Commit graph

1407 commits

Author SHA1 Message Date
Kurt
fcc993784b Rename abstract pkm inherited class names
leading underscore for a class name = pls no
2019-10-26 12:42:33 -07:00
Kurt
e3efa65160 Cleanup
handle messages for dirty cleaning :)
2019-10-26 12:33:58 -07:00
Kurt
5dcee4fb9a Set random moves if GetMoveSet yields invalid set
Closes #2406
No clean way to check for these edge scenarios, so just double check the
moveset and return random moves if we fail
2019-10-24 18:11:25 -07:00
Kurt
08a88b876f Dispose dialog forms after use 2019-10-19 20:33:37 -07:00
Kurt
f77f0e8a4b Keep gen6 dex form flags
oops, forgot to include ...(+ i)

ty @Ammako

https://projectpokemon.org/home/forums/topic/55244-pokedex-displays-shiny-version-of-transfered-pokemon/?do=findComment&comment=249665

no need to set editing flag as I'm not changing anything

have sav6xy use the sav6xy accessor interface instead of the main one
2019-10-19 17:38:01 -07:00
Kurt
d4ce0644c8 Simplify block property names
[...]Block -> [...]  since it's kinda redundant, we already know by its
type.
Rename offset ints that collide
2019-10-18 20:42:03 -07:00
Kurt
4302347366 Show missing editors
yay useless integer stores instead of checking if an interface is
implemented
2019-10-18 20:26:41 -07:00
Kurt
abe87eb369 Relocate maison stats to block access 2019-10-18 20:13:21 -07:00
Kurt
546ff01e5e Minor tweak
don't allocate byte array, just set directly
2019-10-17 20:16:03 -07:00
Kurt
c24851129f Add super training block details & to block access
Use some properties in the super training editor, not gonna rewrite that
even though it really needs it :)
2019-10-17 20:13:17 -07:00
Kurt
be26074e1a Remove explicit mono build, update readme
With the FontUtil rewrite removing any platform specific code, there is
no need to have two separate builds.

Remove the unused ClickOnce target, never implemented.
2019-10-16 20:52:09 -07:00
Kurt
02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00
Kurt
72aee7540d Enable nullable for drawing project
Found one NRE: daycare slot graying
Found one missing reference: GO icon (due to netcore3 refactor)
2019-10-07 19:10:38 -07:00
Kurt
4baf745af8 Use some c#8 sugar
static local functions
switch expressions
using usings :)

nullable next?
2019-10-07 18:40:09 -07:00
Kurt
a792e58d49 Fix poketch logic
ushort poketch_def
{
enabled:1
unk1:1
unk2:1
color:3
unk40:1
unk80:1
unk:8
}
byte currentapp;
u825] unlockedflags
...app-specific data follows
2019-10-06 20:27:34 -07:00
Kurt
e81deff512 Use pokegrid for encounter db browser
Add icons for the database contextmenu items
2019-10-05 14:29:15 -07:00
Kurt
40db929166 Re-add resources for inventory editor
Closes #2398
2019-10-04 21:23:54 -07:00
Kurt
87f43a47d8 Bump lang version to 8
some lang upgrades
2019-10-04 20:10:50 -07:00
Kurt
d3b0c392b2 Minor tweaks
no functional change
2019-10-03 22:21:33 -07:00
Kurt
8d8adde2b1 sealed
sealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealed
2019-10-03 19:09:02 -07:00
Kurt
e104436924 Extract out filename fetch logic 2019-10-03 18:35:33 -07:00
Kurt
08561236f7 Relocate content not associated to SAVEditor 2019-10-03 18:29:53 -07:00
Kurt
ffe3a4ba15 Relocate resource naming for sprite fetch to draw 2019-10-03 18:23:40 -07:00
Kurt
39eedb1db2 Make PCBinary a method instead of get prop 2019-10-03 17:45:19 -07:00
Kurt
43e8b08ba8 Dynamically generate slot grids
Gen1/2 INT: 20 slots => 4 wide x 5 high
Gen7lgpe: 25 slots => 5x5
otherwise: 6x5
(maintain 5 rows)

Database(s): 6x11

Could probably wrap the initialization logic (grabbing savefile, etc)
but works for now

This is all in prep for box sprite resizing (56x68 as evident by lgpe
sprites); figured I'd add some display flexibility to handle prior games
with non-30/box layouts.

shave off a couple pixels for popup box view to make the edges of the
box directly at the edge (-2 bot, -1 right side)
2019-10-02 20:04:12 -07:00
Kurt
93ebbb10a7 Weave net46 dlls into single exe
back to the 1-file distribution strategy
2019-10-01 19:55:12 -07:00
Kurt
c2d5d0cd42
Add .NET Core 3.0 build option for WinForms project (#2396)
* Move pkhex.drawing calls out of form constructors

designer doesn't like it; if Main can't be designed then there's some
call that it can't process for whatever reason

* Add netcore3 targeting

Closes #2198 by adding a netcore3 build option
Closes #2391 by retaining designer functionality and net46 builds
2019-10-01 18:12:08 -07:00
Kurt
94baab1c45
Split off image generation to separate project (#2395)
With the approaching games, PKM sprites are a different size from the 3DS era (as already hinted by LGPE, which has 56x68). It'll be a little easier to manage with this portion of the library walled off from the rest of the codebase.

