & -> &amp; for xmldoc proper style
2018-07-21 19:20:11 -07:00
Kurt
baac632218 Enable editing gen1/2 hidden power type 2018-07-14 10:56:11 -07:00