Kurt
85d1b0e7ad
Split gen6/7 affection stats to interface
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not in future formats, doesn't belong
2020-08-02 11:06:30 -07:00
Kurt
e84ce77008
Split memories from main pkm class to interface
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pk6/7/8, not pb7
2020-07-31 17:25:14 -07:00
Kurt
7bd36ca0c8
Minor clean
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Fix xmldoc, revert ??= because whatever nullable logic plugin I have isn't detecting this right
2020-07-26 08:54:52 -07:00
Kurt
705822c965
Abstract some gen1/2 encounter types from their parent class
2020-07-18 15:36:30 -05:00
Kurt
993673f0de
Minor clean
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no functional change
2020-06-27 23:36:53 -05:00
Kurt
c565c7ca2c
Extract move suggest logic, add battleversion clamp
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Closes #2911
2020-06-27 13:06:28 -05:00
Kurt
2cdb5d26db
Clean up some method signatures
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rename things to be a little more consistent in naming conventions
2020-06-16 21:46:22 -05:00
Kurt
33bdacebe8
Minor tweaks
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Handle some compiler/extension suggestions
2020-04-12 16:07:59 -07:00
Kurt
270d984130
Minor clean
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Remove unnecessary null checks
Mark some methods with nullable type
2020-04-04 19:30:50 -07:00
Kurt
c301ce88ab
Update Random to be a bit more thread safe
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Random isn't thread safe; users of PKHeX.Core.dll might run multithreaded operations (see PKSM + ALM), so we need to have a thread-specific RNG available.
Thread Local get; to improve performance, save the random object locally whenever it is used more than once in the method.
https://docs.microsoft.com/en-us/dotnet/api/system.threading.threadlocal-1?redirectedfrom=MSDN&view=netframework-4.8
https://stackoverflow.com/questions/18333885/threadstatic-v-s-threadlocalt-is-generic-better-than-attribute/18337158#18337158
2020-01-25 21:49:52 -08:00
Kurt
b5d48bc14f
Split up portions of CommonEdits
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Cuts out about half the size; there's still a bunch of apply-value logic but it's not really big enough for a separate class.
Rename BallRandomizer->BallApplicator
2020-01-25 16:47:44 -08:00