Commit graph

113 commits

Author SHA1 Message Date
Kurt
0715f133d2 Add misc info editor for gen3
Closes #193
If there's more offsets found, this would be the place to edit oddball
stats.

Also threw in BP/Coin (& Rival Name FRLG only) editing.
2017-03-09 19:38:57 -08:00
Kurt
4874c174d8 Add gen4 pokedex editor
Fixes the setDex implementation for gen4
why u have to be so weird gen4
hgss has 0x1C extra form flags in the first form array... unused?
2017-03-06 22:43:46 -08:00
Kurt
5ecf01e481 Add gen5 pokedex editor
Cloned and modified from XY's editor

might as well simplify the dex setting for gen5. / -> >>, % -> &
2017-03-05 17:34:30 -08:00
Evan Dixon
91459f66a7 Made clickonce less intrusive to normal builds 2017-03-01 14:50:38 -06:00
Kurt
c930b7eb7e Relocate box load/dump/verify to extensions
now with shiny new documentation
2017-02-04 14:58:30 -08:00
Evan Dixon
da4df453de Added "Any CPU" build configurations
Prefer 32-bit is enabled, so there will be no functional difference from before, except that any of the assemblies can be referenced by a 64-bit process.
2017-02-02 23:41:58 -06:00
Kurt
2fb56a99bf Bump .NET to 4.6
Farewell XP support. :godmode:
2017-01-30 20:45:34 -08:00
Kurt
469e0940c2 Add gen7 hall of fame editor 2017-01-16 22:40:28 -08:00
Kurt
db5e084ef9 Further refactoring
Move System.Drawing usage out of Core to WinForms, as System.Drawing is
not in .NET Core/Standard. Simple methods to return resource name
strings have been added instead.
2017-01-11 17:55:42 -08:00
Kurt
c9e721fc5b Update settings load
bad settings files cause exceptions, silently delete them
move language init out of loadconfig (want it to happen regardless of
config errors, so load config value instead)
2017-01-09 19:15:46 -08:00
Evan Dixon
87dffcfe57 Updated build paths
to be more consistent with PKHeX.Core
2017-01-08 08:35:23 -06:00
Evan Dixon
1acfdf8f92 Removed "Any CPU" build configuration
Since the solution level one didn't build the dependencies and the project level one built as x86 anyway
2017-01-08 08:28:28 -06:00
Kurt
595c7eb4c5 Split winforms to separate project
resources still are associated with winforms, eh
program still runs fine and I've replicated the mono build options. lmk
if this breaks stuff
2017-01-07 23:54:09 -08:00