Commit graph

51 commits

Author SHA1 Message Date
Kurt
0d9c18e1c6 Minor clean
dual bounds check -> single check via uint cast
pkx: keep array reference for reuse in next check
format return to second line to stick out more; lines of code are cheap
:)
2019-09-11 22:17:16 -07:00
Kurt
b81a1e1e29 Refactoring
Increase abstraction for arbitrary slot get/set operations, and fracture
SAV4 behavior for each game type.

Adds: Undo/Redo of party slot changes
Fixes: Fixed Gen5 daycare slot 2 reading, and EXP reading
Fixes: Some slot color glitchiness
Fixed: Box layout editor now hides the flag label if no flags are
present
Fixed: Gen7 box flags are now shown (unknown purpose lol)
Changed: savefile objects are generally smaller (removed a few shared
offset fields)
2019-09-02 19:30:58 -07:00
Kurt
a608e0b252 Minor clean
Remove some unnecessary properties from SaveFile
Enumerate checksum flag results for GC memcard checking
Remove unnecessary checks on savefile type
Add some documentation
Decapitalize some method parameters
2019-07-14 15:06:45 -07:00
Kurt
c64ff5dd76 Fix sav5 behavior
Closes #2356 ty @Ammako
2019-07-10 00:19:59 -07:00
Kurt
79a9269fbe Hide gen5 dex logic in Zukan class
Didn't change any of the bulk modifications, but the data get/set is now
done via the Zukan object rather than raw data manipulation
2019-07-05 16:21:53 -07:00
Kurt
7f186048fb Really fix dex lang flag offset style
c345688f6d

base(x) -> base(x - y) resulted in incorrect offsets for LGPE. Great.
Just make PokeDexLanguageFlags a shift offset instead of absolute;
update all usages.

Closes #2348
2019-07-05 12:16:09 -07:00
BlackShark
e911363399 added missing GameVersion check (#2340) 2019-06-26 07:11:19 -07:00
Kurt
de774ed131 readonly ComboItem
create once, never modified after
2019-06-01 19:12:41 -07:00
Kurt
13a6d16cb9 Relocate checksum/dexform logic 2019-03-16 12:01:21 -07:00
Kurt
d792c0d3a0 use u/L
use 'u' to denote uint values, so that less IL ops are required
~(21->17) in the case of IVs
no functional change, just a fun exercise looking at generated IL and
finding ways to use less ops
2019-02-23 15:36:26 -08:00
Kurt
7c3e5aa83c Make RandomGender a method instead of property
See pkNX for similar change; the functionality is really *method*
2019-02-17 22:13:40 -08:00
Kurt
59b41937e1 Misc variable name changes
readability++
2019-02-06 23:28:02 -08:00
Kurt
f481404503 Misc clean 2019-02-02 10:19:41 -08:00
Kurt
e03e6cb2ff Fix entree species change
thanks KR for finding
2018-09-09 15:36:58 -07:00
Kurt
c3136187de Style updates 2018-08-04 10:06:06 -07:00
Kurt
0c5c9bc33c Misc clean / xmldoc updates
remove unused label in QR (use window Font)
escape & -> & for xmldoc proper style
2018-07-21 19:20:11 -07:00
Kurt
c7175fbdb4 Misc reorg
bye bye SAVUtil and PKMUtil
2018-07-20 21:32:33 -07:00
Kurt
4d73fa70d8 Simplify binding to ComboItem logic
could probably look into better binding but meh
2018-07-14 16:00:28 -07:00
Kurt
01c36bb3ad Update control anchoring & form minsize 2018-05-28 16:40:36 -07:00
Kurt
5475da05c3 entree forest updates
clamp species list based on savefile
fix form control index set
remove slot from list (avoid duplicates, there's 530 slots and both
games have more than that available).

Closes #1974
2018-05-28 12:49:41 -07:00
Kurt
4b8cb9b8fb Add entree forest editor & randomizer
ezpz

(clear trailing spaces from entree forest comments)
2018-05-28 08:26:52 -07:00
Kurt
75b16393b1 More simplifications 2018-05-12 19:07:32 -07:00
Kurt
5a3c8f4147 Remove trailing whitespace 2018-05-12 08:41:29 -07:00
Kurt
9ed2c594f2 Reorder form init 2018-04-02 20:36:13 -07:00
Kurt
0a0b944de1 Use explicit generation param for forme fetch
closes #1837
2018-02-16 16:38:07 -08:00
Kurt
0ee36a655a Simplify bitmap generation
stride is bpp*width + padding bytes; 0x20 worked for the old code since
8*4=0x20 (width of tile).
2018-01-21 17:22:31 -08:00
Kurt
06733d6e34 Refactoring
Split up c-gear skin bitmap, move generic handling to core
2018-01-13 21:31:02 -08:00
Kurt
4fb3c22b1c Remove usages of System.Drawing.Color
Eventually need to remove usages of bitmap
2018-01-13 19:09:43 -08:00
Kurt
6caefef181 Add cgb->psk & misc clarifications
Closes #1699
tested on black2 & white, skin isn't corrupt on game boot and appears
correctly