Eventually the net46 target will use fody or something to merge in these extra dependency dll's automatically to not disturb the usual exe/dll experience.
2019-09-29 09:47:06 -07:00
Kurt
7db0657711 Fix context view/set/delete action
oops, dunno what commit broke it
2019-09-28 19:29:15 -07:00
Kurt
f47382e34f Fix GetUnderlyingControl call from ContextMenuStrip
https://projectpokemon.org/home/forums/topic/55096-unhandled-exception-error-pkmdb/?tab=comments#comment-249235
had recently moved the contextmenu to the designer, event handler has
sender as the ContextMenuStrip

use recursion -> while loop so that the input can be any of the 3 cases;
it'll drill down until it gets a picturebox or none.
make generic for giggles, update usages so Array.IndexOf uses
picturebox[] instead of object[]
2019-09-24 18:14:15 -07:00
Kurt
ab0b8979e9
Add swsh content placeholders (#2392)
placeholder content until real data is dumped
2019-09-23 16:56:47 -07:00
Kurt
7819c16792 Use slice operation instead of linq chain
Reuse IsRangeAll for smdemo detect
reset dragdrop on dropping folder (early returned)
2019-09-23 15:13:22 -07:00
Kurt
8912f76726 Clean up super training medal checks
Futureproof with transfer considerations
This is just a guess; gen7 didn't update the medal count and if we
assume pk8 overhauls the structure for a new console, they'll drop old
data.

With c#8 later next week, will move SuperTrainingMedalCount() to a
default interface method ez.
2019-09-20 20:55:36 -07:00
Kurt
b41f2a3062 Extract logic from PKX
Extract Species Name logic to SpeciesName
Extract Language logic to Language
Remove FormConverter wrapper for string[] fetch
Rearrange some logic to more appropriate locations, update access
modifiers / types
Move some pkm array methods to arrayutil, make generic

PKX.GetVCLanguage was a dupe of _K12.GuessedLanguage() so just expose
the method

PKX is now back to pkm data manip only
2019-09-18 19:58:23 -07:00
Kurt
712a9cf4a0 Update 19.09.19
Update event binaries with latest from the Event Gallery
2019-09-18 15:29:07 -07:00
Kurt
32969a4d86 Switch save timestamp display to 24h clock
Closes #2388 thanks @fattard !

Now shows seconds instead of AM/PM
"hh:mm tt" -> "HH:mm:ss"
2019-09-18 15:06:45 -07:00
Kurt
b9246ece37 Extract y2k datetime logic, also wardrobe tweak
swsh gonna have wardrobe, so rename class and relocate some logic in for
better docs
2019-09-15 22:12:32 -07:00
Kurt
d26e294e58 Fix ao multiplayer tab visibility 2019-09-15 11:39:26 -07:00
Kurt
81e27eff7c Simplify expression 2019-09-12 18:58:32 -07:00
Kurt
0d9c18e1c6 Minor clean
dual bounds check -> single check via uint cast
pkx: keep array reference for reuse in next check
format return to second line to stick out more; lines of code are cheap
:)
2019-09-11 22:17:16 -07:00
Kurt
c5ebbbbe15 Minor clean
Magic number -> const usage
default(T) -> default (c#7.x feature)
remove some unused stuff
fix indentation in some spots
2019-09-10 22:07:50 -07:00
Kurt
02f36655a0 Reload box data cache on resetting slots
clear box and other calls to ResetSlots weren't reloading with the NEW
modified pkms.
2019-09-09 20:23:18 -07:00
Kurt
6d8ff992e2
Clean up / fix external drag in (#2383)
* stash

* Consolidate some logic
2019-09-03 19:54:41 -07:00
Kurt
11bc9f064f Make slots visible after resetting
Had removed the Visible=true from the inner UpdateSlot call in the
refactor; place here.
2019-09-03 18:44:35 -07:00
Kurt
d60731940c fix pokegear saving
oops 'sav' is Original save file
2019-09-02 21:51:51 -07:00
Kurt
4b8082be23 Add Pokegear number editing (hgss)
Closes #2379
2019-09-02 21:24:49 -07:00
Kurt
61bee67908 Misc fixes
revert HoF reads as they are stored outside the general/storage blocks
2019-09-02 20:25:38 -07:00
Kurt
ca2379982f Remove unused file 2019-09-02 19:32:39 -07:00
Kurt
b81a1e1e29 Refactoring
Increase abstraction for arbitrary slot get/set operations, and fracture
SAV4 behavior for each game type.

