Kurt
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2f078e6565
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Minor tweaks
Make HP IV set use single array fetch, less memory required
add some xmldoc
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2021-04-20 01:02:32 -07:00 |
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Kurt
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d2d20c13e0
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Don't emit JP-BU as a random gameversion
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2021-01-31 21:28:33 -08:00 |
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Kurt
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730640decc
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Minor clean
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2021-01-03 16:53:13 -08:00 |
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Kurt
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ce5897ff94
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Move version value from Slot to Area to reduce member size & value passing
Restrict some setters to protected only
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2020-08-30 11:08:21 -07:00 |
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Kurt
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6970c3a5fb
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Remove IVersion.set property, as separate interface
I don't want people to mutate IEncounterable.Version; it's only intended to be set on-load
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2020-05-19 21:46:05 -07:00 |
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Kurt
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301350d32b
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Make IEncounterable expose IVersion get
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2020-05-19 21:07:30 -07:00 |
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Kurt
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c301ce88ab
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Update Random to be a bit more thread safe
Random isn't thread safe; users of PKHeX.Core.dll might run multithreaded operations (see PKSM + ALM), so we need to have a thread-specific RNG available.
Thread Local get; to improve performance, save the random object locally whenever it is used more than once in the method.
https://docs.microsoft.com/en-us/dotnet/api/system.threading.threadlocal-1?redirectedfrom=MSDN&view=netframework-4.8
https://stackoverflow.com/questions/18333885/threadstatic-v-s-threadlocalt-is-generic-better-than-attribute/18337158#18337158
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2020-01-25 21:49:52 -08:00 |
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Kurt
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1486b7f14a
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Misc style & minor tweaks
Remove move combobox flicker hack (no longer necessary)
Add more Array.Empty usages
cache mysterygift sizes
seal some classes
no functionality changes
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2018-08-02 20:11:42 -07:00 |
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Kurt
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5a3c8f4147
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Remove trailing whitespace
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2018-05-12 08:41:29 -07:00 |
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Kurt
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a89c0c3312
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Rename egg game->version
add more gameversions (soon)
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2018-03-30 21:37:01 -07:00 |
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Kurt
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b38abc22e2
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Refactoring
add IVersion interface with common interactions
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2018-03-30 16:31:40 -07:00 |
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