Commit graph

383 commits

Author SHA1 Message Date
Kurt
b353701d3e More generator updates
adds pokewalker handling

now stuck on GSC Trade Spearow (likely not setting OT details as needed)
2018-04-29 11:33:35 -07:00
Kurt
4214b1be7b More generator fixes/improvements
Fix/add missing gameversion references (BU instead of BW,
pokewalker=HGSS)
increase reuse of pidgenerator & add more generating methods.

seems like it's generating pkm fine besides the PID edge cases, which is
nice
2018-04-29 09:31:13 -07:00
Kurt
08603c5664 Fix xd miror b encounters not receiving versionID
version was set to Encounter_XD, which did not contain the miror b
encounters.

simplify XD check to be O(1) now that version is stored in the encounter
obj
2018-04-29 08:31:57 -07:00
Kurt
120f5380c9 Rework some more pkm generating logic
can get all the way to caterpie
- gen3/4 needs an antishiny,
- gen5 needs shiny&antishiny mech
- else case needs both as well.
2018-04-28 22:56:10 -07:00
Kurt
70992138e2 Misc encounter->pkm generating fixes
eggs for Gen1 must be generated in Gen2
gen1 wild encounter initial moves
gen4 abilities have 0 for single ability mons
2018-04-28 16:30:56 -07:00
Kurt
55f0143400 Handle generating gb2 events & eggs
restrict the simple encounter provider to not spit out cart era only
gifts.
2018-04-28 15:59:33 -07:00
Kurt
af8084fd34 Rework cosplay pikachu static encounter population
Now IV3, thanks @wwwwwwzx for finding the hard-coded case (Lati@s is
already IV3).

https://projectpokemon.org/home/forums/topic/45011-illegal-cosplay-pikachu/?tab=comments#comment-230318

remove SkipFormCheck, and just have all 6 populated (so that Form0
pikachu doesn't slip through).
2018-04-27 21:53:00 -07:00
Kurt
1b4ec11335 Add rebattleable Miror B locations to xd shadows
https://projectpokemon.org/home/forums/topic/44957-bug-pokemon-xd-post-game-shadows-flagged-illegal/

if shadow lock sets are ever implemented, would need to update this as
well to 'clone' with the different shadow teams available.
2018-04-23 17:14:52 -07:00
Kurt
a48c70ccf2 Add evolution minbound check
https://projectpokemon.org/home/forums/topic/44834-bugabout-event-evolution/?do=findComment&comment=229887

(espeon at level 50 originating from a level 50 eevee gift is not valid)
2018-04-17 20:06:23 -07:00
Kurt
fef1d6e0dd de-linq some evolution dexlevel fetch
use shared IList interface instead of IEnumerable
2018-04-17 19:56:43 -07:00
Kurt
f767b2db0f Differentiate WasEgg (any egg location) from bred
https://projectpokemon.org/home/forums/topic/44838-buggen5-egg/

WasEgg is used for other encounter based checks, so can't reduce the
logic usage
2018-04-17 18:54:38 -07:00
Kurt
7a77b4524f Add b2w2 route 23 amoonguss
https://projectpokemon.org/home/forums/topic/44798-bug-report-amoonguss-encount-error-b2w2/
Thanks smileynation!
2018-04-14 08:47:02 -07:00
Kurt
b8a5ccdf7d Simplify shedinja evo move check
Closes #1895 , re-verified with pkm provided in #1805
there's no shedinja gift, always is an evolution

seal some forms to remove virt call in constructor warning
2018-04-10 17:00:28 -07:00
Kurt
be285917b9 Update ingame trade data
https://projectpokemon.org/home/forums/topic/44726-bug-in-game-trader-pokemon-flagged-illegal/

