evandixon
8c5d734151
Changed resource paths for ClickOnce deployments
2016-07-31 16:40:09 -05:00
Kaphotics
282030b1e7
Add Pokémon Link I/O
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Thanks @suloku !
Resolves #137
Added recalculation for data's internal checksum.
2016-07-26 20:18:48 -07:00
Kaphotics
cc1621879e
Add gen3-5 box wallpapers
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Put the [BoxWallpaper] fetching into a single class.
2016-07-24 21:11:11 -07:00
Kaphotics
475d2e877e
Merge remote-tracking branch 'origin/master'
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# Conflicts:
# PersonalInfo/PersonalInfo.cs
2016-07-17 22:40:12 -07:00
Kaphotics
ed7351b117
Remove unused resource references
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Old and unpurged.
2016-07-17 17:03:56 -07:00
Kaphotics
df51269c7e
Add gen3 met locations
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English only for now.
2016-07-16 21:31:49 -07:00
Kaphotics
ee4a846aee
Delete old ribbon editor
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Replaced by simpler forms.
2016-07-16 20:03:33 -07:00
Kaphotics
3fb86f6dc5
Update ribbons
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Added all gen3-6 ribbons.
Fixed bugs:
* Increased speed that the subform pops up (yay profiling!) --
TableLayoutPanel would be reconfigured on every row added; adding a lot
of rows constantly reconfigures, so disable the layout updates so that
it only procs at the end.
* Cleaned up display of the ribbons, fixed width (40x40) instead of
autosize. Now display 3 per row.
* Now display the golden "complete" ribbon for g6 memory ribbons.
2016-07-16 19:59:53 -07:00
Kaphotics
8a0976e6e3
Minor updates
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Expose the buttons for medal/ribbon
2016-07-16 17:19:26 -07:00
Kaphotics
34fb98179c
Add Ribbon/Super Training editor
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Split from the existing form, now can handle multiple generations.
Need to rename / add ribbon images so that they show up in the box. WIP.
2016-07-16 16:13:33 -07:00
Kaphotics
a1ac548485
Add Batch Editor (HaX)
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= acts as a 'modify if' filter
! acts as a 'do not modify if' filter
. acts as a 'set property to' to value
!HeldItem=0
^ do not modify if held item is zero
=HeldItem=5
^ only modify if held item is index 5
.Species=7
^ set species to 7
!SID=666
.TID=666
^ set TID to 666 if SID is not 666
.TID=666
!SID=666
^ set TID to 666 if SID is not 666 (filtering can be after property
settings)
Run one 'batch modify' script at a time.
2016-07-12 22:19:51 -07:00
Kaphotics
62f7687fe4
Split out pk# populate/prepare
2016-07-09 16:18:29 -07:00
Kaphotics
592390d1ca
Move cbItem to ComboItem
2016-07-09 15:34:38 -07:00
Kaphotics
bd8d5fecc7
Split util file into many
2016-07-09 15:30:12 -07:00
Kaphotics
41f7c9fd6c
Move util
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Splitting next.
2016-07-09 15:05:12 -07:00
Kaphotics
cc2b3fc081
remove f#- from f1-f4 forms
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Not relevant
2016-07-09 14:32:52 -07:00
Kaphotics
08d751d54b
Move files
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Getting a little crowded and misleading (PKX/SAV folders), let's
relocate.
2016-07-09 14:30:49 -07:00
Kaphotics
0a8dc20de1
Add gen3 items list
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english only
2016-07-08 18:38:40 -07:00
Kaphotics
1779420af1
Add gen3 personal info, move object refs
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All PersonalInfo arrays are referenced from PersonalInfo's class instead
of Legal
Fixed a few bugs in the process (species translation, gen switch)
2016-07-03 15:05:15 -07:00
Kaphotics
54bc0b320d
Add PersonalInfo for gens4/5
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Abstracted the PersonalInfo class to the multi-generation format.
Structure hasn't changed since BW sans a few additions.
2016-07-02 20:24:17 -07:00
Kaphotics
e6e3caabb2
Sync basic gen3 support
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Still many things not yet working (item/inventory editing needs new
string resources)
2016-06-26 14:23:41 -07:00
Kaphotics
3351c7f9bb
Add simple trainer editor (past gen)
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Fixed save invalidation as well. GameVersions were detected based on
checksum validity.