Adds: Undo/Redo of party slot changes
Fixes: Fixed Gen5 daycare slot 2 reading, and EXP reading
Fixes: Some slot color glitchiness
Fixed: Box layout editor now hides the flag label if no flags are
present
Fixed: Gen7 box flags are now shown (unknown purpose lol)
Changed: savefile objects are generally smaller (removed a few shared
offset fields)
2019-09-02 19:30:58 -07:00
Kurt
f0df115ccd Fix box load on uninitialized box load
Closes #2376
probably will be rewritten at a later time; am reworking the slot info
messaging for drag/drop/display
2019-08-23 18:03:10 -07:00
Kurt
bf6c25eca7 Break up SlotChangeManager logic
A little bit cleaner when the logic is separated
Keep an abstraction of BoxEdit to cache the current box contents.
Already fetched to show sprites; any future fetches (for preview text /
hover sprite) can reuse the already fetched pkm data.

Should probably rewrite this stuff completely, but effort better spent
elsewhere
2019-08-20 19:50:28 -07:00
Kurt
d0ae47eb6c Update 19.08.19
Update event binaries with latest from the Event Gallery
2019-08-18 21:51:40 -07:00
Kurt
39f5500d8a Show summary tooltip on mouse enter
Thanks SadisticMystic for the suggestion!
2019-08-14 22:51:49 -07:00
Kurt
7424cf6fb0 Remove GSC/C differentiation in PK2
Allows for no adjusting the game group
2019-07-28 13:26:39 -07:00
Kurt
a608e0b252 Minor clean
Remove some unnecessary properties from SaveFile
Enumerate checksum flag results for GC memcard checking
Remove unnecessary checks on savefile type
Add some documentation
Decapitalize some method parameters
2019-07-14 15:06:45 -07:00
Kurt
c7eecf5976 Extract summary object to core 2019-07-13 17:43:05 -07:00
Kurt
c64ff5dd76 Fix sav5 behavior
Closes #2356 ty @Ammako
2019-07-10 00:19:59 -07:00
Kurt
f2ac29ff4e Relocate some logic
slightly reduces savefile.cs footprint
2019-07-05 22:02:29 -07:00
Kurt
9a61f0de0f Minor relocation of logic
and the gradual shift to full-oop continues
2019-07-05 21:39:47 -07:00
Kurt
aa94c70df2 Hide gen6 dex logic behind zukan class
Same as prior commit for gen5 & gen7
2019-07-05 18:04:36 -07:00
Kurt
adbb3e842a Hide gen7 dex logic behind zukan class
Same as prior commit for gen5
2019-07-05 17:05:42 -07:00
Kurt
79a9269fbe Hide gen5 dex logic in Zukan class
Didn't change any of the bulk modifications, but the data get/set is now
done via the Zukan object rather than raw data manipulation
2019-07-05 16:21:53 -07:00
Kurt
01fee15c1f Show tooltip for inventory tabs
quality of life feature
2019-07-05 13:49:30 -07:00
Kurt
7f186048fb Really fix dex lang flag offset style
c345688f6d

base(x) -> base(x - y) resulted in incorrect offsets for LGPE. Great.
Just make PokeDexLanguageFlags a shift offset instead of absolute;
update all usages.

Closes #2348
2019-07-05 12:16:09 -07:00
Kurt
808c1d2992 Update 19.07.05
Update event binaries with latest from the Event Gallery
2019-07-04 22:00:48 -07:00
pokecal
6b3d6999d1 update MailBoxEditor (#2344)
fixed FRLG offset, etc.
2019-07-04 21:48:18 -07:00
Kurt
060a0a8596 Remove unused content
Now in QRMessageUtil
2019-06-28 22:20:25 -07:00
BlackShark
e911363399 added missing GameVersion check (#2340) 2019-06-26 07:11:19 -07:00
Kurt
39b837c252 Fix boxeditor show wallpaper
Closes #2334 ty @sora10pls
was unnoticed for >2y lol

