Commit graph

221 commits

Author SHA1 Message Date
Kurt
9166d0eb64
Refactoring: Move Source (Legality) (#3560)
Rewrites a good amount of legality APIs pertaining to:
* Legal moves that can be learned
* Evolution chains & cross-generation paths
* Memory validation with forgotten moves

In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data.

The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space.

The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation.

* `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game.
* `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`).
* Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
2022-08-03 16:15:27 -07:00
Kurt
45af203a26 Fix C/XD playtime reading
ty @trigger-segfault
e611c9661e
apparently Japanese XD uses 32bit instead of 64bit, different struct size. Seems the same as the memo size being different for japanese XD too.

Since we're now using Config, apply the correct CurrentRegion/OriginalRegion values when setting a pk* to sav.
2022-07-06 17:33:15 -07:00
Kurt
fc754b346b
File scoped namespaces (#3529)
[Language Reference](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-10.0/file-scoped-namespaces)

Updates all the files, one less level of indentation.

Some small changes were made to API surfaces, renaming `PKM pkm` -> `PKM pk`, and `LegalityAnalysis.pkm` -> `LegalityAnalysis.Entity`
2022-06-18 11:04:24 -07:00
Kurt
39a09fbbbe Defer BDSP->PK8 marsh ball mismatches 2022-06-05 11:28:17 -07:00
Kurt
382ea5cd61 Extract move info api 2022-06-04 13:14:50 -07:00
Kurt
ab723af640 Expose Context for SaveFile/ITrainerInfo 2022-06-03 19:08:46 -07:00
Kurt
5bcccc6d92
HOME 2.0.0: Handle conversion behavior & restrictions (#3506)
* Revises legality checks to account for traveling between the three game islands (PLA/BDSP/SWSH)
* Adds conversion mechanisms between the three formats, as well as flexible conversion options to backfill missing data (thanks GameFreak/ILCA for opting for lossy conversion instead of updating the games).
* Adds API abstractions for HOME data storage format (EKH/PKH format 1, aka EH1/PH1).
* Revises some APIs for better usage:
  - `PKM` now exposes a `Context` to indicate the isolation context for legality purposes.
  - Some method signatures have changed to accept `Context` or `GameVersion` instead of a vague `int` for Generation.
  - Evolution History is now tracked in the Legality parse for specific contexts, rather than only per generation.
2022-05-30 21:43:52 -07:00
Kurt
b91031cb14 Remove temp method
*PLA method handles Legends: Arceus
*BDSP method handles BDSP
this one caused (NPC) (NPC) for location :)
2022-03-25 19:24:15 -07:00
Kurt
3d759e1491 Move location lists to separate classes 2022-03-20 21:26:56 -07:00
Kurt
a4533b62d8 Reduce size of display-able met location arrays
shaves 5KB off the core DLL
2022-03-20 19:07:33 -07:00
Kurt
9696da2eb3 Minor clean
Seal ComboItem
Reorder methods for easier reading
Fix BulkGenerator living dex setting CurrentLevel -- needs to be after species,form as EXPGrowth can vary for forms.
2022-03-05 18:13:31 -08:00
Kurt
e5e2a3427f Rename Silver SV->SI
SV will likely be the lump for SCarlet and VIolet
2022-02-27 11:16:12 -08:00
Kurt
9137a03b50 Hide unavailable species for PLA saves (similar to LGPE) 2022-02-05 22:02:26 -08:00
Kurt
0b32cbf132 Update PKHeX.Core abstractions with latest logic
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-02-04 17:35:15 -08:00
Kurt
47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00
Kurt
cc8ac7a4f1 Remove unnecessary warning suppression
fixed dat .editorconfig in vs22
Catching general exceptions is okay because this program handles user modified data that can potentially be corrupt.
2021-12-27 12:09:15 -08:00
Kurt
4cb80b5463 Update memory feeling localization files for gen8
Keep the old localizations around for displaying gen6 format memories in their original localization.

I didn't rename the files so the git diff was clean for showing the re-localized lines.

Closes #3302
2021-12-04 11:40:40 -08:00
Kurt
73159053e2 Shift x0001 offset textfiles to x0000
Removes a lot of the offset-by-1 indexing, notably in the `GameStrings.GetLocationName` method which shifted everything 1. BDSP files we dumped don't replicate this off by 1, and I don't see a reason to maintain this off-by-1 for prior games since it's unnecessary quirks to maintain.

