Commit graph

9 commits

Author SHA1 Message Date
Kaphotics
a0bade7dc0 Fix Save Version get/set
Short circuited -> rewritten, removed sav5 getter for Version (handled
by abstract parent class)

Thanks @Favna
2016-06-29 17:21:59 -07:00
Kaphotics
8e62803897 Tweak savefile enumeration
Use one enum to denote Version across all code, also identifies if data
is invalid
Move some SAV code to virtual members in abstract class
(BAK/Exportable/Footer)

Few minor bugfixes here and there (hiding Characteristic label, loading
pk6 to sav3, sav3 version detection via gamecode)
2016-06-27 23:03:57 -07:00
Evan Dixon
37fb94c8c0 Fixed each save file's Footer not being initialized within the class 2016-06-26 14:39:53 -05:00
Evan Dixon
2cba9de40a Fixed incomplete implementation 2016-06-26 13:54:02 -05:00
Kaphotics
3351c7f9bb Add simple trainer editor (past gen)
Fixed save invalidation as well. GameVersions were detected based on
checksum validity.
Gonna change that so an invalid save can still be recognized (based off
of other markers)
2016-06-21 17:35:12 -07:00
Kaphotics
28141729a9 Limit PKX dropdowns when Version changes
Filters out choices that are not obtainable in the loaded version of
game (such as new Mega Stones).
2016-06-20 18:58:06 -07:00
Kaphotics
1da183a8cc Minor tweak
SAV5 change didn't get saved
no need to "take" the rest of the data when footer checking.

this logic can be expanded if other emulators behave differently...
2016-06-19 22:13:57 -07:00
Kaphotics
e6a4f4cce1 Add .dsv support
Even catches the 1MB misconfigured DSV's (stuffs the bak data in with
the footer).

Works by searching for the DeSmuME footer signature in the input data,
if present, breaking up the info.
2016-06-19 22:11:53 -07:00
Kaphotics
6378eb7f56 Current progress
Still a few milestones left to hit before official release.
2016-06-19 21:22:43 -07:00