parameter is expecting box index, not the wallpaper index
2019-06-25 17:50:09 -07:00
Kurt
f35a0d57a8 Fix revised alert message
Closes #2333
2019-06-24 20:50:21 -07:00
Matt
456d10bbec Update Let's Go starter sprites (#2331) 2019-06-23 18:34:14 -07:00
Kurt
7104f42f56 Trycatch savefile load, handle bad backups 2019-06-22 18:45:37 -07:00
Kurt
cbd039b18c Extract datasource filtered lists to object
GameInfo has been the storage for the current Game Language environment
When using GameInfo, only one environment is tracked at a time, which is
initialized by the PKM editor (items, moves). Rework things to allow
multiple filtered sources to exist, and keep the filtering logic in
PKHeX.Core for reuse in other programs... ;)
2019-06-22 10:50:32 -07:00
Kurt
32df9f2c39 Update trainer name on import
repop all lul, works
2019-06-20 21:38:06 -07:00
Kurt
e0de0780c7 Add or/as secret base i/o
extracted some logic for oop, works well enough as is without redoing
everything
2019-06-20 21:30:35 -07:00
Kurt
523c36d982 Add qr parse util
used in pkhex.mobile, might as well migrate some logic into core
I'd rather not untangle the decode-api response parsing to use QRUtil.
2019-06-18 20:10:01 -07:00
Kurt
55d486af31 Extract event block diff logic 2019-06-18 18:10:48 -07:00
Kurt
3083b04223 Add all combinations of gameversions
closes #2327
recent refactorings resulted in B/W being returned instead of BW
2019-06-17 20:55:36 -07:00
Kurt
14138121a9 Fix importing qrs from non gen6/7
null\\/# instead of null/# when fetched via API
2019-06-15 15:29:45 -07:00
Kurt
455ab32722 Retain override version on clone
Also hide the pika friend label when YW features hidden #2283
2019-06-09 13:48:51 -07:00
Kurt
1b028198ad
Split gen5-7 saves with inheritance (#2319)
refer to pull request comments for summary
2019-06-08 19:56:11 -07:00
Kurt
0007904cb4 Allow party only forms in party/bbox/daycare
Closes #2317 thanks @iiippppk !
2019-06-06 19:53:11 -07:00
Kurt
de774ed131 readonly ComboItem
create once, never modified after
2019-06-01 19:12:41 -07:00
Kurt
9cdbc46740 Relocate apply basic template out of gui 2019-05-29 22:40:39 -07:00
Kurt
5879cc8a18 Extract some pkm gui logic
probably won't stay this way if things are eventually rewritten; too
much business logic in the pkmeditor.cs, would need a ton of abstraction
2019-05-29 21:35:52 -07:00
Kurt
8d781fd167 Simplify sorting to remove linq usage
create custom comparer to do the work
reorder some parameters
simplify gb hm set (All and FindIndex is duplicate work)

only usages of linq remaining are for the bulk action Where filtering
(ok)
2019-05-28 22:55:41 -07:00
Kurt
52bfa50641 Simplify font loading
Don't care about operating system; use the AddFontFile method instead.
Add fallback for font load failure.

This should be easier to maintain in the future, if multiple char->glyph
mappings are to be supported (gen6 is already different from gen7 with
some swapped glyphs).
2019-05-19 14:37:15 -07:00
ReignOfComputer
7421b137eb Fix WinForms C# 7 targeting (#2307)
* Fix WinForms C# 7 targeting

Explicitly target LangVersion 7.2.

