Commit graph

156 commits

Author SHA1 Message Date
Kurt
8f833d8171 Simplify max item count give/modify
999 is true max, set suggested give count to -4 from max (or 1).
Apply giveAll's max value restriction to modifyAll
Prevent giveall/modifyall for PCItems/FreeSpace due to mixed item types.

Closes #1228
Closes #1227
2017-06-14 18:43:28 -07:00
Kurt
86720b547b Add <=gen3 pouch giveall
Closes #1225
Resizes array if too long, allows random set or standard (sequential)
set.
2017-06-14 08:42:49 -07:00
Kurt
ffa7529e0f Misc database tweaks
delete now interacts with the box manager, now clears from any box
viewer that is open
filtering to just boxes now filters out the external sav pkm
filtering sources now is done prior to any field filtering
2017-06-11 11:08:03 -07:00
Kurt
5117f3a5c9 cap entry of Yellow pikachu friendship
gen1 trainer editor, 0-255

https://projectpokemon.org/forums/forums/topic/40817-request-autoset-yellow-pikachu-friendship-to-255-if-user-inserts-number-higher-than-255/
2017-06-11 00:25:21 -07:00
Kurt
21ab0296f3 small optimizations
Add ccitt method to checksum an existing array
reduce linq usage (faster save retrieval)

misc4 line endings?
2017-06-11 00:23:04 -07:00
pokecal
753964c138 fix Gen4 Misc Resources
add missing FlyDst and use MetLocation string.
add TrainerCard flags to FlagEditor.
add Pt resources.

fix HoneyTree, the BlockOffset needed.
2017-06-11 03:20:55 +09:00
Kurt
8a1691eb91 Let pkmdb fetch from save backups
Only if compiled in debug; bumps my searchables to 6 figures lol

bulk legality scan yielded one exception (bad CXD pidiv for starters)
bullk sav fetch yielded one exception (unknown type didn't define
SeenFlagOffsets)
2017-06-09 23:13:41 -07:00
pokecal
e85e155c65 add FRLG TrainerCard PokemonIcons
I don't know why Chimecho is listed at the very end.
2017-06-04 13:54:16 +09:00
pokecal
497f0c62b2 add BW2 FunfestMission controls
The entree level can display 9999 in game,
but fixed to 999 when it change.

MAX PassPowers require 9999 costs.
2017-06-03 14:35:24 +09:00
pokecal
c54cd30a3c add EventFlags resources BW2
resources about legendaries
2017-06-03 11:45:24 +09:00
Kurt
3eedf1a6d5 Run database search async
disable button while searching, prevents GUI locking up when searching a
large database.
2017-05-29 19:18:18 -07:00
Kurt
87e99bf183 Split reflection usage for winforms project
batch editor needs more powerful variant which can check the base
properties as well; just use the older code from before the .NET
standard commit.

Closes #1158
2017-05-28 14:49:36 -07:00
Kurt
858aa50689 Refactor encounter matching
exercise in deferred execution/state machine, only calculate possible
matches until a sufficiently valid match is obtained. Previous setup
would try to calculate the 'best match' and had band-aid workarounds in
cases where a subsequent check may determine it to be a false match.

There's still more ways to improve speed:
- precalculate relationships for Encounter Slots rather than iterating
over every area
- yielding individual slots instead of an entire area
- group non-egg wondercards by ID in a dict/hashtable for faster
retrieval

reworked some internals:
- EncounterMatch is always an IEncounterable instead of an object, for
easy pattern matching.
- Splitbreed checking is done per encounter and is stored in the
EncounterEgg result
- Encounter validation uses Encounter/Move/RelearnMove/Evolution to
whittle to the final encounter.

As a part of the encounter matching, a lazy peek is used to check if an
invalid encounter should be retained instead of discarded; if another
encounter has not been checked, it'll stop the invalid checks and move
on. If it is the last encounter, no other valid encounters exist so it
will keep the parse for the invalid encounter.

If no encounters are yielded, then there is no encountermatch. An
EncounterInvalid is created to store basic details, and the parse is
carried out.

Breaks some legality checking features for flagging invalid moves in
more detail, but those can be re-added in a separate check (if
splitbreed & any move invalid -> check for other split moves).