Thanks Jimmy Cerno!
2018-04-07 12:34:06 -07:00
Kurt
547c799eeb Handle gen1/2 static encounters
levelup starts after initial moves
2018-04-02 17:51:37 -07:00
Kurt
39f1805940 Fix gen2 met data setting 2018-04-01 20:25:40 -07:00
Kurt
d4e38dded0 Refactor time of day check/validate
Fixes time of day flitering property reference (met_day is always 0, so
it never reached)
2018-04-01 20:22:10 -07:00
Kurt
867c705597 Fix broken gen2 tests
add oddish to the mix
2018-04-01 15:51:55 -07:00
Kurt
d42eb4372f Fix 4 egg move gen2 oddish
egg moves also can be taught in gen1, which causes the learn source to
be locked to a tradeback (removing egg moves that have IDs greater than
RBY's moves). Simplify gen<=2 parse preference ordering with this
addition to force egg moves to be acknowledged.
2018-04-01 15:04:53 -07:00
Kurt
07b2568b1f Fix g2 caterpie generating
has no egg moves -> no moves generated!
2018-04-01 15:02:27 -07:00
Kurt
5e55b916fa Handle fixed gender statics
Seems like a PID/Nature/Gender/Ability smart-setter is necessary for
other encounters
2018-03-31 21:55:59 -07:00
Kurt
ba4c911566 Refactoring & finish eevee test case
generates a legal pk* for every possible encounter; there's likely other
scenarios and more roughness to smooth out, but seems legit for now
2018-03-31 20:37:36 -07:00
Kurt
32f9f806db Add other iencounterable->pkm generators
not tested
2018-03-31 00:43:41 -07:00
Kurt
0b4adf9763 Sync missing content
fixes tests
2018-03-30 22:11:24 -07:00
Kurt
0597833899 Track version of slots/static/trades
I think I set the version at the appropriate times to get all encounter
objects
2018-03-30 21:38:57 -07:00
Kurt
a89c0c3312 Rename egg game->version
add more gameversions (soon)
2018-03-30 21:37:01 -07:00
Kurt
b38abc22e2 Refactoring
add IVersion interface with common interactions
2018-03-30 16:31:40 -07:00
Kurt
537ad33229 Add encounterlink gen
not tested
2018-03-30 01:02:37 -07:00
Kurt
d03ff147d4 Add template -> pkm method
fix signature if no versions are provided (empty params is [0], not
null)
2018-03-29 21:04:05 -07:00
Kurt
2ea1fea5f5 Refactoring
add GameVersion to generation
fix generating pk2 eggs
relocate some logic
2018-03-29 21:00:38 -07:00
Kurt
e74e7878cd Lower dragonair encounter level req for trade
https://projectpokemon.org/home/forums/topic/44555-gen2-legality-issue-with-in-game-trade/
Thanks Bumidek !
2018-03-29 08:50:23 -07:00
Kurt
e5ccae906a misc quality of life improvements
set egg friendship
allow SetRandomIVs to use a minimum fixed IV count
2018-03-28 20:56:58 -07:00
Kurt
76b4db1477 Add egg converter & test
only tested for gen7 egg->pkm (not to eventual set)

pretty sure a good chunk of the egg generation logic can be pulled out
for reuse in other IEncounterable generators (IEncounterable
extensions?)
2018-03-28 20:40:07 -07:00
Kurt
6333c42cf1 Add more suggestions for eggs 2018-03-28 20:38:21 -07:00
Kurt
1e13220e6e Add IEncounterable -> pkm interface method
egg,slot,static,link,trade need to be implemented later

remove IEncounterable from PL6
2018-03-28 20:38:07 -07:00
Kurt
78616e1ad5 Add showdownset -> pkm encounter fetch test case
Test parsing glaceon, input must equal output
Test generating encounters for a specific version (exists only on Moon)
Test generating encounters for the same version (add handling trainer
data to permit Tutors)

fixes error in VC generations-present fetch which allowed movesets from
generations 3-6 lul
exclude negative/invalid gameversions
2018-03-27 19:45:22 -07:00
Kurt
1ca69965bf store encountertrade nick/ot within object
allows for ot/nick fetch for a given language
2018-03-26 22:23:11 -07:00
Kurt
4d3877bf7f Add EncounterMovesetGenerator
lack of a better name; generates IEncounterable list.
2018-03-25 22:50:32 -07:00
Kurt
99a4c55579 Relocate some logic to core
party stats set when setting a slot to a save file
simplify set/delete slotchange duplicate logic
suggest better met locations beyond VC transfers
hatching a gen6 egg applies memories automatically
2018-03-25 19:05:49 -07:00
Kurt
a24e5aa742 Update personalinfo usages
less temp array usages, add methods for cleaner understanding
2018-03-25 13:54:30 -07:00
Kurt
1e708a2102 Simplify default met location fetch
now that IGeneration is available, don't call pkm.GenNumber (slower)
2018-03-24 17:28:56 -07:00
Kurt
a6977af19a Pull out Contest Stat logic to interface 2018-03-24 10:36:48 -07:00
Kurt
d1cfdd782e Rework ball / frame check passing
Two checks are performed for Gen 3 & 4:
A: Encounterability (wurmple, ball, ability)
B: RNG Compatibility (frame)

