Matt
e050834c6c
Update hint icon for visibility ( #2719 )
2020-02-17 11:24:15 -08:00
Kurt
fc9d0b4b24
Add hint for pkm with dummied moves
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Closes #2716
2020-02-16 12:17:36 -08:00
Kurt
51d2fc9d93
Update with slowpoke-1/new raid data
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TransferVerifier: Revise transfer check to allow slowpoke-1 (slowpoke-0 is flagged via next check)
2020-01-09 18:44:45 -08:00
Matt
c4602b47f9
Use 68x56 sprites for LGPE ( #2555 )
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Adds LGPE sprites for those not found in SWSH, and causes LGPE picturebox generation to use the 68x56 sized sprites instead of 40x30.
2019-12-02 16:08:48 -08:00
Matt
21c04ba7b0
G8 assets ( #2550 )
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* Minor fixes
Fix Sinistea/Polteageist Form names (as per Strategy Guide)
Add Eternamax menu sprite
* Update Ribbons/Type Icons to SWSH-style
2019-12-01 11:15:58 -08:00
Matt
7b7a161ac9
Minor fixes ( #2547 )
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Fix Sinistea/Polteageist Form names (as per Strategy Guide)
Add Eternamax menu sprite
2019-11-30 13:19:22 -08:00
Archit Date
a05bed8f18
updated shiny indicator for xor0 ( #2522 )
2019-11-25 09:27:42 -08:00
Kurt
cefb56a749
Sword/Shield Update
2019-11-15 17:52:08 -08:00
Ethan Dye
0551cec6eb
Optimize all png images in PKHeX.Drawing ( #2402 )
2019-10-18 18:21:28 -07:00
Kurt
94baab1c45
Split off image generation to separate project ( #2395 )
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With the approaching games, PKM sprites are a different size from the 3DS era (as already hinted by LGPE, which has 56x68). It'll be a little easier to manage with this portion of the library walled off from the rest of the codebase.
Eventually the net46 target will use fody or something to merge in these extra dependency dll's automatically to not disturb the usual exe/dll experience.
2019-09-29 09:47:06 -07:00