Kurt
6b6a517214
Add xmldoc
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Add some xmldoc to summarize recent changes to these properties.
See:
Co-Authored-By: LukeThe <54759100+LukeThe@users.noreply.github.com>
#3213
#3215
2021-06-10 18:14:38 -07:00
Kurt
f266b4f686
Crop Item sprites, Layer with adjusted X coordinate ( #3215 )
2021-06-10 18:07:26 -07:00
sora10pls
ba9e917647
Display typed sprites for Arceus/Silvally formes
2021-05-28 19:22:50 -04:00
Kurt
50b15cd740
Use range/index
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More in line with modernizing the codebase with latest c# syntax
improve web-qr decode speed slightly (no linq skiptake)
get money/coin mask without a temporary string (lol performance)
2021-05-14 15:30:55 -07:00
Kurt
aaa69eac15
Rename Gen3 Champ ribbon to be more accurate
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been like this since mid 2016
this ribbon can be obtained in either Hoenn or Kanto within Gen3
https://bulbapedia.bulbagarden.net/wiki/List_of_Ribbons_in_the_games#League_Ribbons
2021-04-10 12:09:43 -07:00
Kurt
b3b60894b6
Remove 40x30 sprite assets
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Farewell; let's assume things are 68x56 from now on.
2021-04-09 16:24:19 -07:00
sora10pls
3784ab39fc
Update Shiny Ho-Oh sprite
2021-03-24 10:55:31 -04:00
Kurt
b5c30193fa
Set initial capacity for stringbuilder to reduce reallocation
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Default capacity is 16 so it's rarely an issue, but sometimes we don't need that much.
Update xmldoc for more clarity
2021-01-16 17:31:05 -08:00
Kurt
09089da14e
Use more expression return style
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Reduces indentation & bracketing, a bit more concise
2021-01-01 17:08:49 -08:00
Kurt
e8c23f6644
Simplify some repeated comparisons with expressions
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Less prone for bugs since it uses the same value for all comparisons without re-specifying
2020-12-29 00:37:59 -08:00
Kurt
cce4d80419
Update nuget packages
2020-12-26 09:28:00 -08:00
Kurt
4a8a495d04
Condense some switch expressions
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Should be it for now; exhaustively searched for all that made sense to change
2020-12-25 10:58:33 -08:00
sora10pls
c5d59d392e
Update SWSH Box Wallpapers
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It turns out that Pokémon HOME has pre-colored Box Wallpaper patterns in its assets... for some reason?
These new tiled wallpapers have much more vivid colors, which look a lot nicer now.
2020-12-23 14:24:31 -05:00
Kurt
997e0751f3
Minor clean
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Handle remainder of c#9 sugar
Fix some spelling mistakes
2020-12-21 23:37:07 -08:00
Kurt
514b60b447
Merge type check with usage in if statements
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if x is y with z property true, then :D
2020-12-21 22:33:48 -08:00
Kurt
63aa8dcd43
Bump langver to 9 for other subprojects
2020-12-21 19:12:24 -08:00
Kurt
6d030831ab
Bump PKHeX.Core to C#9 language version
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Add FrameworkUtil.cs which is compiled if the build isn't net5+, needed to support init setters & records
2020-12-21 16:52:11 -08:00
Kurt
62018cce1a
Unify concepts with different names
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AltForm & Form & Forme => Form
GenNumber & Generation => Generation
Extract out SpeciesForm interface, and re-add IGeneration
For those using PKHeX as a dependency, this should be a pretty straightforward manual replacement... GenNumber and AltForm should be quick find-replace`s.
2020-12-10 20:42:30 -08:00
Kurt
05a3753404
Fix 40x30 cosplay sprite fetch
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Closes #3102
#2966
2020-12-05 06:29:28 -08:00
Kurt
c1ae32ba8b
Use more efficient string append
2020-12-05 06:06:22 -08:00
Kurt
9b178fefe2
Xmldoc, minor tweaks
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Move form-info logic from FormConverter to AltFormInfo; now FormConverter is entirely form=>string[]
Add a bunch of xmldoc
Make pogo no-end-date cmp agaisnt UTCnow rather than local now.
2020-11-27 11:51:02 -08:00
sora10pls
8e8fa233ae
Update Shiny Galarian Articuno sprite
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As per 0253884c50
2020-11-23 16:21:04 -05:00
sora10pls
dea6c57dc1
Add Shiny Sprites for Crown Tundra
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Many thanks to @msikma for these sprites!