Should now be easier to follow the flow & maintain 😄
2017-05-27 21:17:57 -07:00
pokecal
32815d0c4b add BW2 KeySystem Unlock
I excepted first 8 keys(used for check selected value),
they are very easy to edit in game.
2017-05-27 19:32:19 +09:00
pokecal
0cae317770 add EventFlags resources BW
I recently noticed that some activation use TID/SID,
I will re-check past resources that have abnormal value(e.g.AzureFlute),
after researching BW2,Pt.
2017-05-26 19:17:28 +09:00
Kurt
be80a6b9da Fix HGSS wallpaper get/set & editing
the special wallpaper values are +0x10 (ie 0x20, 0x21... instead of
0x10, 0x11) from the contiguous sequence of regular box wallpaper IDs
(anti cheat probing?).

Xor tweak allows for single invert method; use this invert with the base
implementation's method.

Range check for setting the box wallpaper (just in case). The underlying
error was fixed; the 255 val was reading from the wrong offset (now
fixed).

Thanks Scarfy!

https://projectpokemon.org/forums/files/file/1-pkhex/?do=findComment&comment=344
2017-05-23 21:38:15 -07:00
Kurt
11b2dc35d7 Refactor main form into smaller pieces
pkm editor, sav editor, menus, and a manager to glue the storage slots
together
decouples the pkm/sav editors from a static savefile reference.

improves dragdrop/click view/set/delete indication, hides unavailable
contextmenuitems, and fixes a few incorrect references. Box Subviewer
slots now have all the indication/events that the main save editor slots
have.

pls report behavior bugs 👍
2017-05-22 21:55:12 -07:00
pokecal
ea33a2cb77 add EventFlags resources HGSS
Fix DP for consistency.
(now all DP&HGSS flag/const position number is same as in game used)
Checked with HG. SS not checked. (Groudon flag unknown)
2017-05-19 11:21:27 +09:00
Kurt
46c0f4f30c Add exporting pkm/mg from mgdb
Closes #1151 by extending functionality instead of limiting it :)

Users can now export Mystery Gifts from the database in either
MysteryGift files or converted PKM form regardless of current generation
2017-05-18 18:10:58 -07:00
Kurt
a415ca78df Fix folder location fetch & x/c/bk# extension fetch
Closes #1149
2017-05-17 20:39:10 -07:00
sora10pls
c6c76c3983 Folder List enhancements 2017-05-17 21:25:48 -04:00
Kurt
de3b89c409 Tweak path loading
no Nintendo 3DS => null => getPathRoot(null) => exception
provide a fake root if the folder does not exist (to ensure that the
buttons are created with an unavailable path).
Closes #1140
2017-05-16 21:44:02 -07:00
Kurt
f674d45854 Misc changes
Properly handle egg hatch counters for generated mystery gifts, as well
as HT friendship for gen6+
fetch form specific (friendship doesn't change but abilities fetch
species specific data later, so just fetch once up front). Do not depend
on save file as SAV7 importing PGF may have different abilities
allocated
Pad buttons for folder popup
fix double Japanese/International error message for importing jpk1<->pk1
2017-05-16 20:34:24 -07:00
Kurt
1659405dc4 Add quick folder open menu item
Closes #1137
allows loading of tab separated value text file "savpaths.txt" which can
also be used to 'favorite' locations (ie, the program checks for
duplicate paths and only adds the first).
folder availability checked on form creation

