Tsunamical
0f3b316baa
Fix Typo in NetUtil
2017-03-23 01:37:59 -04:00
ReignOfComputer
6f7c8e73a0
Dump Single Box ( #962 )
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* Dump Single Box
Probably can be better optimized or something. The code works, the thing
is I can't seem to edit the Menu Items to add this in as it causes the
view to go haywire. VS can be silly sometimes. For your consideration :)
Related:
https://projectpokemon.org/forums/forums/topic/40358-how-to-export-all-pokemon-in-boxes-as-pk7/
* Manual Design Edit of Main
2017-03-21 00:21:03 -07:00
Kaphotics
a3e62f6344
Merge pull request #938 from pokecal/pokecal-patch-4
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tip for stats,value about Refresh,small fix.
2017-03-13 09:01:20 -07:00
ReignOfComputer
b7a5a861bc
Fix Dump Boxes Naming ( #937 )
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Off-by-one error.
2017-03-13 09:00:41 -07:00
pokecal
5cf36df360
Fix inBox
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include 0
2017-03-13 17:20:48 +09:00
ReignOfComputer
ad8f661863
Add PanelScroll Value Check ( #931 )
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Prevents ArgumentOutOfRangeException.
2017-03-08 23:32:52 -08:00
Kurt
e9ea53ef8c
Move wallpaper red check to BoxWallpaper
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Add gen3-5 wallpaper checks
Rearrange and simplify general sprite layering logic to reduce some
comparisons
2017-03-08 21:50:34 -08:00
pokecal
6da4b3d41c
Fix, stop using alt-ShinyIcon outside the box ( #929 )
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with no filter for slot value, the alt-icon will be used for PKM-QR icon, team, and others.
2017-03-08 14:59:07 -08:00
pokecal
57c9b78108
replace RareIcon when wallpaper is red ( #928 )
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* use alt-redstar when wall is red
* add rare_icon_alt
* add rare_icon_alt
* Add files via upload
2017-03-08 08:46:25 -08:00
Kurt
7e23d13a78
Simplify egg sprite fetch
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Call ChangeOpacity directly instead of layering with partial
transparency.
2017-02-04 23:42:55 -08:00
Kurt
5d3e167496
Box slot legality r3
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Closes #814 thanks @JortonMV !
Closes #818 thanks @egzonqj !
(both were instrumental in regards to this commit, much appreciated)
Refactors to move the slot image generation per the save file to an
extension method, instead of having 4 methods (2 in main, getQuickFiller
& getSlotFiller, and 2 in box viewer, same names).
Uses the legality marker unscaled in the bottom left corner of the
sprite.
Fielded a few ideas in IRC (a commented-out line that tinted the sprite
red remains in the src), but the folks in IRC preferred the indicator.
When toggling the legality indicator, the box viewer has to be updated
as well as the main box slots.
2017-02-04 20:39:42 -08:00
Kaphotics
23c4f1e700
Merge pull request #802 from Tsunamical/class-fixes
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Class consistency fixes
2017-02-04 14:59:24 -08:00
Kurt
c930b7eb7e
Relocate box load/dump/verify to extensions
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now with shiny new documentation
2017-02-04 14:58:30 -08:00
Tsunamical
66e669a42b
Change NetUtil to a static class
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NetUtil simply can be static, which brings it inline with the other
NetUtil.
2017-02-04 11:18:48 -05:00
Kurt
40456702a9
Misc tweaks
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Fixes marking set #798
sleep deprivation ftw
2017-01-31 19:35:18 -08:00
Kurt
30ec9011c8
Misc updates
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Remove safari hidden ability check for gen7 origin pkm
load template data on any save load, causes the legality triangle to
appear on supported games
2017-01-29 00:02:32 -08:00
Kurt
f4797e06a0
More refactoring
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More extension methods for other types of images
2017-01-11 22:28:35 -08:00
Kurt
db5e084ef9
Further refactoring
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Move System.Drawing usage out of Core to WinForms, as System.Drawing is
not in .NET Core/Standard. Simple methods to return resource name
strings have been added instead.
2017-01-11 17:55:42 -08:00
Kurt
c9e721fc5b
Update settings load
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bad settings files cause exceptions, silently delete them
move language init out of loadconfig (want it to happen regardless of
config errors, so load config value instead)
2017-01-09 19:15:46 -08:00
Kurt
7da6f1ab1d
Cleanup
2017-01-08 00:14:34 -08:00
Kurt
595c7eb4c5
Split winforms to separate project
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resources still are associated with winforms, eh
program still runs fine and I've replicated the mono build options. lmk
if this breaks stuff
2017-01-07 23:54:09 -08:00