Commit graph

32 commits

Author SHA1 Message Date
Kurt
2874f6fc69 Revise pichu volt tackle egg handling
Clean up ParseMovesWasEggPreRelearn as only EncounterEgg call into it, and no EncounterEgg has a special moves interface implemented.
2021-09-15 18:43:18 -07:00
Kurt
adb7466a22 More memory legality additions
probably worthwhile to move the checks into the context, and return an enum -> switch to generate checkresult
2021-08-29 15:56:09 -07:00
Kurt
24e77e7382 Handle form changing for move memories
Doesn't invalidate any of the statements made today.

ty @Lusamine for identifying these cases.
2021-08-14 20:20:13 -07:00
Kurt
a07549f013 Extract sketch valid check
GetCanKnowMove should be checking for Smeargle knowing thousand arrows/waves.
GetNeededMoves should also return 1ka/1kw for needed moves, and then no encounters.

All uses of InvalidSketch are behind that method, so any future Smeargle modifications (like sketching a dummied move) will be checked (yay BDSP considerations).
2021-06-06 23:36:59 -07:00
Kurt
ac116e0d0b Add more xmldoc / enum clean 2021-03-14 11:28:46 -07:00
Kurt
31245d0e37 Add mythical table, allow non-mythical legends in latest ruleset (master ribbon) 2021-02-16 21:42:36 -08:00
Kurt
3816d25f7b Condense some expressions
Simplify legal held item array creation, reduce linq usage in startup
Discard unreleased item array references; no need to retain after startup
2021-01-12 22:38:18 -08:00
Kurt
04f8efec4f Move more breeding logic to Breeding
Simplify some method signatures, reduce checks for MoveEgg.GetEggMoves

ran legality checks for 100,000 pkm, no more exceptions (Internal Error) -- added a "CanGameGenerateEggs" which filters out unused gameIDs
2021-01-01 15:01:22 -08:00
Kurt
98be0f6739 Target type'd new 2020-12-21 17:17:56 -08:00
Kurt
ebc1cec3da Extract breeding info to separate class
Remove splitbreed check in encounteregg2 generator; gen is always 2, never >=3, so the splitbreed check is never executed
2020-12-07 20:54:55 -08:00
Kurt
51c872f4e1 Move more logic closer to where it's used 2020-11-02 14:46:26 -08:00
Kurt
7cb6ee0060 Move some static arrays closer to where they're used
Split EvolutionRestrictions to its own class
Can probably refine things further to clamp down access to these arrays
2020-11-02 13:11:51 -08:00
Kurt
691f12ae72 Extract battle form logic into a separate class
format is included in the method call to futureproof, not currently necessary
2020-10-25 09:15:16 -07:00
Kurt
5fa4ddd4a2 Update internal data sources for Crown Tundra
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: ReignOfComputer <2667537+ReignOfComputer@users.noreply.github.com>
2020-10-24 11:11:05 -07:00
Kurt
416f5fe183 Check Winning/Victory ribbons for gen3 origin based on encounter
Closes #2990 ty @Atrius97 !

Remove the `object Content` accessor only used for Mystery Gifts (used to trickle up the PKM object since the two ribbon interfaces weren't implemented on the IEncounterable). Just make PCD/PGT implement the ribbon interfaces and delegate the get/set to PKM directly.

Rewrite the national ribbon check for clarity
Optimize invalid/missing ribbon string replace to operate on the final string rather than do linq and replace each input. With this we make 1 temp string only, rather than 1-per-ribbon.

Replace hardcoded "Ribbon" strings to use a shared const string in a central spot.
2020-09-18 16:23:17 -07:00
Kurt
a62324a5a1
Refactoring some IEncounterable-type'd object initialization and original-generation evo chain (#2974) 2020-08-21 16:35:49 -07:00
Chris
0c3a95fb19
Specify Legends & Sublegend species explicitly (#2907)
self documenting
don't replace other lists of species IDs tho
2020-06-25 15:11:30 -05:00
Kurt
36dd5ece21 Initial Isle of Armor support
Co-Authored-By: sciresm <sciresm@users.noreply.github.com>
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
Co-Authored-By: Archit Date <architdate@gmail.com>
2020-06-19 18:51:15 -05:00
Kurt
e97970023a Add swsh battle-only forms 2020-01-16 19:03:47 -08:00
Egzon Qukovci Jusufi
deece433a5 Add SWSH Legends to the Tables (#2637) 2020-01-15 20:49:19 -08:00
Kurt
7889a0abe6 Simplify form egg move handling
Closes #2588
2019-12-21 13:37:20 -08:00
Kurt
aa3d63e982 Add Mr. Rime to splitbreed table
Closes #2567
2019-12-07 00:04:46 -08:00
Kurt
6ca8571759 Add stomp min level for Steenee
Closes #2520
2019-11-24 23:50:10 -08:00
Kurt
a368b81519 Minor clean 2019-11-18 22:48:03 -08:00
Kurt
5e1937d8b4 Fix fossil8 to unbreedable
Not needed in the HA banlist table since it can't breed.

Closes #2451 thanks @iiippppk !
(undiscovered egg group)
2019-11-18 19:26:01 -08:00
Kurt
d3b2a798fa Fix evo via move check (tsareena)
Closes #2427
2019-11-16 08:01:49 -08:00
Kurt
cefb56a749 Sword/Shield Update 2019-11-15 17:52:08 -08:00
Kurt
ffe3a4ba15 Relocate resource naming for sprite fetch to draw 2019-10-03 18:23:40 -07:00
Kurt
ab0b8979e9
Add swsh content placeholders (#2392)
placeholder content until real data is dumped
2019-09-23 16:56:47 -07:00
Kurt
b41f2a3062 Extract logic from PKX
Extract Species Name logic to SpeciesName
Extract Language logic to Language
Remove FormConverter wrapper for string[] fetch
Rearrange some logic to more appropriate locations, update access
modifiers / types
Move some pkm array methods to arrayutil, make generic

PKX.GetVCLanguage was a dupe of _K12.GuessedLanguage() so just expose
the method

PKX is now back to pkm data manip only
2019-09-18 19:58:23 -07:00
Kurt
86d10af78b Minor clean
cache Generation value, store arceus stuff as ushort
2019-04-16 22:14:21 -07:00
Kurt
289a36cbd4 Relocate tables to folder
less overpopulated folders
2019-04-12 14:12:30 -07:00
Renamed from PKHeX.Core/Legality/Tables.cs (Browse further)