shortcut: press ctrl-F on main window

Thanks @sora10pls !
2017-05-16 16:27:43 -07:00
Kurt
2bfa98db09 Refactor dragdrop managing logic
Relocate class out of main form for reusability/less lines in main.cs
refactored to be a bit more oop
2017-05-16 08:56:13 -07:00
Kurt
404651774a Further simplifications
Gender color display was copypasted everywhere, now just call the gender
color method.
2017-05-13 12:51:33 -07:00
Kurt
5ec3521d48 More c#7 shorthand
outs & pattern matching, other simplifications
2017-05-13 10:20:25 -07:00
Kurt
bbdb21c626 Separate forms from clone check
Only really useful for unowns that have been RNG'd to have the same
PID...
2017-05-13 00:04:04 -07:00
pokecal
d134abcd4a add EventFlags resources DP
This resources include some flags, not all,
that be changed when defeated/captured in game,
but sufficient to repop.
2017-05-13 10:15:13 +09:00
Kurt
aeb90d262c Cleanup 2017-05-12 09:33:12 -07:00
Evan Dixon
52c4fbbe97 Converted PKHeX.Core to .Net Standard
Refactored and rearranged things as needed to allow the change
2017-05-11 23:34:18 -05:00
Kurt
83962419db Simplify trash editing load
Gen5 allows editing of the final terminator; just use the raw length as
the amount of trash byte entries to show.
2017-05-10 22:52:14 -07:00
Kurt
803ff951db Add IVs to database clone search hash
simplify expression of clone searching
2017-04-27 09:15:16 -07:00
Kurt
ece845cd17 Add item modify existing counts
Closes #1097
2017-04-25 21:18:14 -07:00
Kurt
7a508590a3 Update 170424
Updates wc7 event dbs
Fixes string raw copy for text editor
2017-04-23 21:44:12 -07:00
Kurt
4bf567c7b3 Add berryfix macro to gen3 RTC editor
arbitrary date set
2017-04-23 14:02:52 -07:00
Kurt
a9ff3aceaa Fix Navel Rock clearing issue
Closes #1090
Saving of the Battle Frontier symbols is clearing the flag

block2 ofs 0x40C = Navel Rock
block2 ofs 0x408 = symbols

bitconverter getbytes was fed an Int64 due to bit shifting ints and
uints. Forcibly cast to uint to keep only 32 bits -> intended behavior.

sneak in RNG readonly
2017-04-23 12:07:45 -07:00
pokecal
748919bb71 fix G4 Miscs
for add DP stats
2017-04-23 23:55:29 +09:00
pokecal
c2f1fb4df6 add G4 BattleFrontier controls
Editable many values. It seems a batch button needs,
but little demand, I have not made it.
2017-04-22 21:40:02 +09:00
Kurt
5bf14642e5 Expand logging for invalid batch edits
Closes #1003
If the pkm has a bad checksum/sanity or is in a locked slot, it never
incremented the counter. Just increment the counter anyway and write the
msg to console.
2017-04-20 21:04:51 -07:00
Kurt
5c96066b13 Slightly speed up database scrolling
no linq operations
still sluggish due to generating the sprites multiple times (not cached)
#1071
2017-04-20 20:52:08 -07:00
Kurt
36515b8178 Prevent moving boxes if any team slot is in box
Closes #1079
2017-04-19 20:54:49 -07:00
Kurt
757cf11f52 Database improvements
Reduce linq usage (toarray) and just use the actual index
Implement GetHashCode for Mystery Gifts to only add unique data arrays
#1071
2017-04-19 03:15:54 -07:00
Kurt
3fcf92c9ba Misc tweaks
add namespace using, reduce nesting slightly
no functional change
2017-04-17 23:34:02 -07:00
pokecal
0adbf85177 add Gen3(Em) BattleFrontiers
Controls for trainerCard icons, streaks.
2017-04-16 15:59:16 +09:00
pokecal
a4f43f2afd add Gen3 Badge
without RS
2017-04-16 15:58:07 +09:00
Kurt
abcd541266 Add party stat calc to report window 2017-04-15 14:38:43 -07:00
Kurt
8a8b43948b Improve visual interactivity with storage slots
* Replace the background with a frosty partially transparent image to
snap user attention to the hovered slot
* change cursor to hand symbol when over a draggable box slot
* remove duplicated resource references
* remove unused line in rtc3
2017-04-13 23:05:19 -07:00
Kurt
bbc6915114 Add RTC Editor for Gen3
FRLG doesn't have an RTC, so only permit the editor on RS & E.
2017-04-13 19:11:01 -07:00
Kurt
2f59710eee Refactoring
use linq to simplify the operation of inserting the ticket key items to
the save file
set back the pouch to the temp sav when adding tickets instead of
waiting until the end
don't change control text (respect localization text)
2017-04-12 23:42:08 -07:00