Commit graph

2625 commits

Author SHA1 Message Date
Kurt
e571a0b95f Check catchrate tradeback separately
Closes #3510
Thanks @CodeWithMa !
2022-06-02 18:32:22 -07:00
sora10pls
7d20363d6b Update プロポチャ Piplup end date 2022-05-31 20:21:55 -04:00
Kurt
5bcccc6d92
HOME 2.0.0: Handle conversion behavior & restrictions (#3506)
* Revises legality checks to account for traveling between the three game islands (PLA/BDSP/SWSH)
* Adds conversion mechanisms between the three formats, as well as flexible conversion options to backfill missing data (thanks GameFreak/ILCA for opting for lossy conversion instead of updating the games).
* Adds API abstractions for HOME data storage format (EKH/PKH format 1, aka EH1/PH1).
* Revises some APIs for better usage:
  - `PKM` now exposes a `Context` to indicate the isolation context for legality purposes.
  - Some method signatures have changed to accept `Context` or `GameVersion` instead of a vague `int` for Generation.
  - Evolution History is now tracked in the Legality parse for specific contexts, rather than only per generation.
2022-05-30 21:43:52 -07:00
Kurt
af2ac169e1 Only disallow catchrate enc if !tradeback
Closes #3501
2022-05-30 00:50:35 -07:00
Kurt
32e0bf95b0 Update LevelVerifier.cs
Closes #3499
ty @Ninjistix !
2022-05-19 22:07:09 -07:00
sora10pls
52082e0e9f Add latest distribution raid data 2022-05-19 20:03:48 -04:00
Kurt
a5b46d80f5 Minor tweaks
ShowdownSet: Lessen allocation
MoveTutor: Remove boxing by calling the generic method instead of object method
Xoro8b: Add more xmldoc, use positive constant instead of inverse negative for parity
StadiumUtil: Use built-in endianness reversal methods
2022-05-14 08:28:13 -07:00
Kurt
700236249f Treat random gendered slots correctly 2022-05-10 21:52:01 -07:00
Kurt
2a6026cc80 Load gender values for forced gender slots 2022-05-10 21:46:45 -07:00
Kurt
63784d748d Update LegendsArceusVerifier.cs 2022-05-09 21:24:10 -07:00
Kurt
a21d6c8248 Fix static8a move population 2022-05-08 19:08:44 -07:00
Kurt
0206475ba4 Update LegendsArceusVerifier.cs 2022-05-08 12:33:30 -07:00
Kurt
8c4db878dd Extract logic to set initial mastery move flags
Are we done yet
2022-05-08 10:28:22 -07:00
Kurt
178e5e8bc5 More mastery tweaks for db->pkm + alpha statics
in the RNG generator, defer alpha move mastery flag set for templates to set themselves
2022-05-08 10:06:38 -07:00
Kurt
3e8527f11a Minor tweaks
Reduce allocation in a few places, delete unused stuff, more concise expressions.
2022-05-07 21:25:26 -07:00
Kurt
ccf87242c1 Eliminate boxing on encounter search (criteria)
struct implementing interface is boxed when passed to method that accepts interface (not generic method).
Removes IDexLevel (no other inheritors but EvoCriteria) and uses the primitive the data is stored (array, not IReadOnlyList) for slightly better perf.
2022-05-07 18:29:36 -07:00
Kurt
e34d03d2e5 Update 22.05.08 2022-05-07 14:30:16 -07:00
Kurt
a9443be8fa Add bypass for alpha move purchased
ty @Atrius97 for finally nailing the repro on this

Co-Authored-By: Atrius97 <39707481+Atrius97@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-05-07 13:48:47 -07:00
Kurt
178069f889 Minor tweaks 2022-05-07 11:47:01 -07:00
Kurt
58caa37d58 Push alpha move for fixed statics
Oops
2022-05-07 08:52:00 -07:00
Kurt
a57f40ae7d Break up PKX into separate classes
Many years ago, PKX used to be a >4,000 line bloated file, which spun off multiple classes like CommonEdits and most of the early non-GUI PKM related logic. Now, it's just a stub to source the latest generation & personal table.

Separate files = more concise info, and more room to grow to do more advanced things.
Makes the IsPresent methods public (no longer internal).
2022-05-06 20:38:55 -07:00
Kurt
124bbf98ad Allow seed of mastery toggling mastered flag
oops
2022-05-06 16:11:52 -07:00
Kurt
59ceec3c65 Extract EffortValues class, add $rand + $suggest
Renames IV/EV verifier field objects for Legality Checks due to class name clashing.
2022-05-06 15:47:54 -07:00
Kurt
9deafa851a
Create initial movesets for Alpha entities correctly, verify initial mastery (#3489)
* Draft checks for encounter slot mastery

* Check encounter mastery flags

* Add moves for LA static encounters that don't follow learnset

* Add moves on crossover LA static encounters

* add alpha moveset population method

Now generates and applies moves as the game does
Updates some handling of other methods to use Span

* Show better message for bad mastery init flags

* Insert descending if candidates have same level

Level 78 Yanmega:
- [01] [10] Quick Attack
- [06] [15] Gust
- [11] [20] Silver Wind
- [18] [28] Hypnosis
- [25] [35] Air Slash
- [34] [45] Ancient Power
- [43] [54] Crunch
- [43] [54] Bug Buzz