* Fix WinForms C# 7 targeting - Part 2
2019-05-15 07:00:21 -07:00
Kurt
be8e8851e2 Update 19.05.15 2019-05-14 22:47:48 -07:00
Matt
44a257b832 Make Poffin names match in-game text (#2306) 2019-05-14 11:21:34 -07:00
Kurt
4570c7bb21 Bump required lang version for vs17 building
vs19 autodetects required language, but specify this for now since
everything hasn't been migrated
2019-05-14 07:25:09 -07:00
Kurt
091b9e2281 Add g4 poffin editor (misc edits)
Thanks @sora10pls for docs!
https://pastebin.com/jNeVJQi0
2019-05-13 22:56:45 -07:00
Kurt
56eeca0cbc Use custom savefile extension detection for err msg
#2305
Catches the following as SaveFiles:
"srm", // RetroArch save files
"fla", // flashcard
"SaveRAM", // BizHawk
and whatever else is added by the init
2019-05-13 15:58:36 -07:00
Kurt
018159ef4d Merge branch 'master' of https://github.com/kwsch/PKHeX 2019-05-13 15:54:02 -07:00
Kurt
04cd0da2ac Use generic pattern match
>7.0 c#
2019-05-13 15:53:27 -07:00
ReignOfComputer
6c42e3b1bb Enhance Invalid Convert Error (#2305)
Makes it clearer for conversion failure with Pokemon files - prevent confusion with save files.
2019-05-13 15:38:33 -07:00
Kurt
d4d26fd9b3 Fix eventflag data set to sav
cause:
300ef4d60a
Closes: #2301
2019-05-12 13:23:27 -07:00
Kurt
b5b4b67263 Fix template IVs getting overwritten on startup
Closes #2296
setting datasource triggers a changed event, which updates IVs
set flag to indicate this isn't the user doing this change
2019-05-05 12:57:56 -07:00
Kurt
706a9f2555 Disallow setting EVs for pb7 via label click shortcut
apply AVs instead
2019-04-29 17:35:31 -07:00
Kurt
300ef4d60a Minor simplifications
Use "SetData" method to automatically apply the Edited flag
Use appropriate method for CopyTo
simplify expressions a tad
2019-04-29 17:21:19 -07:00
Kurt
a220970124 Fix wallpaper resource display fetch
CB_BG is the background selection, not the box.
https://twitter.com/yajegamer/status/1120717928322748420
2019-04-23 18:37:51 -07:00
Kurt
9861128b63 Minor img processing update
Extract magic pixel shifting numbers for layering imgs -- SWSH will
likely use the large boxsprites, as hinted by LGPE's upsizing.
Remove new[] color array creation, just pass byte values
break up glowedges into steps
2019-04-22 22:25:14 -07:00
Kurt
5da9051431 More accurate sound option names
Deviating from official option names, reflect the end result instead.
clarity > accuracy
#2283
2019-04-15 15:46:03 -07:00
Kurt
286df71c5a Hide sound type for nonyellow gen1 saves
Closes #2283
Fix label name & update translation file for them
2019-04-15 15:38:49 -07:00
Kurt
95267afb2d Add bulk check to Checksums button
Hold control to have the Bulk Legality analysis spit out its results to
the clipboard.
2019-04-14 09:08:33 -07:00
Kurt
2f2512b09c Reduce allocations for checking file write time
FileInfo inherits from FileSystemInfo, which initializes a bunch of
strings that we don't need
this isn't a great optimization, just a fun exercise finding a quicker
approach to get these values
2019-04-05 18:45:59 -07:00
Kurt
9e83e13559 Update 19.04.02
Update mgdb too
2019-04-01 18:35:01 -07:00
Kurt
e96fafcfdd Remove version.txt
now done with gh release metadata
2019-04-01 18:18:26 -07:00
Kurt
e3b3c74ccb Split off old changelog text
archives changelog, prevents it from being compiled in (size reduction)
2019-04-01 18:18:14 -07:00
Kurt
e6fd8560ee Only show reset key value for int/ko saves
e1a3c8edb3 (commitcomment-32979627)
2019-03-31 16:59:01 -07:00
Kurt
e1a3c8edb3 Add RTC reset, allows game to define on continue
Closes #2273 , thanks @SatoMew !
2019-03-30 12:34:51 -07:00
Kurt
bb8cf5d3d8 Simplify get/decrypt pkm access 2019-03-29 19:43:33 -07:00
Kurt
5dcf2f4dc8 Use enum instead of nullable bool tristate 2019-03-29 17:52:26 -07:00
Kurt
796e836811 Add Settings reset button
force closes program to prevent main form closing event from saving
settings
Closes #2272
2019-03-23 19:05:35 -07:00
Kurt
82a40cb965 Misc updates
add comboitem list to string[]
add regions list as cached comboitem list
lock resource cache on fetch
extract alola time list generating
2019-03-18 21:34:21 -07:00
Kurt
8a08d32dff Simplify pkm constructors
remove Identifier param. 99% of the time, identifier is not provided,
resulting in a useless call

end result:
provide 'create new' and 'create from' constructors
2019-03-16 18:41:56 -07:00
Kurt
9ca4ef1e09 Move pkx hidden power logic to HiddenPower.cs 2019-03-16 12:07:22 -07:00
Kurt
13a6d16cb9 Relocate checksum/dexform logic 2019-03-16 12:01:21 -07:00
Kurt
7e864c67b7 Update assembly info (version)
now reflects 19/03/11
2019-03-11 06:23:48 -07:00
Kurt
97c8c40855 fix typo 2019-03-10 22:59:08 -07:00
Kurt
94c80fd32c Update 19.03.11
update mgdb latest
2019-03-10 22:56:30 -07:00
Kurt
7734e81adf Remove unnecessary bytesperchar check
current.Length will always start right after the terminator data;
shifting further is unnecessary.
#2261
2019-03-07 16:58:19 -08:00
Kurt
61bf82e2bd Add gs event flags
https://projectpokemon.org/home/forums/topic/49717-pkhex-flag-editing/?tab=comments#comment-240804