Original code only checked 'A'
Recent code ordered by 'A', but returned anything that matched 'B'. If
'B was not satisfied, an 'A' match would get deferred, allowing for an
eventual B & !A to be returned before a A & !B being returned.

yay bool logic

we want to prefer a RNGFrameMatch as well as a SlotCompatible match
original code (no RNG checks) retrieves with SlotCompatible just fine
recent adding in framematch resulted in deferring compatible if not RNG
frame, yielding !A matches before A & !B

maintain 3 queues (A & B get yielded immediately) to track A!B, !AB, and
!A!B
not necessary to check unown case anymore as it'll fall into the A!B
group. better performant to skip that check in favor of only adding for
fail.

thanks theSlayer!
2018-03-21 20:19:54 -07:00
Kurt
636736c3fa Add g3 safari ball wild deferrals
Pineco is valid but also can be sourced to altering cave
similar for sandslash
Thanks theSlayer!
2018-03-21 17:30:19 -07:00
Kurt
2c4e3358e4 Fix ninjask evo move comparison
https://projectpokemon.org/home/forums/topic/44413-bug-information-about-bug-found-on-the-new-version-180319/
2018-03-18 15:30:19 -07:00
Kurt
88ce27f26b Add R/S roamer data offset
is different from emerald

Thanks TetsuyaGR!

https://projectpokemon.org/home/forums/topic/44407-bug-rubysapphire-roamer-bug/

(use concatall in encounters4)
2018-03-18 08:37:40 -07:00
Kurt
e9a3b4acf1 Merge PIDType and bool? shiny property
Gen5 does not follow the same convention, 0 = non, 1 = rnd, 2 = always;
not gonna bother updating for just that one

bool? occupies 2 bytes; enum:byte is 1 byte.

should probably move validity checking logic into the IEncounterable
objects instead...
2018-03-16 19:35:55 -07:00
Kurt
1cdbe6f4f8 Fix ditto5 IV order
closes #1863
2018-03-12 19:34:54 -07:00
Kurt
aa65d88d3d Cache pressure slot instead of saving all to list
faster to do:
null check & comparison for each
vs
collection add (especially if growing collection)

don't evaluate all slots (faster), capturing the dexlevel[] object is
fine until the enumerable is discarded
2018-03-11 11:02:02 -07:00
Kurt
5148fd2c4e Add minimally filtered encounter generators
Filters by species at most, resulting in something that can be scanned
for a preferred encounter.
2018-03-11 00:29:31 -08:00
Kurt
94811d9052 Split up IEncounterable generators
Can break the filtering out into smaller methods such that the generator
can return results with less strict filtering
2018-03-10 19:51:09 -08:00
Kurt
2bd9d99d9e Refactoring
WinForms->Core logic absorbing (CommonEdits)
loading ShowdownSet now applies properties to PKM instead of PKMEditor
Contest/IVs for Static/Trades are no longer set by default (less object
allocations), and are now checked by the encounter generator
2018-03-10 18:03:09 -08:00
Kurt
9da1913f1b Only check static IVs if original IVs still exist
https://projectpokemon.org/home/forums/topic/44319-bug-vc-mew/
Thanks Davil!
2018-03-09 20:00:13 -08:00
Kurt
cda2cfcefd Clean up EncounterLink
no new gen6 pkm link gifts, simplify usages
2018-03-09 18:58:00 -08:00
Kurt
452ffe2369 Refactoring
relocate location of stuff
2018-03-08 21:18:32 -08:00
Kurt
cbf4038a95 Refactoring
relocate gift data storage out of legal.cs
2018-03-05 22:19:56 -08:00
Kurt
21cdf4f642 Reorganization
wonder if it's possible to provide a more lightweight core by pulling
out legality stuff to a separate project?
2018-03-05 20:49:45 -08:00
Kurt
e33bd4c327 Add Dialga/Palkia headbutt location
turns out route 47 (below route 48) also yields dialgapalkia, which also
has a tall grass patch that can be headbutted from.