Zero indexed ftw.
2021-11-28 14:32:05 -08:00
Kurt
5d98e41efb Indicate true met location value for debug builds
Adds in the group offset
2021-11-24 13:11:30 -08:00
Kurt
27e899ffdd Yield SP eggs in encounter db, detect "link trade" correctly 2021-11-21 18:36:36 -08:00
Kurt
723514e89c
Update 21.11.19 - Brilliant Diamond & Shining Pearl (#3289)
Big thanks to @SciresM @sora10pls @Lusamine @architdate @ReignOfComputer for testing and contributing code / test cases. Can't add co-authors from the PR menu :(

Builds will fail because azure pipelines not yet updated with net6.
2021-11-19 18:23:49 -08:00
Kurt
87a268fa7f Clean up memory generation parameter fetching 2021-08-25 19:45:47 -07:00
Kurt
0e2dac3ff6 Minor tweaks
Empty return for invalid species encountertemplate fetch
Expose property for ck3 @ 0xD7
show legal memory context items rather than gen8 always
2021-08-25 19:23:15 -07:00
Kurt
9f1a8d1da1 Split memory text string resources
Much easier to maintain and reference now
2021-08-23 23:06:51 -07:00
Kurt
bedc52943e Trailing commas
No functional change
2021-08-20 13:49:20 -07:00
Kurt
c6342a163f Minor clean
variable swaps, simplifications
2021-08-20 13:42:25 -07:00
Kurt
0f3e5095c5 Replace more linq usage 2021-08-05 22:39:38 -07:00
Kurt
277b1b658d Un-nest 3ds console region bitflags
Insert 3DS into the name to indicate that it's for the 3DS
2021-08-02 20:59:40 -07:00
Kurt
5a769312fd Finish renaming EncounterType->GroundTile
Update the localization for GroundTile for english (and Italian, which is untranslated)
2021-07-03 23:25:09 -07:00
Kurt
09ff78ba71 Simplify memory list creation 2021-07-03 22:10:45 -07:00
Kurt
871de4e213 Add more xmldoc 2021-06-06 11:56:54 -07:00
Kurt
8c970ec991 Minor tweaks
no functional change, readability++
add more xmldoc
2021-06-03 12:04:19 -07:00
Kurt
138501da2f Minor clean
Condense some expressions
Use less linq
Rename some fields
2021-05-29 15:31:47 -07:00
Kurt
d83b2331ac Enhance nullable indication of array
Fix off by one unit test
2021-05-20 08:52:47 -07:00
Kurt
d6b8a018e6 Fix 3DS console region indexing
mystery gift region ID is not the same indexing as 3DS console region
2021-05-19 09:11:54 -07:00
Kurt
74e0cba3b0 Minor tweaks
use assert instead of manual exceptions
span
remove some dead logic
2021-05-18 16:16:48 -07:00
Kurt
2c820bfbe9 Minor tweaks 2021-05-18 13:29:55 -07:00
Kurt
50b15cd740 Use range/index
More in line with modernizing the codebase with latest c# syntax

improve web-qr decode speed slightly (no linq skiptake)
get money/coin mask without a temporary string (lol performance)
2021-05-14 15:30:55 -07:00
Kurt
1fe77c004c Cache transfer location arrays if created once 2021-05-11 23:32:29 -07:00
Kurt
b97b54e5e4 Skip first indexes if requested
Fixes partition2 calls
2021-05-11 23:25:36 -07:00
Kurt
1cad57e35d Build results in place, no linq
O(n) for speed & memory usage, as good as we can get.
Modified method is now less dumb. Array Copy doesn't have to worry about same-array overlapping src/dest regions
2021-05-09 22:48:24 -07:00
Kurt
96d941db69 Preformat csv files, remove header
Shaves off a few kb
2021-05-09 15:47:21 -07:00
Kurt
96ea7f0b39 Fix toxtricity neutral StatNature generating 2021-05-08 08:29:20 -07:00
Kurt
31142ee297 Replace some linq usage with direct logic 2021-05-06 23:26:38 -07:00
Kurt
8a2d115df3 Sanity check nature for Criteria parameter 2021-02-01 10:45:53 -08:00
Kurt
d2d20c13e0 Don't emit JP-BU as a random gameversion 2021-01-31 21:28:33 -08:00
Kurt
62bf1c2755 Add stubs for verifying memories regarding items
Not implementing these, but at least setting up a clean area for anyone else to implement the logic
2021-01-30 19:15:39 -08:00
Kurt
76ae6b2b3d Minor tweaks
Disallow OT handling when originated gen is 1/2
Cast the input not the const
Hide HighestGameID (Use the method instead)
2021-01-09 21:25:28 -08:00
Kurt
a235cae9e0 Add Move enum, similar to Species/Ability
dash,apostrophe,space => empty
Z Moves have P/S suffixed
10mil volt thunderbolt "TenM"
2021-01-09 13:07:29 -08:00
Kurt
6a3fa4c90f Shift puff strings down by 1, remove init shift 2021-01-09 08:43:57 -08:00