2020-11-20 12:13:06 -05:00
Kurt
81110b4231
Upgrade netcore build to NET 5.0
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keep with the times, kids
handle some compiler messages
2020-11-14 08:20:48 -08:00
Kurt
80a5d8e451
Remove layer null check
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Move to the place that triggered the null
2020-10-30 19:56:16 -07:00
Kurt
215536a0cb
Update Sprites for Crown Tundra
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Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2020-10-24 10:47:21 -07:00
Kurt
61dc9a45ae
Revise Shadow state detection
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Closes #3012
2020-10-06 22:36:27 -07:00
Kurt
2b7e06e217
Refactoring
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Extract some logic, suppress some compiler messages
2020-09-18 22:11:13 -07:00
Kurt
407c986c89
Update netcore target from 3.0 to 3.1
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.NET 5 is in 2 months, might as well bump things to the current LTS
2020-09-09 18:27:12 -07:00
Kurt
5d3bc289b6
seal hunting
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Mark things as sealed as they shouldn't be inherited from or overriden in a derived class.
2020-09-07 13:51:13 -07:00
Kurt
c2ec4d55e4
Minor clean
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Add some xmldoc, remove some empty lines, move some small logic pieces to a better spot
2020-09-03 14:28:51 -07:00
Matt
1d0ca29e8c
Misc changes ( #2969 )
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Adjust EggItemShift to account for using the big Egg sprite
Add Marowak to non-transferrable Totems (none of the USUM Totems can be transferred to SWSH)
2020-08-14 13:56:37 -07:00
Matt
3d4f8432cc
Misc big sprite fixes/additions ( #2966 )
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* Misc big sprite fixes/additions
Add big Manaphy Egg sprite, do some renaming to fix Cosplay Pikachu, and fix Egg overlay (no more floating Egg in the top-left!)
* Show Cosplay sprite regardless of Gender
2020-08-10 18:33:44 -07:00
Matt
d8630b7cee
Update Female Pikachu sprite transparency ( #2940 )
2020-07-12 21:09:36 -05:00
Matt
b2935eefc5
Add Isle of Armor Shiny Sprites ( #2933 )
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Also update with latest pokesprite changes for Pikachu, Castform, Minior, and Marshadow. 40x30 sprites unchanged since they'll be gone eventually.
Many thanks to @msikma for the provided sprite work!
2020-07-09 18:10:11 -05:00
Kurt
993673f0de
Minor clean
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no functional change
2020-06-27 23:36:53 -05:00
Kurt
36dd5ece21
Initial Isle of Armor support
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Co-Authored-By: sciresm <sciresm@users.noreply.github.com>
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
Co-Authored-By: Archit Date <architdate@gmail.com>
2020-06-19 18:51:15 -05:00
Kurt
2cdb5d26db
Clean up some method signatures
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rename things to be a little more consistent in naming conventions
2020-06-16 21:46:22 -05:00
Kurt
5eb98594cb
Add shadow lugia to big sprites, expand canvas
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Closes #2849
2020-06-03 10:38:00 -07:00
Kurt
afa368823e
Minor clean
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handle some compiler messages
2020-05-26 16:59:47 -07:00
Matt
8c6d674472
Misc changes ( #2838 )
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Allow for up to 16 characters in SWSH Box Names.
Fix Rockruff-1 big sprite display.
2020-05-21 16:19:25 -07:00
Matt
068f6e2f5f
Fix Big Sprite ItemShiftY ( #2816 )
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Strange Souvenir and Room Service would get cut off since they're tall.
Also remove Adventure Guide from resources, and add Discount Coupon to Gen 7 unreleased items.
2020-04-25 11:05:12 -07:00
Kurt
b481652c03
Add 666-meadow
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Closes #2815
2020-04-24 16:57:40 -07:00
Matt
c5c8615eb0
Finalize Past-Gen Item Sprites ( #2811 )
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Add in some missing Items, remove non-hold Items, and fix outlines on various Z-Crystals
2020-04-16 19:36:43 -07:00
Kurt
9a2d109749
Misc sprite swap/clean
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Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
2020-04-16 17:35:28 -07:00
Kurt
8d01b81351
Add past-gen held items
2020-04-16 16:32:20 -07:00
Kurt
46b8e6427a
Add big unknown held item sprite
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Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
2020-04-16 15:14:36 -07:00
Kurt
e9f0552152
Update BoxWallpaper.cs
2020-04-16 15:07:04 -07:00
Kurt
d6171669e4
Add swsh box wallpapers
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Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
2020-04-16 14:50:41 -07:00
Kurt
bf47317dd1
Add setting to force large sprites for past gen
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Causes the Other tab (daycare/gts/fused) to look wonky (not scaled), but I'm ok with that being a known flaw for now.
2020-04-13 09:52:25 -07:00