Commit graph

13 commits

Author SHA1 Message Date
Kurt
5f58250b17 Pass species param to exists-in check
Closes #2905
2020-06-27 14:04:28 -05:00
Kurt
36dd5ece21 Initial Isle of Armor support
Co-Authored-By: sciresm <sciresm@users.noreply.github.com>
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
Co-Authored-By: Archit Date <architdate@gmail.com>
2020-06-19 18:51:15 -05:00
Kurt
8acb336d51 Use enum for species comparisons
slightly easier to read with named values
2019-12-08 17:39:19 -08:00
Kurt
13adc38ee8 Add elemental tutors
Closes #2443
Capture some array references to avoid re-fetching array -- array
reference is readonly so it probably won't matter
2019-11-17 11:13:57 -08:00
Kurt
4baf745af8 Use some c#8 sugar
static local functions
switch expressions
using usings :)

nullable next?
2019-10-07 18:40:09 -07:00
Kurt
ab0b8979e9
Add swsh content placeholders (#2392)
placeholder content until real data is dumped
2019-09-23 16:56:47 -07:00
Kurt
2b8ef9236a use some explicit dex numbers as enum 2019-06-01 10:22:49 -07:00
Kurt
5f0d1d423b Disallow volt tackle tutor for pb7 2018-11-25 19:44:19 -08:00
Kurt
010134f6ff Add references for GG tutoring
Only pikachu/eevee forms so far, probably none else
2018-11-10 21:04:48 -08:00
Kurt
f507ab7081 Misc parse settings reorg
makes it more centralized for defining parsing settings, maybe can have
flags to change severity of certain preferential checks
2018-10-05 19:58:30 -07:00
Kurt
1486b7f14a Misc style & minor tweaks
Remove move combobox flicker hack (no longer necessary)
Add more Array.Empty usages
cache mysterygift sizes
seal some classes

no functionality changes
2018-08-02 20:11:42 -07:00
Kurt
021ac7c54f Refactoring
where!contains -> except
relocate special tutor
2018-06-09 16:04:06 -07:00
Kurt
9b43677bb9 Refactoring
pull out some move data fetching to separate class
add methods to quickly fetch if the move is learnable via that method

eventual plan is this:
replace
'fetch all possible moves then look within' move validation
with:
'peek if learnable, and get info how' move validation

advantages:
- returns game the move was learned in and the level (if appropriate)
- infinitely less object creation (garbage collection)
- only looks for a given move, doesn't have to fetch everything before
checking
- faster than full fetch, can be made even faster by optimizing lookups.

subject to change :)
2018-06-08 20:10:41 -07:00