Matt
ed7d32f9bb
Fix Gigantamax1 get/set in Zukan8 ( #2897 )
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Bit 0, not bit 1.
2020-06-22 13:06:25 -05:00
CanoeHope
3dcf24dade
New SWSH Block Data ( #2890 )
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* New SWSH Block Data
Found these pretty useful blocks for IoA. I'll maybe look into Restricted Sparring data in the next week or so if no one else does by then.
2020-06-20 21:50:50 -05:00
Kurt
b53a29a0af
Add flag for urshifu-1 gmax pokedex
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ty @sora10pls
2020-06-20 20:00:35 -05:00
Kurt
1ab7c916ce
Clear mega slowbro seen
2020-06-20 14:31:47 -05:00
Kurt
3e21924adc
Document some save sizes
2020-06-20 12:08:51 -05:00
NPC-C83H
64be77f46c
Update legal raid counts ( #2878 )
2020-06-20 08:16:36 -05:00
Kurt
808ca8f307
Add a temp size that isn't 100% dlc sized
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dunno what RoC did but it exists?
2020-06-19 19:58:56 -05:00
Kurt
36dd5ece21
Initial Isle of Armor support
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Co-Authored-By: sciresm <sciresm@users.noreply.github.com>
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
Co-Authored-By: Archit Date <architdate@gmail.com>
2020-06-19 18:51:15 -05:00
Kurt
2cdb5d26db
Clean up some method signatures
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rename things to be a little more consistent in naming conventions
2020-06-16 21:46:22 -05:00
Kurt
97d8bcebfe
Only check Korean if game isn't recognized as Crystal
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https://projectpokemon.org/home/forums/topic/57203-pkhex-error-crystal-save-dont-load/
2020-05-31 09:18:45 -07:00
Kurt
51a4001ce6
Update RaidSpawnList8.cs
2020-05-29 11:20:28 -07:00
Kurt
7f1039d155
Update RaidSpawnList8.cs
2020-05-29 11:19:49 -07:00
Matt
4d47e4ab83
Pretty up GP1 summary/filename ( #2846 )
2020-05-29 11:13:49 -07:00
Kurt
afa368823e
Minor clean
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handle some compiler messages
2020-05-26 16:59:47 -07:00
Kurt
043ba3b6f0
Add ability to sideload key names
2020-05-26 15:58:48 -07:00
Kurt
46b443903d
Fix SM dex form fetch for spewpa
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Closes #2826
It doesn't find it in the SM table, but didn't return -1
rework logic flow to return when found, rather than after loop finishes.
Also fix display off-by-1 since we're not using zero indexing for our entry numbers.
Thanks @Ammako !
2020-05-24 20:42:45 -07:00
Kurt
9619306a8f
Update BattleTree7.cs
2020-05-24 18:42:08 -07:00
Kurt
09cbe47240
Add battle tree scout edits
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Closes #2833
2020-05-24 18:31:52 -07:00
Kurt
053eef2767
Add encount block
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Closes #2840 -- access via Block Editor "Encount"
Tons of undecipherable junk in the roamer struct; looks like a mishmash of past gen code repurposed for their pseudo-stationary|roamer encounter.
ORAS has the same structure (same size/block), but the roamer portion isn't used
2020-05-24 17:31:10 -07:00
Kurt
8ce4f64239
Move files to their correct location
2020-05-24 17:11:39 -07:00
Kurt
bbe1cf3ee1
Fix gen6 gamesync ID read
2020-05-24 17:10:55 -07:00
Kurt
64428539bd
Fix sav4 active block detect
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Closes #2697 ty @Ammako !
lazy slice check has flaws; just compare the major/minor counters in the save footer and check the uninitialized cases
nobody is gonna save the game 2^32 times, but check for the overflow case too!
first ff'd is preferred when the second is ff'd-1!
2020-05-23 22:17:03 -07:00
Kurt
460062a07c
add generic sav block editor
2020-04-26 16:23:06 -07:00
Kurt
6cce57d505
Add configsave to accessor
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xy battle background makes up the other 5 bits; good to know!