Closes #1833
2018-02-15 19:40:42 -08:00
Kurt
89248b30a9 Re-add rufflet pelago for sn
Thanks @wwwwwwzx !
2018-02-12 17:38:31 -08:00
wwwwwwzx
9187be8177 Update CHS translation files (#1827)
* Update CHS translation files

* Fix crabrawler outliers

Double check the wild encounters level range again.
2018-02-10 15:29:22 -08:00
Kurt
f289249b2d Add oddball crabrawler berry pile levels
thanks @wwwwwwzx !
2018-02-09 21:26:28 -08:00
Kurt
d6fbd0f0d7 Reorder gsc encounters
new string resources have shuckle last
thanks @sora10pls
2018-02-08 17:05:15 -08:00
Kurt
05c4a0f286 partner cap pikachu update
great job gamefreak

allow current handler to be 0, remove static encounter as the data was
sneakily faked as a WC7 in the events gallery.

Closes #1817 ; still needs to update with new pikachu pid method
allowing shinies (next update).
2018-02-07 19:56:02 -08:00
Kurt
9408255bee Add other international (non english) gen2 tradeOTs 2018-02-06 23:09:00 -08:00
Matt
1b2aded412 Allow shiny Partner Cap Pikachu (#1820)
good job Game Freak https://twitter.com/wwwwwwzx/status/961057063198539778
2018-02-06 18:54:45 -08:00
Kurt
05355f3566 Fix gsc shuckle jp name
Closes #1818
strengthen language specific checks (JP or INT, not any)
2018-02-05 20:55:10 -08:00
Kurt
246b9d46a9 Add GSC fishing swarm encounters
Closes #1814
2018-02-04 23:14:12 -08:00
Kurt
2a638a957f Refactoring
compress some ideas
2018-02-04 19:17:44 -08:00
Kurt
35e5dbfb32 Add eterna forest honey tree location
Closes #1812 , thanks @ultima-soul !
2018-02-04 14:03:35 -08:00
Kurt
04888a5c39 Add crabrawler berry pile scripted encounter
https://projectpokemon.org/home/forums/topic/43628-crabawler-bug/
doesn't exist in static encounters, maybe is set up like the swooping
encounters of gen6.
2018-02-04 13:04:45 -08:00
Kurt
14fc71a5d2 Fix Zygarde Aura Break formechange detect
original was AltForm != 1, 0 is also invalid so >1 suffices.
remove parameter from method & update usages
2018-02-03 21:12:36 -08:00
Kurt
0a22ccdb2b Disallow invalid pelago levels
simplify pelago slot generation too
linq for now; can be silly and make it a for loop but meh
2018-02-02 20:52:44 -08:00
Kurt
382c94c348 drop sm pelago exclusives back to 1-55 not 37-55
https://projectpokemon.org/home/forums/topic/43711-vullaby-invalid-error/
2018-02-02 20:10:43 -08:00
Kurt
b603bc87b8 Update shedinja ninjask move checks
check level of source moves for any incompatibility in non-bred cases.
Closes #1805
2018-02-01 19:57:02 -08:00
Kurt
999427f484 Update gen2 egg generator
Level = Level is equivalent to Level = 0

update EggInfoSource to use Level instead of LevelMin (LevelMin returns
Level, just be clear on usage)
update VerifyCurrentMoves so that only gen1/2 do the gen1/2 move update
methods. Recently extended all encounters to have a generation property;
we only care about gen1/2 here.

