Focus was passed when control area was entered; only pass focus when the
mouse wheel is moved.
Add tooltip to show full path of last viewed file if the filename is too
long. Double clicking the label still works to copy the full label to
clipboard.
Raw editing of byte fields
.Nickname_Trash=$[]43,00,65,00,72,00,66,00,72,00,6F,00,75,00,73,00,73,00,65,00,00,00,00,00
only use cases are OT/Nickname trash bytes
not too concerned about speed re-parsing values or storing it to an auto
property; it's fast enough.
Closes#1287
Setting PartyData with Length==0 throws an exception from the SAV
object; only process if necessary.
Felt like splitting the method up into smaller pieces.
passing an object with a type from another assembly will have
obj.GetType() return a System.RuntimeType, which is absolutely not what
we want.
supply the pkm derived GetType
why is this so wonky
Closes#1266
multilang support now possible, other language translation files added
from existing form translation file
feel free to submit a pull request to change anything for your native
language :)
Closes#1250
not gonna add the alt sprites/names for pk3's
Rewrote showdown set exporting to be much clearer, added auto-fixing of
relearn moves when importing showdown set (applies suggested relearn
moves)
Simplified main form loading routine (from ~160 to ~25 by extracting
methods)
Closes#1236
pk4/bk4 only, obviously
side note, using static events is no-no, designer auto-removed them.
just manually reapply (as well to others that used it)
999 is true max, set suggested give count to -4 from max (or 1).
Apply giveAll's max value restriction to modifyAll
Prevent giveall/modifyall for PCItems/FreeSpace due to mixed item types.
Closes#1228Closes#1227
delete now interacts with the box manager, now clears from any box
viewer that is open
filtering to just boxes now filters out the external sav pkm
filtering sources now is done prior to any field filtering
Only if compiled in debug; bumps my searchables to 6 figures lol
bulk legality scan yielded one exception (bad CXD pidiv for starters)
bullk sav fetch yielded one exception (unknown type didn't define
SeenFlagOffsets)
batch editor needs more powerful variant which can check the base
properties as well; just use the older code from before the .NET
standard commit.
Closes#1158
exercise in deferred execution/state machine, only calculate possible
matches until a sufficiently valid match is obtained. Previous setup
would try to calculate the 'best match' and had band-aid workarounds in
cases where a subsequent check may determine it to be a false match.
There's still more ways to improve speed:
- precalculate relationships for Encounter Slots rather than iterating
over every area
- yielding individual slots instead of an entire area
- group non-egg wondercards by ID in a dict/hashtable for faster
retrieval
reworked some internals:
- EncounterMatch is always an IEncounterable instead of an object, for
easy pattern matching.
- Splitbreed checking is done per encounter and is stored in the
EncounterEgg result
- Encounter validation uses Encounter/Move/RelearnMove/Evolution to
whittle to the final encounter.
As a part of the encounter matching, a lazy peek is used to check if an
invalid encounter should be retained instead of discarded; if another
encounter has not been checked, it'll stop the invalid checks and move
on. If it is the last encounter, no other valid encounters exist so it
will keep the parse for the invalid encounter.
If no encounters are yielded, then there is no encountermatch. An
EncounterInvalid is created to store basic details, and the parse is
carried out.
Breaks some legality checking features for flagging invalid moves in
more detail, but those can be re-added in a separate check (if
splitbreed & any move invalid -> check for other split moves).
Should now be easier to follow the flow & maintain 😄
I recently noticed that some activation use TID/SID,
I will re-check past resources that have abnormal value(e.g.AzureFlute),
after researching BW2,Pt.
the special wallpaper values are +0x10 (ie 0x20, 0x21... instead of
0x10, 0x11) from the contiguous sequence of regular box wallpaper IDs
(anti cheat probing?).
Xor tweak allows for single invert method; use this invert with the base
implementation's method.
Range check for setting the box wallpaper (just in case). The underlying
error was fixed; the 255 val was reading from the wrong offset (now
fixed).
