previously was only for debug builds; loads in like 2 seconds on my
computer for >70k pkm from >250 backups
if enough people complain I can add it as a setting instead
Allows evolution met level check to be skipped
Adds minimum level constraint for evolution chain generating
Closes#1430
also adds deferral to the gen3 encounter generator as encounterstatic
gifts can collide with wild encounters when transferred
Re-enable PKM (abstract class) property searching via Database/MGDB
search
Closes#1412 (can now search or exclude certain formats)
Add auto-detection for all supported saves (rather than gen3+ except
GC/PBR)
Add global link mission stats (thanks Holla!)
remove some ToArray() linq in favor of direct copies
Relocate encounter suggestion logic to separate class
Closes#1396, addresses other edge cases like entree-non HA & happiny
egg.
fixes 10ANIV pikachu having Thunderbolt twice
un-duplicates CHANNEL event data
adds seed->PIDIV generator template for M1/2/4, CXD, Channel, and BACD
improve pkm converter to update nickname of hatched eggs. isn't perfect
(farfetch'd) but works better than before
PGF for movie victini has OTgender=3; only eggs are supposed to set OT
details from the SAV.
update pattern matchers to abuse this fact.
Thanks @odaxis !
Template files added for e/frlg, no guarantees.
http://i.imgur.com/ER5rRBn.png
(left+select+b when on groudon/kyogre menu screen)
Closes#1328, thanks @rboninsegna !
Added the ability to prefix flag numbers with 0x, and prefix variable
numbers with 0x40__; will be parsed as hex.
Focus was passed when control area was entered; only pass focus when the
mouse wheel is moved.
Add tooltip to show full path of last viewed file if the filename is too
long. Double clicking the label still works to copy the full label to
clipboard.
Raw editing of byte fields
.Nickname_Trash=$[]43,00,65,00,72,00,66,00,72,00,6F,00,75,00,73,00,73,00,65,00,00,00,00,00
only use cases are OT/Nickname trash bytes
not too concerned about speed re-parsing values or storing it to an auto
property; it's fast enough.
Closes#1287
Setting PartyData with Length==0 throws an exception from the SAV
object; only process if necessary.
Felt like splitting the method up into smaller pieces.
passing an object with a type from another assembly will have
obj.GetType() return a System.RuntimeType, which is absolutely not what
we want.
supply the pkm derived GetType
why is this so wonky
Closes#1266
multilang support now possible, other language translation files added
from existing form translation file
feel free to submit a pull request to change anything for your native
language :)
Closes#1250
not gonna add the alt sprites/names for pk3's
Rewrote showdown set exporting to be much clearer, added auto-fixing of
relearn moves when importing showdown set (applies suggested relearn
moves)
Simplified main form loading routine (from ~160 to ~25 by extracting
methods)
Closes#1236
pk4/bk4 only, obviously
side note, using static events is no-no, designer auto-removed them.
just manually reapply (as well to others that used it)
999 is true max, set suggested give count to -4 from max (or 1).
Apply giveAll's max value restriction to modifyAll
Prevent giveall/modifyall for PCItems/FreeSpace due to mixed item types.
Closes#1228Closes#1227