still don't like setpixel/System.Drawing reliance (maybe split logic to
CGearSkin & CGearSkinVisualizer) for PKHeX.Core compat
2018-01-13 16:32:57 -08:00
Kurt
4f489a720f Refactoring
move logic back to cgearbackground, initialize the bg regardless of
psk/cgb input format
cache background data to return psk (potentially unintended side effects
if importing bw psk to b2w2, will have to fix cgb->psk first then undo
this tempfix)
#1699
2018-01-09 23:30:44 -08:00
Kurt
f332e41869 misc updates
#1699
generally pertaining to detecting a de-obfuscated input (cgb) vs native
(psk)
still issues with saving data (deobf->native)
2018-01-09 21:47:04 -08:00
Kurt
84a755a8c9 minor simplifications
#1699
2018-01-08 22:40:34 -08:00
Kurt
d187370671 fix checksum/footer set
#1699
checksum in the +0x100 was missing the +SAV.CGearDataOffset
add a few more modifications for better parity

still not 100% fixed
2018-01-08 22:40:34 -08:00
Kurt
1e377c2963 interpolation++
no functional change (assumed)
2017-09-29 22:58:25 -07:00
Kurt
b63e53af95 misc tweaks
no functional changes
2017-09-19 23:19:22 -07:00
Kurt
996a219a13 Gen5 international language bits dex fix
Closes #1395
Gen5 save files do not store multilang dex entries for gen5 species

https://bulbapedia.bulbagarden.net/wiki/Foreign_Pok%C3%A9dex_entries#In_Generation_V
2017-08-20 17:52:10 -07:00
Kurt
2faf6ae8e5 Redo prior g5 roamer commit
switch to list to allow/add unknown value option
#1358
2017-07-23 22:44:00 -07:00
Kurt
866e8fd485 Split roamer flags into checkboxes
basically there was 0x81 which was not 0-3, and the other roamer had
0x40.

Closes #1358, thanks @Ninjistix !
2017-07-22 13:15:53 -07:00
Kurt
da6f880c16 Add Shiny Leaf editing
Closes #1236
pk4/bk4 only, obviously

side note, using static events is no-no, designer auto-removed them.
just manually reapply (as well to others that used it)
2017-06-17 21:49:14 -07:00
Kurt
3f38b123a3 Refactoring
mostly renaming things, includes a little bit of added sugar and
splitting methods to simplify the codebase.

all methods are now PascalCase
2017-06-17 18:37:19 -07:00
Kurt
21ab0296f3 small optimizations
Add ccitt method to checksum an existing array
reduce linq usage (faster save retrieval)

misc4 line endings?
2017-06-11 00:23:04 -07:00
pokecal
497f0c62b2 add BW2 FunfestMission controls
The entree level can display 9999 in game,
but fixed to 999 when it change.

MAX PassPowers require 9999 costs.
2017-06-03 14:35:24 +09:00
pokecal
32815d0c4b add BW2 KeySystem Unlock
I excepted first 8 keys(used for check selected value),
they are very easy to edit in game.
2017-05-27 19:32:19 +09:00
pokecal
0cae317770 add EventFlags resources BW
I recently noticed that some activation use TID/SID,
I will re-check past resources that have abnormal value(e.g.AzureFlute),
after researching BW2,Pt.
2017-05-26 19:17:28 +09:00
Kurt
11b2dc35d7 Refactor main form into smaller pieces
pkm editor, sav editor, menus, and a manager to glue the storage slots
together
decouples the pkm/sav editors from a static savefile reference.

improves dragdrop/click view/set/delete indication, hides unavailable
contextmenuitems, and fixes a few incorrect references. Box Subviewer
slots now have all the indication/events that the main save editor slots
have.

pls report behavior bugs 👍
2017-05-22 21:55:12 -07:00
Kurt
404651774a Further simplifications
Gender color display was copypasted everywhere, now just call the gender
color method.
2017-05-13 12:51:33 -07:00
Kurt
5ec3521d48 More c#7 shorthand
outs & pattern matching, other simplifications
2017-05-13 10:20:25 -07:00
Kurt
c1ab0699d3 Fix forme set
Don't think this matters but use the correct method.
2017-03-05 20:57:05 -08:00
Kurt
5ecf01e481 Add gen5 pokedex editor
Cloned and modified from XY's editor

might as well simplify the dex setting for gen5. / -> >>, % -> &
2017-03-05 17:34:30 -08:00
Kurt
115a8da8f2 Add C-Gear skin incomplete alert
Closes #790
2017-01-31 20:12:51 -08:00