Add SIZE_BOXSLOT and update usages
Make SIZE_STORED protected like SIZE_PARTY
probably need to redesign how slot metadata is presented within the savefile...
Closes#2961 ty @Kermalis !
Check egg encounter for state rather than re-deriving some properties on the fly
Only check memories if memories are exposed
Remove debug assert (not always true?)
* Added PokeWalker Courses, Watts, and Steps editing
* Use util method for getting bitflags
* Keep old cheat method
Change signature so that the default value passed is to unlock all; can pass 0 instead to lock all
* Pass reference to derived sav4-type object
Wev'e already type-tested once, capture the reference and pass it into the appropriate load/save methods.
* Add control anchoring for window resizing
Also widen the labels for localization (longer strings possibly)
Gigantamax: Yes is now in a new line instead of -Gmax. Have maintained legacy support since showdown is supporting legacy as well. Set the export to the newer format.
Can't correlate the structure to the data it's reading, so don't modify the values until someone figures out how the data is stored & how it should be manipulated.
Closes#2941
Only check player ID
Closes#2952
Had originally intended to just recognize the PIDIV and check it in the lock verifier, but this is more straightforward since we don't have to check CPU TSV.
GO Fest 2020 made Alolan Marowak available in wild spawns, and further testing has proved that Raid/Research PKM can be downleveled to 15 after trading to low-level accounts.
This'll probably end up being deprecated in the future when we have GO->HOME transfer checks, in addition to IV checking.
verify relearn: move split check before method call
movelist: don't capture pkm in local method; meowstic ID
pkm: flip argument for easier understanding
Results in a little more code, but each path is less tangled
simplify some expressions
remove RBDragonair content in favor of a strict filter for catch rate
Move gen1 trade trainer names to stringconverter, since pk1/pk2 shouldn't refer to legality classes
Also clamp give all for TMs to 1 instead of whatever the giveall value is, like for prior games' HMs
reuse the "free space" bool; no real benefit in increasing the amount of abstraction (even though that's my current urge for legality)
Check the memory for RibbonTowerMaster; if the memory is present, permit the lack of ribbon if it was granted via past gen and has the other ribbon.
Simplify !(x || !y) to !x && y
Closes#2926 ty @randomdice101
Some zone names were mislabeled in pkNX -- Staryu are not scripted encounters!
Remove altform specific moves from distro/static Rotom, which would erroneously allow illegal mismatches (e.g. Hydro Pump Rotom-1); thanks Abyzab (Discord)!
Closes#2919
Sure ya coulda set suggested PP as well as a command, but we'll do it for the user automatically. Not really an upside to keep the old PP values.
FFFF and 0000 -> prefer 0000
FFFF and 0001 -> prefer 0001
...
FFFF and FFFE -> prefer FFFF
they shouldn't be desync'd (incremental); only the uninitialized case is important to handle.
Accessible in block editor, not as the usual trainer records.
Closes#2913 , ty @CanoeHope!
Co-Authored-By: canoehope <canoehope@users.noreply.github.com>
no change in species/form from the crownite ore one afaik; common for both games???
fix type of rigel encount so it shows up in block editor, with correct name (ty matt)
vs -> chain (clarity on what it is; an evolution chain, rather than e.v.o.s - vs)
Clamp origin chain for transferred where we can use the max origin level
SCBlock doesn't have an absolute index; it was only used for tagging in dumps. Offset and Length weren't used.
Removing these 2 ints from the SCBlock object reduces alloc req by 8 bytes each; if we have 2,500 blocks in a save file, this reduces the memory footprint of a sav by 20KB. Nice side effect :D
Remove block dump comment from accessor; new logic in Meta8 for dumping DLC sizes does the same logic with less hassle.
things shouldn't be this way, but encounterstatic doesn't currently accept a SpeciesForm evolution link in the matching function, so we can't know when the form changed legally.
Encounter Slots do it fine for the most part... might need to refactor the matching API so that it behaves a little smarter
Closes#2912
Can lose gmax flag if its current species is able to eat soup, or its origin species could eat soup
this handles stuff like charmander->charizard, as charmeleon would not pass
hopefully there's never a mid-stage evo that has a gmax form, and its final evo doesn't... (don't get any ideas, gamefreak)
If you edit in a number of 5 or greater as one of your streaks you'll get a crown mark next to that type in-game, and doing it for all should allow for you to get Mustard's uniform when you talk to the receptionist.
invert ability index favoring so that the first ability index is most favored
ability num:
-1=>0/1/2
0=>0/1,
1=>0
2 =>1
4=>2
Ability Type:
0,1,2=>0,1,2
3=>0/1
4=>0/1/2
Should probably get rid of AbilityNumber definition usage but it's so entwined in the trade/static definitions...