Yields:
AlphaMove
Crunch*
Bug Buzz*
Ancient Power

* Descending order due to iteration

Co-authored-by: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-05-06 15:43:23 -07:00
Kurt
232c65ed3a Update EncounterServerDate.cs
Closes #3488

Co-Authored-By: CanoeHope <43196464+CanoeHope@users.noreply.github.com>
2022-05-06 10:49:05 -07:00
Kurt
4c73f1c592 More strict alpha move check for statics 2022-05-05 20:21:21 -07:00
Kurt
ea87140aea Remove optional gameversion for enc generators
Simplifies some of the logic a little.
2022-05-04 22:28:39 -07:00
Kurt
824e868efe Flag non-pokeball GO shedinja (evo'd from nincada) 2022-05-03 20:17:28 -07:00
Kurt
7c8f52cbbf Minor clean
invert nesting, add missing if( space, group OT checks together
2022-05-02 23:48:25 -07:00
Kurt
b51cdfe72f Flag Marks on BDSP/PLA encounters
Note to self: Exclusion lists aren't futureproof; inclusion more resilient :)
2022-05-02 19:27:22 -07:00
Kurt
5132f961cc Add server date checks for WA8 gifts 2022-05-02 18:52:43 -07:00
Kurt
fa76da56c9 Inline some Rand32 calls
No functional change
2022-04-26 20:21:26 -07:00
Kurt
af141581ee Minor tweaks
Single underscore discards (one of the c# language revisions allowed reusing the single underscore discard).
Remove a temporary allocation in BDSP flag editor
2022-04-26 19:48:09 -07:00
Kurt
ecee948107 Add gender sprites for main GUI
Might trickle this out to the other editors that have gender toggles.
2022-04-24 20:28:56 -07:00
Kurt
ef3cb34387
Refactor EvoCriteria to be a struct, reduce allocation (#3483)
* Make EvolutionCriteria struct

8 bytes per object instead of 26
Unify LevelMin/LevelMax to match EncounterTemplate
bubble up precise array type for better iteration

* Inline queue operations, less allocation

* Inline some logic

* Update EvolutionChain.cs

* Improve clarity on duplicate move check

* Search reverse

For a dual stage chain, finds it first iteration rather than second.
2022-04-23 21:33:17 -07:00
Kurt
959b9e998b Only flag r45 roamer if tile is water
Grass Tile is okay.
2022-04-23 21:10:09 -07:00
Lusamine
9d3f61b708 Fix MMO roll count 2022-04-23 00:44:55 -05:00
Kurt
ff2e890e69 Revise Overworld8a application of PIDIV
Instantiating from template now follows group seed -> spawn 1 correlation, including alpha move.
Differentiates static encounters that don't follow the ow8a correlation, scrambles EC to disassociate.
Adds rand64 to get initial seeds
Set correct level range to match slotSeed; not respecting the slot roll being valid, but whatever.
2022-04-22 21:11:11 -07:00
Kurt
ad249dbb76 Differentiate MO + MMO slot types 2022-04-22 20:33:12 -07:00
Kurt
841fcde2b2 Enhance Pokerus api functions
Fixes #3480 ; (0,0) is a valid state regardless of format.
2022-04-14 14:05:32 -07:00
Kurt
a601180821 Extract Pokerus util logic
Simplify some GUI interactions when changing strain. Changing the day selection will update the visibility, no need to manually do it again.
2022-04-09 12:27:16 -07:00
Kurt
e6cf5d0baf Split PKMConverter into multiple classes
EntityFormat -> detects byte[] -> ctor() PKM
EntityConverter -> converts between pkm formats
RecentTrainerCache -> used by other classes (not within EntityConverter!)
EntityBlank -> creates blank PKM objects indirectly
2022-04-09 01:39:34 -07:00
Kurt
647b5a3f87 Remove duplicate home tracker flagging 2022-04-02 17:58:17 -07:00
sora10pls
1a082ecf04 Unban Darkrai, associated Met Locations, Sketch Dark Void
Also reformat Encounters8b to be consistent with other games' static encounter defs
2022-04-01 06:18:11 -04:00
sora10pls
1b39222edf Add April Fool's 2022 distribution raid data 🌲 2022-03-31 20:03:40 -04:00
Kurt
6deaf3cb74 More explicit type checks for Encounter class
A little more explicit on what it is actually checking for
2022-03-26 14:53:15 -07:00
Kurt
0dc641453b Condense some expressions
Getting close to weeding out all the easy inefficiencies to make me finally tackle the "stop gathering all moves instead of checking individual moves" allocation issue.
2022-03-20 23:28:18 -07:00
Kurt
3d759e1491 Move location lists to separate classes 2022-03-20 21:26:56 -07:00
Kurt
a4533b62d8 Reduce size of display-able met location arrays
shaves 5KB off the core DLL
2022-03-20 19:07:33 -07:00
Kurt
54f1e341f9 Spanify spawner object get 2022-03-20 01:46:24 -07:00