Kurt
730640decc
Minor clean
2021-01-03 16:53:13 -08:00
Kurt
33ad654be6
Mark encstatic version on init rather than post-init
2021-01-03 16:49:49 -08:00
Kurt
1f3d3112d3
Move some future-evolution tables to separate class
2021-01-02 19:11:46 -08:00
Kurt
77a784a881
Move Stadium static encounter junk to event list
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Charmander has Leer at level 5, which makes it a special move (can't learn it normally that low).
2021-01-02 14:48:11 -08:00
Kurt
7a4d8925f2
Update EncounterStaticGenerator.cs
2021-01-02 13:53:25 -08:00
Kurt
c432a15a20
Relocate some tables to a location closer to where they're used
2021-01-02 00:46:09 -08:00
Kurt
a7b9fafb69
Remove unnecessary logic
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Encounters are thoroughly checked for their origins; don't need to check again if it's possible to have it in an egg.
2021-01-01 19:45:40 -08:00
Kurt
2648560684
Invert breeding method result returns
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clean:
if (!logical) return;
Existing logic had methods named to return true if fail, now method checks for passing, thus the logic now follows the above pattern.
2021-01-01 19:36:54 -08:00
Kurt
09089da14e
Use more expression return style
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Reduces indentation & bracketing, a bit more concise
2021-01-01 17:08:49 -08:00
Kurt
04f8efec4f
Move more breeding logic to Breeding
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Simplify some method signatures, reduce checks for MoveEgg.GetEggMoves
ran legality checks for 100,000 pkm, no more exceptions (Internal Error) -- added a "CanGameGenerateEggs" which filters out unused gameIDs
2021-01-01 15:01:22 -08:00
Kurt
7523e0e200
Make ContestStat fields byte (from int)
2021-01-01 13:39:08 -08:00
Kurt
f6d4d93613
Inline some logic for contest stats
2021-01-01 12:21:46 -08:00
Kurt
e2c1a3045a
Extract gen2 egg generator, simplify can be egg checks
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Optional parameters were never passed; force Min Level to 5 to match egg level.
Tried removing it completely but it still allowed Charizard eggs (no)
2021-01-01 11:27:45 -08:00
Kurt
4e01e78734
Make Species/Form/Min/Max readonly, not init
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Pass them to the abstract class's constructor
2021-01-01 10:53:05 -08:00
Kurt
8bf250ff5a
Update EncounterEggGenerator.cs
2020-12-31 17:16:28 -08:00
Kurt
b9f0427ccd
Add Year of the Dragon distribution raids
2020-12-31 16:07:52 -08:00
Kurt
f631cbbecd
Generate gen2 eggs via gen2 method, ignore gen1 versions
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For searching, only return versions compatible with the save file
Don't bother filtering out BU for Japanese-only.
2020-12-31 15:51:06 -08:00
Kurt
4058d44229
Fix inverted check
2020-12-31 12:14:24 -08:00
Kurt
6040faed10
Yield gb events in generator
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Were recently split off so that the events could be generated last rather than with the rest of static encounters (first)
2020-12-29 21:45:37 -08:00
Kurt
b19688b13d
Defer go slots with IV sets as there might be other encs
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Move the logic to the class
Update go binaries
2020-12-29 16:07:29 -08:00
Kurt
de840f40d4
Invert some "!is" to "is not"
2020-12-29 00:58:08 -08:00
Kurt
e8c23f6644
Simplify some repeated comparisons with expressions
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Less prone for bugs since it uses the same value for all comparisons without re-specifying
2020-12-29 00:37:59 -08:00
Kurt
c119f18af3
spec->species
2020-12-28 22:22:52 -08:00
Kurt
bb68dcc3cb
Move trade->pkm edge case handling to derived classes
2020-12-28 14:42:48 -08:00
Lusamine
c46c55f304
Add missing static encounters ( #3113 )
2020-12-27 11:47:01 -08:00
Kurt
b84e2283a7
Add missing snorlax nest encounter (Zeraora event)
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The event had copies of the current month's raids, but snuck in Snorlax at level 17 (wrong, should have been munchlax?).
ty atrius
fix indentation
2020-12-27 11:32:05 -08:00
Kurt
e4c391dc01
Move nest downlevel checks into specific encounter type
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Distribution nests are checked for 1/3 badge restrictions similar to regular nests; crystal nests are not. Thanks @Lusamine!
2020-12-26 09:31:21 -08:00
Kurt
ee5349ff98
moar is or
2020-12-25 12:30:26 -08:00
Kurt
4a8a495d04
Condense some switch expressions
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Should be it for now; exhaustively searched for all that made sense to change
2020-12-25 10:58:33 -08:00
Kurt
1d501366cb
Add holiday raids
2020-12-24 17:15:32 -08:00
Kurt
95e3337f2c
More switch expressions
2020-12-24 17:12:08 -08:00
Kurt
749fef0ac6
Minor clean
2020-12-24 15:23:38 -08:00
Kurt
ba7ccaf5e6
Make EncounterTrade's version init-only
2020-12-24 15:23:26 -08:00
Kurt
43dd390f21
Split IContestStats, mark trades as records
2020-12-24 00:06:40 -08:00
Kurt
afdd2bd57e
Mark EncounterSlot/Static types as immutable record types
2020-12-23 20:40:59 -08:00
Kurt
93910df2c6
Use new switch statements
2020-12-23 17:14:38 -08:00
Kurt
736564be8c
Merge EncounterStatic4 back together
2020-12-23 12:15:49 -08:00
Kurt
324ce9d6ac
Minor clean
2020-12-23 09:34:29 -08:00
Kurt
105e8b3818
Move version forcing for unavailable encounters to es4
2020-12-22 20:15:56 -08:00
sora10pls
dcd20a3649
Update PogoTypes and their respective requirements
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For more context, see 62e84309d7
2020-12-22 15:20:15 -05:00
Kurt
d288a32ef5
Permit TR flags for "Can Relearn", split branching for TR checks
2020-12-22 09:10:10 -08:00
Kurt
2bc7110884
Remove unnecessary overrides
2020-12-21 23:40:58 -08:00
Kurt
997e0751f3
Minor clean
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Handle remainder of c#9 sugar
Fix some spelling mistakes
2020-12-21 23:37:07 -08:00
Kurt
514b60b447
Merge type check with usage in if statements
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if x is y with z property true, then :D
2020-12-21 22:33:48 -08:00
Kurt
4890e0e952
Change move source requests from a bunch of bools to bitflag enum
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little more sane & clear
2020-12-21 21:24:16 -08:00
Kurt
594db92ad0
Minor clean
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Handle some stragglers
2020-12-21 17:48:08 -08:00
Kurt
98be0f6739
Target type'd new
2020-12-21 17:17:56 -08:00
Kurt
0303eada32
this is not that
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clearer than before, yay
2020-12-21 17:12:39 -08:00
Kurt
1854d172bd
Add missing property set
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lol oops
2020-12-21 17:12:21 -08:00
Kurt
68ee8cfcc4
Change setters to init only
2020-12-21 17:05:05 -08:00