reorder enum to match comments in properties (switch=0)
2020-04-26 15:17:58 -07:00
Kurt
ca48b4e617
Fix nick set
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Closes #2817
2020-04-25 17:18:04 -07:00
Kurt
cc3681c41d
Update SAV6AO.cs
2020-04-16 16:38:01 -07:00
Kurt
d6171669e4
Add swsh box wallpapers
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Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
2020-04-16 14:50:41 -07:00
Kurt
47819a87c4
Update SaveBlockAccessor8SWSH.cs
2020-04-16 14:21:11 -07:00
Kurt
70e7c01896
Add more block-key settings
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Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
2020-04-16 13:37:48 -07:00
Kurt
3100471299
Strip out some unnecessary logic
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notnull => no need to check for null manually
2020-04-16 12:58:48 -07:00
Kurt
66dddc9101
Clean up some method parameters
2020-04-14 10:59:36 -07:00
Kurt
546412e410
Rename class/method name
2020-04-14 10:59:16 -07:00
Kurt
ee1cfa8912
Hanle some compiler messages
2020-04-14 10:52:19 -07:00
Kurt
8936c58417
Skip setdex/modify on box sort
2020-04-14 10:46:21 -07:00
Kurt
33bdacebe8
Minor tweaks
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Handle some compiler/extension suggestions
2020-04-12 16:07:59 -07:00
Kurt
0ada4cbd77
Remove some unnecessary null checks
2020-04-12 13:20:40 -07:00
Kurt
270d984130
Minor clean
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Remove unnecessary null checks
Mark some methods with nullable type
2020-04-04 19:30:50 -07:00
Kurt
d65338557e
Add hp stat
2020-03-24 11:44:54 -07:00
CanoeHope
df09868470
Add another SWSH block ( #2793 )
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Nothing special. Just found it and figured why not add it.
2020-03-19 11:38:17 -07:00
Kurt
287a2ac5c5
Rework handling of bk4 constructor
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Can't really detect if it's shuffled or not; just assume it's always unshuffled unless it originates from a save file read. Probably not a perfect solution, but achieves better results.
https://projectpokemon.org/home/forums/topic/56217-error-in-archive-bk4/
2020-03-18 23:34:53 -07:00
Kermalis
face69d469
Fix Emerald decorations ( #2788 )
2020-03-18 00:25:02 -07:00
Kurt
429a3b1a08
Expose decoration list for editing
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Closes #2785 , not making a GUI for this (someone else can do it)
Moves RTC3 to the appropriate folder
2020-03-17 12:14:01 -07:00
Kurt
1c6b99185d
Ignore bits above the first 3
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Some save files use bits 3-7?
2020-03-15 11:11:55 -07:00
pi1024e
8a1e73e5b3
Change OT_Class to have an expression body ( #2759 )
2020-03-13 10:28:50 -07:00
Kurt
b68e9472cb
Break apart value fetch -> compare
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easier to debug
2020-03-12 15:05:59 -07:00
Kurt
fbd533092d
Fix misspelling of the word "Received"
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Closes #2757
Co-Authored-By: pi1024e <pi1024e@users.noreply.github.com>
2020-03-12 15:05:34 -07:00
Kurt
eb01591861
Remove duplicate method
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Extract magic number 0x40000
2020-03-11 21:09:36 -07:00
Kurt
0aa6282d73
Sanity check value types via generic method
2020-03-11 16:31:53 -07:00
Kurt
f9bbeba3ad
Add get/set for swsh current box
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Closes #2742
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
2020-03-10 23:18:51 -07:00
CanoeHope
e51df9855d
Add blocks for NPC and Friend League Cards ( #2741 )
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* Add blocks for NPC and Friend League Cards
* Update SaveBlockAccessor8SWSH.cs
2020-03-01 00:47:56 -08:00
Kurt
4fb33413e3
Only set display shiny of not owned
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Closes #2740 ; we don't want to set display shiny if it's not shiny
we only want to set display-shiny if (!owned && shiny)
Co-Authored-By: canoehope <canoehope@users.noreply.github.com>
2020-02-28 17:35:50 -08:00
Kurt
d80d1598dc
Only set displayed form if not previously owned
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Closes #2739
2020-02-28 15:31:26 -08:00
Kurt
e378821101
Remove duplicate key item list for pc items
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Closes #2733
Co-Authored-By: kermalis <kermalis@users.noreply.github.com>
2020-02-22 19:47:25 -08:00
Kurt
4116fb5b9b
Fix sprite format for gen3
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Closes #2725
Fix crash if canceling the FRLG version select
Co-Authored-By: Kermalis <kermalis@users.noreply.github.com>
2020-02-20 19:36:06 -08:00
Kurt
0d4cff81c6
Clean
2020-02-15 14:29:23 -08:00
Kurt
3ce590aca8
Don't clear FormArgument on set to box slot
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Closes #2706
removal of isParty prevents the erroneous force-0 behavior
Co-Authored-By: Russell Jones <questiondesk@gmail.com>
2020-02-13 16:35:37 -08:00
Kurt
9f6d234c53
Fix hgss box wallpaper read
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lol oops
Closes #2698
Co-Authored-By: ammako <ammako@users.noreply.github.com>
2020-02-11 23:24:03 -08:00
CanoeHope
7ab128de89
Add SwSh Birthday blocks ( #2696 )
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Because the Switch doesn't have a feature to internally store your B-day like the DS and 3DS does, you set it in-game by the "Fortune Girl" right in front of Wedgehurst's PokeCenter in month and day.
