Commit graph

30 commits

Author SHA1 Message Date
Kurt
ecee948107 Add gender sprites for main GUI
Might trickle this out to the other editors that have gender toggles.
2022-04-24 20:28:56 -07:00
Kurt
18ecad9743 Update program GUI abstractions
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
2022-02-04 17:36:51 -08:00
Kurt
e9eebc984b Fix case sensitive resource names
Closes #3321
2021-12-04 11:03:33 -08:00
Kurt
723514e89c
Update 21.11.19 - Brilliant Diamond & Shining Pearl (#3289)
Big thanks to @SciresM @sora10pls @Lusamine @architdate @ReignOfComputer for testing and contributing code / test cases. Can't add co-authors from the PR menu :(

Builds will fail because azure pipelines not yet updated with net6.
2021-11-19 18:23:49 -08:00
Kurt
36dd5ece21 Initial Isle of Armor support
Co-Authored-By: sciresm <sciresm@users.noreply.github.com>
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
Co-Authored-By: Archit Date <architdate@gmail.com>
2020-06-19 18:51:15 -05:00
Kurt
4f039fe732 Remove duplicate icon
only one icon file remains

make splash screen smaller since we don't have a 64x64 icon preview anymore (only 32x32 & smaller)
2020-05-26 14:43:57 -07:00
Kurt
852bd2af20 Relocate gui-only text files to WinForms project
Split up the DataUtil method to load text files so that the caching
functionality can be reused
2020-01-03 15:53:48 -08:00
Archit Date
a05bed8f18 updated shiny indicator for xor0 (#2522) 2019-11-25 09:27:42 -08:00
Kurt
cefb56a749 Sword/Shield Update 2019-11-15 17:52:08 -08:00
Kurt
c2d5d0cd42
Add .NET Core 3.0 build option for WinForms project (#2396)
* Move pkhex.drawing calls out of form constructors

designer doesn't like it; if Main can't be designed then there's some
call that it can't process for whatever reason

* Add netcore3 targeting

Closes #2198 by adding a netcore3 build option
Closes #2391 by retaining designer functionality and net46 builds
2019-10-01 18:12:08 -07:00
Kurt
94baab1c45
Split off image generation to separate project (#2395)
With the approaching games, PKM sprites are a different size from the 3DS era (as already hinted by LGPE, which has 56x68). It'll be a little easier to manage with this portion of the library walled off from the rest of the codebase.

Eventually the net46 target will use fody or something to merge in these extra dependency dll's automatically to not disturb the usual exe/dll experience.
2019-09-29 09:47:06 -07:00
Evan Dixon
34f4fb176c Use assembly version as the current version (#2164)
* Put assembly version in window title
* Treat version.txt as a Version
* Cache current version
* Don't use resources anymore for version
* Re-add version.txt, for backwards compatibility
* Set old version.txt's build action to None
* Use GitHub API for version checking
2018-12-10 20:36:18 -08:00
Kurt
8a0b9cd88c Add indication for party/starter slots 2018-12-09 23:18:37 -08:00
Kurt
bca8924437 Add favorite flag editing
Closes #2199
2018-12-04 18:38:47 -08:00
Kurt
1448ba0d08 Update project & add resources with new additions 2018-11-13 19:22:55 -08:00
Kurt
66f082e4a0 Add shadow lugia sprite
Closes #2145
2018-10-20 23:05:15 -05:00
Kurt
f5b09c2bea Add key item sprite for mysterygift display
closes #2110
2018-09-03 14:23:27 -07:00
Kurt
a693ba87ba Update cosplay sprite handling
Cosplay are stuck on gen6, cap pikachu can interact with bank; make
Cosplay the oddball resource.
2018-07-22 12:06:43 -07:00
Kurt
f6dda90f52 Add icons
icons are credit to Dave Gandy's Font Awesome pack on flaticon.com
https://www.flaticon.com/packs/font-awesome
2018-04-21 22:31:11 -07:00
Kurt
17b771632e Add settings editor to main navigation
shortcut ctrl-n (CoNfig)
Closes #1864
add debug lines for triggering translations to update
2018-03-23 22:54:26 -07:00
Kurt
3935311988 Add rockruff-1 shiny sprite
could just add it to the 'sprites don't differ' list instead but
whatever

https://projectpokemon.org/home/forums/topic/43617-usum-bug-report-rockruff-shiny-dusk-form-sprite/
2018-01-27 18:24:44 -08:00
Kurt
853f5f3ce9 Add shiny sprites
Thanks @msikma (dada)!
Update readme with asset attribution
#1735
2018-01-02 17:14:22 -08:00
Kurt
c5cd6728fe Add usum fashion cheats
Thanks Holla!
2017-11-13 22:07:41 -08:00
Kurt
d8acdf2aa1 Fix partner pikachu sprite
fix form+1 overflow (cap7 pikachu in sm accesses gumshoos1! bad!)
2017-11-10 19:53:11 -08:00
Kurt
80bedb97c4 Misc tweaks
Adds game names for languages other than english
adds z crystal sprites for held items
temp-fixes chinese pkm names (need manual translation for the new
species)
remove newline at eof
toggle back on legal item lists, add assumed Key Item list
differentiate duplicate item name strings (-arizers)
2017-11-08 13:06:20 -08:00
Michael Scire
78acb8e13b Fix save resigning for USUM, add resources for new pokemon 2017-11-08 11:31:09 -08:00
Kurt
8cc3a36708 Add manaphy egg sprite
Closes #1256
2017-06-20 22:19:04 -07:00
Kurt
da6f880c16 Add Shiny Leaf editing
Closes #1236
pk4/bk4 only, obviously

side note, using static events is no-no, designer auto-removed them.
just manually reapply (as well to others that used it)
2017-06-17 21:49:14 -07:00
Evan Dixon
52c4fbbe97 Converted PKHeX.Core to .Net Standard
Refactored and rearranged things as needed to allow the change
2017-05-11 23:34:18 -05:00
Kurt
595c7eb4c5 Split winforms to separate project
resources still are associated with winforms, eh
program still runs fine and I've replicated the mono build options. lmk
if this breaks stuff
2017-01-07 23:54:09 -08:00