Thanks Scarfy!
https://projectpokemon.org/forums/files/file/1-pkhex/?do=findComment&comment=344
pkm editor, sav editor, menus, and a manager to glue the storage slots
together
decouples the pkm/sav editors from a static savefile reference.
improves dragdrop/click view/set/delete indication, hides unavailable
contextmenuitems, and fixes a few incorrect references. Box Subviewer
slots now have all the indication/events that the main save editor slots
have.
pls report behavior bugs 👍
Closes#1151 by extending functionality instead of limiting it :)
Users can now export Mystery Gifts from the database in either
MysteryGift files or converted PKM form regardless of current generation
no Nintendo 3DS => null => getPathRoot(null) => exception
provide a fake root if the folder does not exist (to ensure that the
buttons are created with an unavailable path).
Closes#1140
Properly handle egg hatch counters for generated mystery gifts, as well
as HT friendship for gen6+
fetch form specific (friendship doesn't change but abilities fetch
species specific data later, so just fetch once up front). Do not depend
on save file as SAV7 importing PGF may have different abilities
allocated
Pad buttons for folder popup
fix double Japanese/International error message for importing jpk1<->pk1
Closes#1137
allows loading of tab separated value text file "savpaths.txt" which can
also be used to 'favorite' locations (ie, the program checks for
duplicate paths and only adds the first).
folder availability checked on form creation
shortcut: press ctrl-F on main window
Thanks @sora10pls !
Closes#1090
Saving of the Battle Frontier symbols is clearing the flag
block2 ofs 0x40C = Navel Rock
block2 ofs 0x408 = symbols
bitconverter getbytes was fed an Int64 due to bit shifting ints and
uints. Forcibly cast to uint to keep only 32 bits -> intended behavior.
sneak in RNG readonly
Closes#1003
If the pkm has a bad checksum/sanity or is in a locked slot, it never
incremented the counter. Just increment the counter anyway and write the
msg to console.
* Replace the background with a frosty partially transparent image to
snap user attention to the hovered slot
* change cursor to hand symbol when over a draggable box slot
* remove duplicated resource references
* remove unused line in rtc3
use linq to simplify the operation of inserting the ticket key items to
the save file
set back the pouch to the temp sav when adding tickets instead of
waiting until the end
don't change control text (respect localization text)
Combo items are now localized automatically by specifying the game IDs
and using the gameinfo values. (odd style is to support eventual message
localization).
program title now indicates XD/C/Batrev instead of just SAV(generation)
Move all sanitization operations from PK* and SAV* to PKX; add general
method for fetching a generation specific string
Changes the Text subform editor to show trash bytes when appropriate.
Special characters to be shown can be easily inserted in the future.
Adds game selection subform for RSEFRLG/Memcard game selection
Backs up entire memory card instead of just gci when loading from
memcard
Reduce string usage (easier dialog translation if that ever happens)
Does the memory card store date last saved? Could be used to autodetect
the last saved game and load directly instead of selecting.
only species outside of the NohatchFromEgg is manaphy; if it's a
recognized encounter it's okay. Safer to check generally than having to
update explicitly if there's a mew egg (lol)
remove HGSS check for BugContest, simpler to express as cant be
BugContest without HGSS anyway (implied)
pull out strings from trainer7 (localization cantidate), identify common
operations (getBits from ListBox), use |= instead of +=
This only applies to Pickup/honey gather ability procs
179 is incremented if some value is >10000, which is immediately after
photos rated (119)
184 is incremented if GetSelectRankRoyal == 3 (after 159 and 137)
other pairs: 5,137
eh just check Savedata::IncRecord usages
Add gen5 hidden ability check for pkm that shouldn't have hidden ability
(wonder if there's any pkm that can be encountered in wild / grotto)
time to extract more strings
functions properly for games without a party (RS BOX) by checking if a
party exists
if there's ever a game that doesn't have a box, it'll work for that too
:P
Incorporates files from #190
Skeleton added for future implementations; currently missing gifts,
encounter info, and the fine tuning that follows.
Basically sets up areas for future implementation... feel free to submit
pull requests filling in the EncounterStatic/EncounterTrade blocks with
the basic info. I'll probably focus on gen5->4->3 in terms of priority.
Encounter slots need to be marked up for encounter slot legality (yay
32bit RNG), and will be used for PIDIV detection too.
XD/C is not in this round of implementation. Pretty much every pkm 3-5
will show up as invalid until this round of dev is finished.