via pret repo; looks like 2000 event flags, and 0x100 event
consts/work-vals (byte)
add more rebattle toggles
2019-03-05 23:06:05 -08:00
Kurt
a4bf6335a9 Unclamp max date
values above 2100, whatever, let them get saved however they end up
2019-03-05 16:33:54 -08:00
Kurt
8d49400b07 Change SecondsTo* from int to uint
having a year > 2050 can result in a 32bit seconds value (top bit set);
instead of being negative, keep it as a 32bit number.
2019-03-05 15:55:26 -08:00
Kurt
d792c0d3a0 use u/L
use 'u' to denote uint values, so that less IL ops are required
~(21->17) in the case of IVs
no functional change, just a fun exercise looking at generated IL and
finding ways to use less ops
2019-02-23 15:36:26 -08:00
Kurt
5b29e71954 Misc tweaks
no functional change, just rewrite some logic for better flow
fix subform popup count restriction (OwnedForms requires forms to be
added/removed manually; it doesn't automatically update)

sanitize box names when dumping boxes with separate folders (and bad box
names)
2019-02-23 14:58:48 -08:00
Kurt
ca51edbdcf Change sav.LoadBoxes to return int
make MysteryGift specific method flexible so that any IEncounterable
enumerable can be passed.
2019-02-23 14:37:06 -08:00
Kurt
5e242833ba Sync missing change
oops
2019-02-23 09:14:23 -08:00
Kurt
60e05f181b Allow disabling of savefile path detection on fopen 2019-02-22 23:04:10 -08:00
Kurt
a339cc9289 Extract pouch manipulation logic
add overloads for API syntactic sugar
make ItemConverter internal again
2019-02-22 22:48:34 -08:00
Kurt
399afd49a6 Misc rewrite
Remove a bunch of duplicate accessing
use dictionary to fetch grid rather than searching control names
break up larger methods to reduce complexity

probably going to rewrite the giveAll/removeAll actions to do work
within the pouch, then reload the UI with the final pouch
2019-02-22 18:43:15 -08:00
Kurt
05ba7c519c Misc simplifications
removed duplicate sorting GUI logic
extract grid fetch method
2019-02-21 23:17:50 -08:00
Kurt
df94afa711 Misc updates
extract some enums to core, use Enum.GetNames to do string fetch
make stamp listbox taller
clean up Display*ID setters
2019-02-21 21:54:41 -08:00
Kurt
c9e894a46d Misc reductions
hide setters for LegalInfo outside assembly (shouldn't overwrite the
stored values)
update GenNumber to Gen* if appropriate; GenNumber checks for first Gen*
to match, is a little more explicit and quicker than calling twice when
checking a range
2019-02-21 20:41:04 -08:00
Kurt
0156958f1a Add fame hh:mm:ss
https://projectpokemon.org/home/forums/topic/49296-number-of-trades-on-trainer-card/?do=findComment&comment=240455
2019-02-21 15:20:26 -08:00
Kurt
d3dd4fb2a5 Track slot modified count on sort/delete/mod
Sorting will always show multiples of boxcount since it repositions
empty slots
2019-02-20 17:59:54 -08:00
Kurt
40963c012a Add sav3 BP Earned editing
misc editor, first tab (main)
2019-02-19 20:59:47 -08:00
Kurt
fa4318ae2f Add gen3 record editing
in misc edits window
2019-02-19 20:46:58 -08:00
Kurt
ffc229ce00 Fix event combobox binding 2019-02-19 14:19:09 -08:00
Kurt
a385a8481d Misc tweak to savefile export
Use flags to request header/footer in the output
gets rid of the DSV/GCI bool arguments
2019-02-18 21:59:57 -08:00
Kurt
98b21eaaa8 Add clone deletion quick action
kinda slow, if a save has 900 mons, it has to check 900*900 which is
O(n^2), takes a few seconds
as opposed to just doing a hashset checking contains, would be O(n)
gotta do some fun stuff to make it faster
2019-02-18 17:00:16 -08:00
Kurt
9171055fd4 Add box sort by encounter type
grabs encounter name and orders by that (Egg/Static/Wild etc)
2019-02-18 15:34:55 -08:00
Kurt
7c3e5aa83c Make RandomGender a method instead of property
See pkNX for similar change; the functionality is really *method*
2019-02-17 22:13:40 -08:00
Kurt
dab2300cc5 Flip gender colors
oops
extract config line load
2019-02-17 21:17:16 -08:00
Kurt
956f5ce499 Trycatch color settings load
updates in the future might break, be defensive
2019-02-17 15:13:56 -08:00
Kurt
a8c7307d4b Update shortcuts
ctrl-n used to be settings, but encounter database now uses it
add ctrl-w to close settings editor (undocumented)
document more shortcuts
2019-02-17 15:08:14 -08:00
Kurt
ddeef079eb Reorganize settings editor to show color settings 2019-02-17 14:52:04 -08:00
Kurt
5167a816b4 Add drawsettings as saved program setting 2019-02-17 14:51:35 -08:00
Kurt
4aa103a320 Misc clean
lowercase input parameters
2019-02-16 19:53:14 -08:00
Kurt
202f911d45 Tidy up comboitem fetch naming 2019-02-15 11:47:35 -08:00
Kurt
d1f6a5a3ff Misc clean
no functional change
2019-02-15 11:46:46 -08:00
Kurt
858760fa28 Misc updates
relocate program language enum
test that test case is proper
move getcompatible & gettemplate to core
remove catch rate changing for pk1 (catchrate editor now used instead)
2019-02-15 00:50:23 -08:00
Kurt
3b8974665e Move ballbrowser init logic to subform 2019-02-14 20:23:51 -08:00
Kurt
95159686cd Move ball browser form to separate file 2019-02-14 20:18:31 -08:00
Kurt
2bb0ea0b38 Fix apply/clear trash
Closes #2261
2019-02-14 18:12:50 -08:00
Kurt
6f76a3b1ae Add setting to ignore "Legal!" popup
just plays sound
change 'bad field data' sound to Hand
2019-02-12 20:17:09 -08:00
Kurt
e82b4de657 Misc clean
replace Friendship control click to match shortcut description (used to
do nothing)
Remove some duplicate translation strings
fix gameselect string formatting
apparently systemsounds changed in a recent win10 update, Question is
now silent?? Exclamation is now the same as Asterisk (same as Beep?) Use
hand instead of Exclamation.
only use asterisk for notifications
2019-02-11 22:39:12 -08:00
Kurt
309633a214 Replace some trycatch with tryparse 2019-02-11 22:04:47 -08:00
Kurt
182348526c Add display TID/SID get/set 2019-02-10 10:31:20 -08:00
Kurt
48e2bbcfed Refactor DumpBox to return 1 value
count < 0 implies an error; values >= 0 can be used to indicate actual
dumped count
2019-02-09 20:19:55 -08:00
Kurt
ec1d3069a5 Remove SaveFile dependency for wallpaper data fetch
reusability++
2019-02-09 20:05:32 -08:00
Kurt
efed851a89 Make move display consistent
old overridden behavior didn't display the font cleanly
use TextRenderer instead with formatting, and squish things down to
regular size (-2px).