https://www.serebii.net/swordshield/birthdays.shtml
2020-02-10 18:14:20 -08:00
CanoeHope
acb9cc2a9d
Add Gender to Gen 8 Trainer Card ( #2694 )
2020-02-10 12:02:52 -08:00
Kurt
1bf22467de
Add Rental Team (gen8) reader
2020-02-07 17:23:26 -08:00
Kurt
d52366b0d5
Add download rules/comp block labels
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https: //projectpokemon.org/home/forums/topic/56121-swsh-blocks-and-save-research/
Co-Authored-By: pp-theslayer <pp-theslayer@users.noreply.github.com>
2020-02-07 16:32:05 -08:00
Kurt
a73f14836d
Add HoF time block accessor object
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Not gonna add it to the interface
Closes #2691
Co-Authored-By: canoehope <canoehope@users.noreply.github.com>
2020-02-07 15:59:36 -08:00
Kurt
c08cf9c95f
Add rental team hashes
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Co-Authored-By: Archit Date <architdate@gmail.com>
2020-02-07 15:33:53 -08:00
Kurt
7866958af8
Add dynamax crystal type, exclude from activation
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Closes #2690
Co-Authored-By: slp32 <slp32@users.noreply.github.com>
2020-02-07 10:16:27 -08:00
Kurt
cc05a38548
Clear team slots on blank load
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Closes #2688
2020-02-06 20:11:58 -08:00
Frank
e5286f3325
RaidSpawnList8 fix DenType and Flags ( #2686 )
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* RaidSpawnList8 use enum RaidType for DenType
fix IsWishingPiece and add WattsHarvested
* Add check between RaidType.Event and IsEvent flag
2020-02-06 17:12:26 -08:00
Kurt
a004b301d0
Add record count incrementing for sav8
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Closes #2685 ty @CanoeHope
2020-02-05 19:42:46 -08:00
Kurt
bc45660f99
Update legal raid clamp
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https: //github.com/kwsch/PKHeX/issues/2681#issuecomment-582215498
Co-Authored-By: slp32 <slp32@users.noreply.github.com>
2020-02-04 19:06:33 -08:00
Kurt
2e1528b199
Merge branch 'master' of https://github.com/kwsch/PKHeX
2020-02-04 16:55:42 -08:00
Kurt
7e6cae4004
Clamp activating raids to available indexes
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Closes #2681
2020-02-04 16:55:40 -08:00
CanoeHope
9b172d2666
Correct Day offset ( #2679 )
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a1ae14325a (commitcomment-37103852)
2020-02-04 07:35:02 -08:00
Kurt
0e1fd49be1
Decrement runtime language if appropriate
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Closes #2674
2020-02-03 19:16:30 -08:00
Kurt
a1ae14325a
Add more block documentation
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Ty @CanoeHope !
Closes #2677
To edit these values, use the Block Data editor and select the *Object Trainer Card
Co-Authored-By: CanoeHope <canoehope@users.noreply.github.com>
2020-02-03 18:56:35 -08:00
Kurt
b31f0428cf
Add raidtype docs & wishing piece indication
2020-02-02 10:21:34 -08:00
Kurt
43036e7e94
Add team index recognition
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lock by default until we find the location that locks team slots
2020-02-01 18:56:23 -08:00
Kurt
b35d53368f
Sort blocks by initial value
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allows some lumping of similar-value blocks for easier analysis
2020-01-28 19:08:26 -08:00
Kurt
ee5c033b51
Add dlc block annotations
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ty @pp-theslayer
https://projectpokemon.org/home/forums/topic/56121-swsh-blocks-and-save-research/
add another array detail
2020-01-28 16:21:11 -08:00
Kurt
c301ce88ab
Update Random to be a bit more thread safe
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Random isn't thread safe; users of PKHeX.Core.dll might run multithreaded operations (see PKSM + ALM), so we need to have a thread-specific RNG available.
Thread Local get; to improve performance, save the random object locally whenever it is used more than once in the method.
https://docs.microsoft.com/en-us/dotnet/api/system.threading.threadlocal-1?redirectedfrom=MSDN&view=netframework-4.8
https://stackoverflow.com/questions/18333885/threadstatic-v-s-threadlocalt-is-generic-better-than-attribute/18337158#18337158
2020-01-25 21:49:52 -08:00
Kurt
527442bb49
Only fetch strings when required for compat check
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if item == 0, don't bother checking. Fetch strings only if there's an issue with the item.
