Kurt
28e7473f1a
Condense some expressions
2021-08-22 01:26:28 -07:00
Kurt
bedc52943e
Trailing commas
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No functional change
2021-08-20 13:49:20 -07:00
Kurt
24e77e7382
Handle form changing for move memories
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Doesn't invalidate any of the statements made today.
ty @Lusamine for identifying these cases.
2021-08-14 20:20:13 -07:00
Kurt
8705c26adc
Bake cosplay moves into the encounter template
...
yay records `with` syntax
don't bother specifying form6's moves, they're all levelup moves.
2021-02-02 09:40:58 -08:00
Kurt
890ce9ea4e
Simplify some expressions
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Search array for index rather than loop and check; gives early-break too -- was O(n) now is O(<~n)
2021-01-12 22:25:30 -08:00
Kurt
080f6f827d
Replace pkm.GG references with direct version checks
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No longer tied to met location
2020-12-31 17:45:11 -08:00
Kurt
4a8a495d04
Condense some switch expressions
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Should be it for now; exhaustively searched for all that made sense to change
2020-12-25 10:58:33 -08:00
Kurt
93910df2c6
Use new switch statements
2020-12-23 17:14:38 -08:00
Kurt
324ce9d6ac
Minor clean
2020-12-23 09:34:29 -08:00
Kurt
98be0f6739
Target type'd new
2020-12-21 17:17:56 -08:00
Kurt
62018cce1a
Unify concepts with different names
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AltForm & Form & Forme => Form
GenNumber & Generation => Generation
Extract out SpeciesForm interface, and re-add IGeneration
For those using PKHeX as a dependency, this should be a pretty straightforward manual replacement... GenNumber and AltForm should be quick find-replace`s.
2020-12-10 20:42:30 -08:00
Kurt
7cb6ee0060
Move some static arrays closer to where they're used
...
Split EvolutionRestrictions to its own class
Can probably refine things further to clamp down access to these arrays
2020-11-02 13:11:51 -08:00
Kurt
d257ad1b1a
Update MoveTutor.cs
2020-11-01 19:59:26 -08:00
Kurt
2e4af1afc5
Update legality comparisons for Crown Tundra
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Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2020-10-24 11:16:01 -07:00
Kurt
5f58250b17
Pass species param to exists-in check
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Closes #2905
2020-06-27 14:04:28 -05:00
Kurt
36dd5ece21
Initial Isle of Armor support
...
Co-Authored-By: sciresm <sciresm@users.noreply.github.com>
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
Co-Authored-By: Archit Date <architdate@gmail.com>
2020-06-19 18:51:15 -05:00
Kurt
8acb336d51
Use enum for species comparisons
...
slightly easier to read with named values
2019-12-08 17:39:19 -08:00
Kurt
13adc38ee8
Add elemental tutors
...
Closes #2443
Capture some array references to avoid re-fetching array -- array
reference is readonly so it probably won't matter
2019-11-17 11:13:57 -08:00
Kurt
4baf745af8
Use some c#8 sugar
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static local functions
switch expressions
using usings :)
nullable next?
2019-10-07 18:40:09 -07:00
Kurt
ab0b8979e9
Add swsh content placeholders ( #2392 )
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placeholder content until real data is dumped
2019-09-23 16:56:47 -07:00
Kurt
2b8ef9236a
use some explicit dex numbers as enum
2019-06-01 10:22:49 -07:00
Kurt
5f0d1d423b
Disallow volt tackle tutor for pb7
2018-11-25 19:44:19 -08:00
Kurt
010134f6ff
Add references for GG tutoring
...
Only pikachu/eevee forms so far, probably none else
2018-11-10 21:04:48 -08:00
Kurt
f507ab7081
Misc parse settings reorg
...
makes it more centralized for defining parsing settings, maybe can have
flags to change severity of certain preferential checks
2018-10-05 19:58:30 -07:00
Kurt
1486b7f14a
Misc style & minor tweaks
...
Remove move combobox flicker hack (no longer necessary)
Add more Array.Empty usages
cache mysterygift sizes
seal some classes
no functionality changes
2018-08-02 20:11:42 -07:00
Kurt
021ac7c54f
Refactoring
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where!contains -> except
relocate special tutor
2018-06-09 16:04:06 -07:00
Kurt
9b43677bb9
Refactoring
...
pull out some move data fetching to separate class
add methods to quickly fetch if the move is learnable via that method
eventual plan is this:
replace
'fetch all possible moves then look within' move validation
with:
'peek if learnable, and get info how' move validation
advantages:
- returns game the move was learned in and the level (if appropriate)
- infinitely less object creation (garbage collection)
- only looks for a given move, doesn't have to fetch everything before
checking
- faster than full fetch, can be made even faster by optimizing lookups.
subject to change :)
2018-06-08 20:10:41 -07:00