lightened the green color in a previous commit

since redrawing is good now, can maybe expand upon coloring (move type
shown on left side as a color?)
2019-02-09 18:44:21 -08:00
Kurt
dc5cdc34d7 Remove FieldsInitialized and rename check method 2019-02-09 17:07:44 -08:00
Kurt
cb98c83bd2 Remove references to Stat_HPMax
use computed value to check if Party Stats are present
maybe I want to use Span and stop resizing all pkm arrays to party
format years from now idk
2019-02-09 13:17:00 -08:00
Kurt
19ae752937 Extract color config to separate class 2019-02-09 13:15:37 -08:00
Kurt
383d4b7700 "" -> string.Empty
be explicit that the string is empty rather than possibly missing
disallow encrypted export for BK4 (they're not encrypted), removes type
check
simplify replaceall in showdownset (don't call ReplaceAll 4x, just get
valid chars and rebuild)
simplify get ribbon sprite name (precompute ToLower and appended values
2019-02-07 21:40:20 -08:00
Kurt
a6659fb767 Revert prior commit re: relearn suggestion set
bad logic causes the relearnmoves to get reset when first one is
applied, just revert to the old way instead of wrapping FieldsLoading
around this (repopulating legality would have to be manually called
after)
2019-02-07 16:54:56 -08:00
Kurt
59b41937e1 Misc variable name changes
readability++
2019-02-06 23:28:02 -08:00
Kurt
ddd1a36fa6 Update 19.02.07 2019-02-06 15:23:11 -08:00
Kurt
29253ed636 More cleaning 2019-02-03 20:28:03 -08:00
Kurt
893f98d667 Misc clarity
no functional change
make batch editor prefix list readonly
2019-02-03 10:28:33 -08:00
Kurt
2eef523475 Misc clean
meh
2019-02-02 15:20:08 -08:00
Kurt
f481404503 Misc clean 2019-02-02 10:19:41 -08:00
Kurt
6ed9f979de Continued refactoring
removing null results as indicators of no data (c# 8 sooooon)
2019-02-01 23:26:43 -08:00
Kurt
aa022fad40 Misc refactoring
remove some null usages, return an empty array instead
reduce as arg
2019-02-01 23:08:03 -08:00
Kurt
945d853c54 Rename setting to more accurately describe purpose 2019-01-27 22:04:10 -08:00
Kurt
3b8dc42f1a Allow hidden settings to be displayed
hold control
2019-01-27 21:57:26 -08:00
Kurt
552ec48c55 Remove fieldsloaded bypass
We're really just manually changing fields; let the GUI logic update
stuff.
Closes #2251 , also fills in Nickname now.
2019-01-26 16:25:21 -08:00
Kurt
a7323ef484 Misc updates
Reuse some code in netutil for fetching stream (provide useragent for
all uses)
make sav4ranch use dynamicly read offsets to handle both variants
(quicker) #2248
2019-01-25 16:51:58 -08:00
PMArkive
095ec241ae Column sorting changes for ZygardeCell editor (#2249)
Now you can sort the Available stickers to the top.
Also a change to have the "Ref" sort integers instead of strings.
Now it doesn't go 1\n11\n etc
2019-01-25 16:51:31 -08:00
Kurt
13c13d5f49 Update 1MB invalid savefile message
trickles down to memcard, which is still invalid. Use a more generic
message if a memcard is the same size as a regular savefile.
2019-01-22 19:32:22 -08:00
Kurt
13090c0ced misc gen1 updates
sav1: assign personal table based on (detected/provided) version
catchrate editor: allow to use savefile personal
remove gb era prompt whenever gb/blank loaded; have it as a setting (can
be overridden for VC now). keep allowgbera as autodetect
personaltable: track format for debugging purposes/info

