Kaphotics
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36a1550dd3
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Add GameSyncID property
Thanks daxtsu for figuring out where this value is stored.
I plan on adding a "GameSync ID" related button in the Main window's SAV tabs.
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2015-12-15 11:32:21 -08:00 |
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Kurt
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3d4847f1bc
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Reorganize logic
Behaves better
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2015-12-14 22:14:57 -08:00 |
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Kurt
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fd8455b158
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Reduce complexity
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2015-12-14 22:04:37 -08:00 |
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Kurt
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808e035d20
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Remove unnecessary submethod
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2015-12-14 21:39:56 -08:00 |
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Kurt
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d91f3ee231
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Path.Combine
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2015-12-14 07:52:25 -08:00 |
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Kurt
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6101fd2123
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CopyTo
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2015-12-14 07:52:05 -08:00 |
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Kurt
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a51bf8389c
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Switch DataTable to int[][]
Little less silly.
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2015-12-13 22:31:34 -08:00 |
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Kurt
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627f8e9c91
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Remove unused array
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2015-12-13 20:12:08 -08:00 |
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Kurt
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c51e3ae8a5
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Fix xorpad infinite loop when loading from exepath
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2015-12-12 23:39:43 -08:00 |
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Kurt
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2a94b64617
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Update shortcuts
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2015-12-11 20:08:57 -08:00 |
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Kurt
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cdbc1dd451
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Update changelog
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2015-12-10 20:05:45 -08:00 |
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Kurt
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f015ca5a58
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Add support for Forms
PKHeX & Showdown have to have parity with Form descriptions.
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2015-12-09 19:57:53 -08:00 |
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Kurt
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8fa502832a
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Add export to showdown for tab viewer
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2015-12-09 19:44:43 -08:00 |
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Kurt
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5cf880250f
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Add Showdown Team exporting
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2015-12-09 19:40:29 -08:00 |
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Kurt
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62df1f473f
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Add BattleBoxData fetching
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2015-12-09 19:40:08 -08:00 |
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Kurt
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9013dc0641
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Tweak set IO
Return empty string instead of null
Recalculate current level (ignore corrupted stats)
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2015-12-09 19:38:09 -08:00 |
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Kurt
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71f428cb69
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Fix party accessing
Return current party member counts, no blanks
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2015-12-09 19:18:39 -08:00 |
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Kurt
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f664bbe34f
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Write PK6 -> ShowdownSet export text
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2015-12-09 19:16:50 -08:00 |
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Kurt
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dd910e6aa1
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Tweak set override logic
If the method defines whether or not the sub should be called, that will
be used. Else, it will use the global setting.
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2015-12-08 06:19:34 -08:00 |
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Kurt
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a4b5033b1e
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Mess with showdown exporting
Still nonfunctional, just have to write the encoder after relaying all
relevant information to the ShowdownSet
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2015-12-07 21:46:48 -08:00 |
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Kurt
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3e320df47f
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Update csproj
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2015-12-06 22:41:28 -08:00 |
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Kurt
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fed7bacac3
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Further cleanup of sprite assets
Reduces the size
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2015-12-06 22:40:48 -08:00 |
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Kurt
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1977a50923
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Show Mothim & Scatterbug even though no formes
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2015-12-06 22:40:11 -08:00 |
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Kurt
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3b9ce44c9b
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Merge branch 'master' of https://github.com/kwsch/PKHeX
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2015-12-06 21:58:18 -08:00 |
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Kurt
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fa38f3d6ff
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Remove unneeded sprites
b sprites (for facing a different direction) are not used.
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2015-12-06 21:56:32 -08:00 |
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Kaphotics
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5b14b99872
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WC6 change 0xFD IV
25+2*31 --> 2*31 (no 25)
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2015-12-05 11:29:16 -08:00 |
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Kurt
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0ff7c5c152
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Tweak IV generation further to account for 0xFD
Thanks Wanderer1391 for continuing the investigation!
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2015-12-02 20:42:16 -08:00 |
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Kurt
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9ac9739e3e
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Tweak wc6 Random IV/PID
No longer gives 3 flawless IVs by default (now only for unbreedables);
should now behave even closer to what the game does.
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2015-12-02 18:18:23 -08:00 |
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Kurt
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d2cf06894d
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Reorder
Minor.
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2015-12-02 18:03:44 -08:00 |
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Kurt
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3c4da31d1a
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Fix (flip) Encounter Type Visibility
Mistake in previous commit.
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2015-12-01 23:27:16 -08:00 |
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Kurt
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b4c4419015
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Minor reorganization
CLeaned up some unnecessary parenthesis and simplified a few
expressions.
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2015-12-01 23:08:16 -08:00 |
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Kurt
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6828046f9b
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Update changelog
#ripPP
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2015-11-30 21:05:15 -08:00 |
|
Kurt
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c9dad89e11
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Minor refactoring
Cleaned up a little bit of code and used more magic references.
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2015-11-29 12:59:13 -08:00 |
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Kurt
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62f0d9e7aa
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Add wc6 conversion error messages
Previously had none.
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2015-11-28 22:53:46 -08:00 |
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Kurt
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9df8e3c1fd
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Add sanity checks to wc6->pk6 conversion
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2015-11-27 17:39:38 -08:00 |
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Kurt
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864c5bfd65
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IVs and Fateful Encounter
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2015-11-26 19:14:41 -08:00 |
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Kurt
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d2103a96b3
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Update friendship/memory logic
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2015-11-26 19:07:20 -08:00 |
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Kurt
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28390758e6
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Implement wc6->pk6
"There's not enough data in the wondercard to faithfully create the
Pokémon!"
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2015-11-26 07:49:44 -08:00 |
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Kurt
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0ac33a0639
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Cleanup
Remove unnecessary logic.
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2015-11-25 22:52:23 -08:00 |
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Kurt
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520af0ff55
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Tweak stat retrieval logic
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2015-11-25 22:46:16 -08:00 |
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Kurt
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c9d0db23ac
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Refactoring
Increase flexibility, use game personal data and structure to clearly
define what is going on.
Helps for implementing future games.
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2015-11-25 22:20:09 -08:00 |
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Kurt
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8a2e7f3f74
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Fix ternary null input
Having a ternary result in null creates a new param of []{ null },
instead of a true null.
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2015-11-25 18:28:21 -08:00 |
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Kaphotics
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03a773f9bb
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Update WC6.cs
Initialize the default size of wc6 to 0x108
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2015-11-25 18:08:54 -08:00 |
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Kurt
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7469150a02
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Add Wondercard class
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2015-11-22 13:38:16 -08:00 |
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Kurt
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d6f916b4e6
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Tweak Drag&Drop
Boxes now accept external files in addition to the existing slot
swapping.
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2015-11-22 11:03:38 -08:00 |
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Kurt
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dba0719976
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Use base pkx class filename
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2015-11-22 10:51:09 -08:00 |
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Kurt
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0d23f53d84
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Fix Drag&Drop
Just do it manually after initialization. No way to bind the events in
the designer.
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2015-11-22 10:45:44 -08:00 |
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Kurt
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62eddb6aec
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Misc fixes
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2015-11-21 19:27:50 -08:00 |
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Kurt
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19ff462fff
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Relocate PokePuff sav properties
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2015-11-21 19:17:35 -08:00 |
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Kurt
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0064d1b497
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Finish conversion of tr stats to SAV6 properties
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2015-11-21 17:23:00 -08:00 |
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