Commit graph

34 commits

Author SHA1 Message Date
Kurt
82309cf99d Use Memory<byte> for Gen4 saves
Instead of allocating a buffer for Storage/General, just point within the raw Data, as a Memory<byte> reference. Most of the uses were already using it as span.
2023-03-26 15:16:12 -07:00
Kurt
0087ccb44f Use span for savefile slot API
No more offset fetch
2023-03-25 23:14:50 -07:00
Kurt
88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00
Kurt
3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00
Kurt
fc754b346b
File scoped namespaces (#3529)
[Language Reference](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-10.0/file-scoped-namespaces)

Updates all the files, one less level of indentation.

Some small changes were made to API surfaces, renaming `PKM pkm` -> `PKM pk`, and `LegalityAnalysis.pkm` -> `LegalityAnalysis.Entity`
2022-06-18 11:04:24 -07:00
Kurt
bc054c09ed PK5: Clear party stats on import
Add property get/set for the undocumented fields
2022-05-08 18:36:18 -07:00
Kurt
69794e7328 PK4: Add Seals & Ball Capsule index
0xD4 + 0x18 = 0xEC = 236 bytes -- end of data!
2022-05-08 13:16:41 -07:00
Kurt
d40bfa63c7 Refactor gen2 mail data structure
Now reads/writes correctly in the GUI.
Closes #3470

Not going to handle slot swaps not matching the data, as this becomes problematic when cloning slots. Previous commit added the ability to manually move mail slots.
2022-04-02 23:36:56 -07:00
Kurt
47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00
Kurt
bedc52943e Trailing commas
No functional change
2021-08-20 13:49:20 -07:00
Kurt
0f3e5095c5 Replace more linq usage 2021-08-05 22:39:38 -07:00
Kurt
31142ee297 Replace some linq usage with direct logic 2021-05-06 23:26:38 -07:00
Kurt
645f2b4db5 Revert implicit casting
Looks like netstandard2.0 wasn't meant to receive that new c#9 goodie
2021-03-29 00:14:44 -07:00
Kurt
6bce4eea14 Minor clean
Annotations (nullable), some switch cases for readability
2021-03-14 16:16:55 -07:00
Kurt
49541e6073 Rework mainline sav3 to not operate off chunks
Previous style was to resize the sav buffer and concat all the storage chunks at the end. Allocated a double save file.

Now, just allocate 3 buffers.
2021-03-07 23:22:07 -08:00
Kurt
cc43550357 Simplify more expressions 2021-01-04 17:31:43 -08:00
Kurt
ee5349ff98 moar is or 2020-12-25 12:30:26 -08:00
Kurt
5729718d68 Simplify ternary byte casts
No longer needed to explicitly cast, thanks c#9 !
2020-12-21 16:53:28 -08:00
Kurt
6f7602f2ad Change signatures to use readonly if possible
Extract get/set team methods for battle video
2020-12-05 06:09:33 -08:00
Kurt
cf9e5ec37f Minor refactoring
Change Ability array to IReadOnlyList, add method to check ability index in personal data
Suppress some message warnings
Change EvolutionChain short-circuit for VC to jump from gen6 directly down to gen2. There aren't any notradeback 1 situations, so a notradeback1 will always start with g=1, so no need for the other if-continue.

Simplify pk5 conversion
2020-09-06 10:53:13 -07:00
Kurt
e3efa65160 Cleanup
handle messages for dirty cleaning :)
2019-10-26 12:33:58 -07:00
Kurt
02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00
Kurt
d3b0c392b2 Minor tweaks
no functional change
2019-10-03 22:21:33 -07:00
Kurt
8d8adde2b1 sealed
sealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealed
2019-10-03 19:09:02 -07:00
Kurt
b81a1e1e29 Refactoring
Increase abstraction for arbitrary slot get/set operations, and fracture
SAV4 behavior for each game type.

Adds: Undo/Redo of party slot changes
Fixes: Fixed Gen5 daycare slot 2 reading, and EXP reading
Fixes: Some slot color glitchiness
Fixed: Box layout editor now hides the flag label if no flags are
present
Fixed: Gen7 box flags are now shown (unknown purpose lol)
Changed: savefile objects are generally smaller (removed a few shared
offset fields)
2019-09-02 19:30:58 -07:00
pokecal
6b3d6999d1 update MailBoxEditor (#2344)
fixed FRLG offset, etc.
2019-07-04 21:48:18 -07:00
Kurt
b1ead9e630 Split StringConverter into smaller pieces
reduces loading time (don't have to allocate conversion arrays when
launching a gen7 game), and separates things to easier to manage
locations

reworks gen3 string encode/decode, no longer does 3->4->5 and 5->4->3;
instead goes straight to the end result without an intermediary format.

String sanitization should probably be broken up rather than reused, oh
well.
2019-03-20 21:50:44 -07:00
Kurt
383d4b7700 "" -> string.Empty
be explicit that the string is empty rather than possibly missing
disallow encrypted export for BK4 (they're not encrypted), removes type
check
simplify replaceall in showdownset (don't call ReplaceAll 4x, just get
valid chars and rebuild)
simplify get ribbon sprite name (precompute ToLower and appended values
2019-02-07 21:40:20 -08:00
Kurt
d3ec969187 Style updates
split pcd/pgt
add more xmldoc
2018-08-09 21:53:39 -07:00
Kurt
c229d5cef4 Add RS & FRLG mail offsets
was only emerald prior
Thansk @Bl4ckSh4rk !

https://projectpokemon.org/home/forums/topic/44433-bug-rubysapphire-mailbox/?do=findComment&comment=228885
2018-03-23 23:06:51 -07:00
Kurt
3d7b2a2b29 Misc tweaks
RNG frame mismatch -> fishy (for now)
fix xmldoc copypaste
clean up some resharper warnings
2017-12-04 16:26:26 -08:00
Kurt
a5dbdf91bd Misc tweaks
detect antishiny cxd
remove unused using
don't set caught for seenAll (gen7 dex)
2017-12-04 13:18:28 -08:00
pokecal
0f52f94222 fix MailBoxEditor
add Mail5, almost same as Mail4.
2017-12-04 00:00:14 +09:00
Kurt
2d3203fc1a Refactoring
extract out Mail classes to core
2017-12-02 19:12:04 -08:00