update translations
2019-01-21 20:06:02 -08:00
Kurt
8652677a79 Misc tweaks
showdownset: contains char instead of string
gameinfo: static readonly array instead of redefining new on update
legality: order of operation / value reuse / simplification / comments
pkx: compare char instead of single character string
header/footer: move assignment into method as an out instead of ref
2019-01-20 21:55:28 -08:00
Kurt
053118512c load blank save after changing
don't wait for program restart
2019-01-16 00:27:29 -08:00
Kurt
9fd6d86b1d Merge game selection alert & prompt to 1 popup
https://projectpokemon.org/home/forums/topic/49080-multiple-exceptions-when-selecting-gen-3-blank-saves/

ty BlackShark :)
2019-01-15 22:26:45 -08:00
Kurt
53b2ca93b8 Update blank sav3 behavior
can now be selected & loaded without exception/hassle
2019-01-15 22:14:19 -08:00
Kurt
338638db94 Disallow negative forme ids
hax behavior sets '1' to altform textbox (from '-1')
2019-01-15 16:47:32 -08:00
Kurt
ae6010f169 Add ranch r(/w?) support
not gonna edit the metadata

properly handle an irregular sized display box
2019-01-14 21:31:53 -08:00
Kurt
f89452bd41 Disallow GO blank save selection 2019-01-14 16:25:54 -08:00
Kurt
a4d124cb16 Update 19.01.14 2019-01-13 21:42:19 -08:00
Kurt
d62a69a6a7 Misc fixes
Provide gen1/2 gb only version origin fetch for personal/moves ty
shadowmario (i assume this fixes things)
make listbox use ingame font for special characters

2f6e30bb3c (r31924945)
ty @pmarkive
2019-01-13 18:12:31 -08:00
Kurt
2f6e30bb3c Font update
Closes #2242 , adds OT font without cloning
add font to secret base editor, fix ability combobox binding --
apparently nobody has used this editor since it was changed back in July
lol
2019-01-13 14:43:04 -08:00
Kurt
b5cf02a933 Add more party related properties/methods 2019-01-12 10:54:38 -08:00
Kurt
ad7d1c645d Fix GetPKMSetOverride yes/no return value
lets be explicit here
Closes #2240 , thanks @bpxhmemcpy !
2019-01-11 18:27:29 -08:00
Kurt
154f122369 Allow changing of default savefile type
kinda have to restrict these to 'valid' choices; should be enough of a
selection->result to be adequate for changing version

restart the program after changing the setting; won't take effect until
rebooted.
2019-01-05 15:42:20 -08:00
Kurt
9a4f12c279 Misc updates
rearrange pkm version groups for clear break between
twins/siblings/family
clear pokelist for sav7b on non-exportable saves (prevents b1s1 from
showing markings)
rename horohoro (pgo) to non romaji lol, hide daycare/party tabs on
nonexportable save
remove some unnecessary operations
rewrite getallcontrolsoftype to remove ToList() and make generic
2019-01-05 15:40:25 -08:00
Kurt
e028214eab Update dex form handling for dex4
still not sure if it's entirely right, but at least there's no more
exceptions
https://projectpokemon.org/home/forums/topic/48288-pokedex-error-gen-4/
2019-01-05 12:37:41 -08:00
Kurt
559435e82e Simplify splash screen operation
remove silly idle loop, call close manually

remove initialization check for generating sprite; now only calls at max
2x when starting up = not necessary to bypass with a special variable
2019-01-04 22:46:52 -08:00
Kurt
de096dc406 change accessibility back to private
all private
remove unused init string
2019-01-02 20:25:09 -08:00