https://projectpokemon.org/home/forums/topic/43655-pokemon-crystal-egg-mark-as-not-legit/
2018-01-30 20:36:22 -08:00
Kurt
74f185591a Fix shiny/nonshiny egg mysterygift link trade checks
thanks @Admiral-Fish for finding this case
2018-01-28 23:40:57 -08:00
Kurt
2365e2394c Add eggcycles override for Odd Eggs
not gonna bother checking for exp < 125 because after transfer these are
indistinguishable from regular eggs.
2018-01-28 09:46:11 -08:00
Kurt
13e7d8ff85 Fix dragonair ingame trade genders
#1787
2018-01-27 23:23:10 -08:00
Kurt
282676e2f2 Refactoring
reduces mental footprint
2018-01-27 17:49:18 -08:00
Kurt
ca2898d648 Rework gbc celebi detection
disallow outside jp games
2018-01-27 11:46:51 -08:00
Kurt
c066df243f Misc fixes/updates
Fix crystal lacking met level<->current level checks
Fix met location loading for gen2 saves (gen7 sav loaded gen1/2 pkm ->
load gen2 sav)
refactor some logic with pattern matching/consistent method names
2018-01-26 09:19:20 -08:00
Kurt
48564d7e30 Fix celebi iv check
update version ID as well
Closes #1775
2018-01-25 20:39:32 -08:00
Kurt
58e374bcc6 Add celebi / more crystal legality handling
Closes #1772
2018-01-25 19:25:10 -08:00
Kurt
5472f869cf Remove some crystal vc checks
now legal
assuming x->kor7 sets the language val based on the cart language,
should be good for the kor crystal checks.
2018-01-25 09:14:25 -08:00
Kurt
713e9ea209 Compress box padding 2018-01-23 17:18:37 -08:00
Kurt
b229a947f2 Fix pt/hgss egg location handling 4->5
Closes #1766
pt/hgss egg location data is lost on transfer, retaining faraway place
only.
2c8e2176e9 fix was incorrect
2018-01-21 11:57:34 -08:00
Kurt
e616b56bfa Remove uncatchable grubbin static encounter
#1763
2018-01-18 14:06:17 -08:00
Kurt
029539003b FormChange check: use original form not current form
Closes #1758
noticing the different usage for species (encounter species vs current),
iterating over possible dexlevels (unnecessary?)
2018-01-13 12:10:17 -08:00
Kurt
fb6738f18b Add unown 2->7+ shiny check
closes #1755

also:
fix vc transfer checks not being called (EncounterOriginalGB is no
longer GBEncounterData).
remove usages of GBEncounterData -- class is (as of a ~~month ago) now
never leaked out of the EncounterGenerator -- always returns the actual
encounter data as the wrapper is not needed.
simplify logic flow / references
2018-01-10 16:16:35 -08:00
Kurt
63a983749e Don't generate encounter slots for eggs
Closes #1749
2018-01-06 21:51:58 -08:00
Kurt
0f21fc2217 add location interface for verbose analysis output
indicates met location for transferred mons
most gen1/2 encounters won't show values due to the location not being
stored respective to the string tables (anyone wanna do a location remap
after initial load?)
2018-01-02 12:00:41 -08:00
Kurt
5888898e7d fix gen2 egg met level mod
https://projectpokemon.org/home/forums/topic/43278-gen-2-hitmonlee-and-hitmonchan-flagged-as-illegal-if-location-is-mt-mortar-at-level-10/?tab=comments#comment-225577
2018-01-01 21:51:36 -08:00
Kurt
76385a6b4a Fix gsc pre-evo species chain filtering
simplify gsc check to do only once

https://projectpokemon.org/home/forums/topic/43278-gen-2-hitmonlee-and-hitmonchan-flagged-as-illegal-if-location-is-mt-mortar-at-level-10/
2018-01-01 13:53:28 -08:00
Kurt
cfe78a7a0c Add rby power plant static encounters
https://projectpokemon.org/home/forums/topic/43272-small-electrode-legality-bug/?tab=comments#comment-225537
2018-01-01 10:38:38 -08:00
Kurt
0c2b16391f fix spanish ranch gift name check
oops
2017-12-29 13:08:06 -08:00
Kurt
43cb0e8d7d Provide more accurate met level for eggs
Gen6 egg with met level != 1 (ie 98) will use the gen3-4 metlevel
branch.
fuzzed input from #1728 to be hacked (met level = 98)
2017-12-28 10:01:48 -08:00
sora10pls
c3d5266b89 Add XY gift Lapras ability check 2017-12-23 18:28:00 -05:00
Kurt
ea76d6a899 Misc tweaks
minor perf improvements (don't ToList for encounter slots, store all
slots incrementally); has better performance for legal pkm checks
2017-12-23 11:49:20 -08:00
Kurt
7f21728e84 Add area->location references to remaining slots 2017-12-23 11:48:10 -08:00
Kurt
5e59e20ea1 Store matched encounter generation
previously was only defined for gen1/2, why not all gens
can now query encounters in Core for encounters per generation via
reflection; can help group encounters for data vis or be faster than
getting individual gen numbers
2017-12-18 16:17:21 -08:00