2020-01-25 12:16:45 -08:00
Kurt
9b6a10df46
Extract metadata-reflection class to PKHeX.Core
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separate GUI logic from non-gui logic :)
2020-01-24 17:57:47 -08:00
Kurt
92d1ccf3d9
Fix Pokewalker course unlock all
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write to correct location
https://projectpokemon.org/home/forums/topic/56084-pokewalker-courses/
2020-01-24 17:10:53 -08:00
Kurt
46156b48c6
Add missing generation to accessor type name
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Now matches Interface declaration style (iAccessorGenGame), and is consistently named with the other accessors already using the same naming style
plus they are now ordered in the file tree :)
no functional change
2020-01-23 23:22:54 -08:00
Kurt
fb02295c70
Use object block names in diff
2020-01-23 23:19:38 -08:00
Kurt
12244909ba
Split off SCBlock-logic from SWSH accessor
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In case a future game uses this same setup.
2020-01-23 23:16:09 -08:00
Kurt
2adbca628b
Add raw value edits
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Not done for Array types or Object types
muh reflection, such spooky
mark Offset as non-browsable so it doesn't show up in propertygrid if the block is being edited by a grid :)
I imagine a struct-type-sensitive array property grid edit could be done via Buffer.BlockCopy to a dest array, but there's so few Array blocks... so meh
2020-01-23 21:30:39 -08:00
Kurt
a88c7c4800
Add more trainer card/status fields & stats
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Closes #2658 ty @CanoeHope !
Mostly just serves as documentation; with the amount of fields being editable increasing, hard-coded GUI might not be optimal here. I'm thinking something like a PropertyGrid based on the selected block which will pull up the Block object if the key matches... for fields, something like a dynamically populated list or something.
2020-01-23 18:31:10 -08:00
Egzon
a5985536e2
Miscelanous fix on Underground Scores ( #2657 )
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* UG scores are uint32, with max value up to 999999.
* fixing label position
* another positioning fix!
2020-01-23 16:37:39 -08:00
Kurt
ba5cc26e83
Add indication to which blocks changed
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Use reflection to grab all const declarations (private and public), and grab the name of that const. Whenever that block is mentioned in our diff, use the name instead of the key.
Helps identify what changed / remove noise if you don't care about that block.
2020-01-22 17:06:23 -08:00
Kurt
4ea2be250f
Add TitleScreen8 and Trainer Card team structs
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Closes #2653 , ty @CanoeHope !
Editable from the Trainer Info button, comes with a Copy From Party button for each.
2020-01-21 23:23:27 -08:00
Egzon
9cce65e937
Fix Subway Super checks ( #2652 )
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Oops, it's actually a byte...
2020-01-21 11:00:09 -08:00
Kurt
b84cae9ff5
Fix box name write for sav8swsh
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only used via the view-all-boxes popup when switching boxes
ty anubis!
2020-01-20 22:04:52 -08:00
Kurt
6fdc71b2e4
Update tower record set
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Record ID const declaration for reuse
Change 255->300 for streak max
Set record as well (ignore currently set value if modified via dropdown)
Closes #2649
Not sure if Money and BP can get a similar record-set treatment.
2020-01-20 18:16:46 -08:00
Kurt
40e5cd66da
Add block diff for swsh, add bool type toggle
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Apparently my copypaste of the class didn't delete all the old unused controls. Ha!
Move non-gui logic to core as separate classes, in case ppl wanted to reuse them in their own projects.
2020-01-19 22:29:50 -08:00
Kurt
a98ca2351d
Don't SetValue to block if not exportable
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blank saves do not have the type metadata for the blocks that are spoofed, nor do they have all blocks spoofed.
I suspect things might get more difficult as more value-blocks are identified, which would throw a wrench into things. We'll figure that out at that time :)
Add a test to ensure that the blank save can be created correctly
Closes #2644
2020-01-19 10:25:40 -08:00
Kurt
4567bba03f
More elegant block read/write
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Removes TONS of unnecessary allocations, and is more simple
2020-01-19 00:55:10 -08:00
Kurt
0244cc7489
Add more info to exception message
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Closes #2644
2020-01-18 19:44:34 -08:00
Egzon Qukovci Jusufi
ab5016bf7d
Add Subway Scores edition ( #2643 )
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* Add Subway Scores edition
* Changing the offsets handling
Simply use the block offset as the base and add them to it. Also allow edition on B2W2.
2020-01-18 19:31:36 -08:00
Kurt
643c0c1cc7
null/empty check -> check both
2020-01-18 17:33:19 -08:00
Kurt
843330a375
Remove unnecessary null checks
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this is a null free project /s
dont provide null, else u deserve to get an exception
2020-01-18 16:57:25 -08:00
Kurt
40c2c483fb
Common1-3 => Bool1-3
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Blocks that use Bool1/2 toggle to the other state; evident when comparing between two different saves. The key doesn't change, only the Type is toggled.
2020-01-18 14:19:01 -08:00