Gonna change that so an invalid save can still be recognized (based off
of other markers)
2016-06-21 17:35:12 -07:00
Kaphotics
6378eb7f56
Current progress
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Still a few milestones left to hit before official release.
2016-06-19 21:22:43 -07:00
Kaphotics
58babfff71
Past gen fixes + improvements
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Fixed crypt of past gen pkms (use chk not PID), add gen4 save, add save
version detection
2016-05-15 15:24:31 -07:00
Kaphotics
7a94640c0c
Add wc6full bin
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Include loading into the database
2016-04-29 23:24:23 -07:00
Kaphotics
397fb30df5
Remove Code Generator
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Using the Cache for CyberGadget removes any need for a code generator,
as the code generator had many holes (partial writes if data already was
correct); future games would be odd to balance.
2016-04-27 21:07:35 -07:00
Kaphotics
677ec99256
Xamarin settings
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Compiles just fine for Mono / .NET 4.0
2016-04-06 22:52:34 -07:00
Kaphotics
0fc4da3431
Begin adding EncounterTrade
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Fixed a few things in the EncounterStatic, added a few attributes
(antishiny, Gender, Ability, IV, Contest) for appropriate pkm
2016-03-16 23:29:28 -07:00
Kaphotics
c6439aa03c
Add legality indication on loading to tabs
2016-03-13 18:09:12 -07:00
Kaphotics
b6fca5b306
Add some basic legality checks
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Besides moves/encounters, we can check validity of certain traits.
2016-03-10 20:36:32 -08:00
Kaphotics
5ea193819e
Add WC6 move checking
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Using PPorg's wc6 database.
2016-02-28 17:05:38 -08:00
Kaphotics
4cfa9e322f
Cleanup
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Nothing.
2016-02-28 13:49:58 -08:00
Kaphotics
cb6a3394d5
Add encounter tables
2016-02-25 16:19:59 -08:00
Kaphotics
4b7f253a1e
Add DexNav move legality checking
2016-02-24 16:36:26 -08:00
Kaphotics
968eabd053
Reorganization for future changes
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Moving legality stuff into separate class
2016-02-22 22:52:48 -08:00
Kaphotics
c426089c07
Add Move Legality Checker
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Note that this is a first iteration feature; there are known edge cases.
This feature is merely to assist the user by highlighting moves that are
outside of the typical moveset.
Levelup/Eggmove/Tutor/TMHM are used in the logic.
2016-02-17 07:54:59 -08:00
Kaphotics
1c53243283
Remove ram2sav
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Also removed injectiondebug and trade packet handling.
Improved BAK suggested filename (last saved timestamp)
2016-01-27 20:24:32 -08:00
Michael Scire
6230dd7bd6
Add Pokeblock editing support.
2016-01-23 13:00:44 -08:00
Kaphotics
89368e384e
Target C# 6.0
2016-01-18 18:21:25 -08:00
Kaphotics
71b86e6d6f
+Ref lang_it
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Forgot.
2016-01-17 18:21:32 -08:00
Kurt
73ce0246ab
Remove unused reference
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Wasn't caught by cleaning, had to remove manually. Still compiles fine.
2015-12-28 11:00:25 -08:00
Kurt
3147d8b1df
pk2pk Refactoring
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Transition from modifying byte arrays to just having objects mediate the
conversion.
Farewell pk2pk!
The PK# objects can convert up to the next generation through their own
methods; doing this required having class structures for all generations
:)
2015-12-27 21:26:07 -08:00
Kurt
24703bfc22
Minor refactoring
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Do things better.
2015-12-26 21:17:23 -08:00
Kurt
8a77a1cd6c
First look at PK4 code
2015-12-26 13:00:00 -08:00
Kurt
1bb07b5998
Add pgf skeleton & supports
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Untested and not intended to be correct; just establishing the framework
for now.
2015-12-22 21:14:50 -08:00
Kurt
3e320df47f
Update csproj
2015-12-06 22:41:28 -08:00
Kurt
fed7bacac3
Further cleanup of sprite assets
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Reduces the size
2015-12-06 22:40:48 -08:00
Kurt
7469150a02
Add Wondercard class
2015-11-22 13:38:16 -08:00
Kurt
c719c335df
Add Pokécenter & Gift Trainer Sprites
2015-11-17 21:02:23 -08:00
Kurt
322fceb598
Add new class
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Performs SAV operations to match the division already done for PK6.
2015-10-22 00:16:44 -07:00