Commit graph

14 commits

Author SHA1 Message Date
Kurt
fa76da56c9 Inline some Rand32 calls
No functional change
2022-04-26 20:21:26 -07:00
Kurt
b20566eb59 Use actual primitive instead of int
Some interfaces aren't needed to be exposed as int
2022-03-05 18:30:35 -08:00
Kurt
47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00
Kurt
93d5f0886a Update Overworld8RNG.cs 2021-10-17 17:40:38 -07:00
Kurt
d1fb38b9cf Set correlation with unrestricted details if failed 2021-08-04 19:58:25 -07:00
Kurt
ac116e0d0b Add more xmldoc / enum clean 2021-03-14 11:28:46 -07:00
Kurt
74a5c03cd2 Clean check for overworld IVs
Closes #3150

Still need to remove some symbol encounter tables that are unused
2021-02-15 09:04:47 -08:00
Kurt
90f7de4b27 Update Overworld8RNG.cs 2021-02-14 21:52:34 -08:00
Kurt
34bb0f1fc0 Update Overworld8RNG.cs
because archit wants it
2021-02-14 21:45:39 -08:00
Kurt
927c83d660 Show seed in output, flag correlations that shouldn't 2021-02-14 16:00:43 -08:00
Kurt
267613270e Generate slots/static per correlation if appropriate
Relocate the SetRandomEC at the tail end of the generator into the specific classes that set EC, so that our correlation generators don't have their EC overwritten at the end.
2021-02-14 12:27:14 -08:00
Kurt
1af27516e6 pid encounter type mismatch: returns
Keeping the cryptic message for now :)
2021-02-14 10:20:35 -08:00
Kurt
a65ab2accc Flag wild slots that don't match 32bit correlation 2021-02-13 22:45:07 -08:00
Kurt
834d0d77ba Create Overworld8RNG.cs 2021-02-13 18:18:14 -08:00