Kurt
db2d043199
unroll cxd seed completely
...
re-letter for clearer order of RNG results, don't unroll 3x to roll
forward 2x (just unroll 1,1 then 1).
Put origin seed in RNG Reporter => frame 1 result
Closes #1169
2017-05-27 22:18:04 -07:00
Kurt
72865bbfe9
Add recursive shadow lock check template
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nowhere near complete/functional, just getting out of src control until
more effort is exerted on this topic
2017-05-18 17:36:43 -07:00
Kurt
d29acfb171
Add encounter slot checking
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Frame list now can be queried for encounter slot matches
2017-05-14 23:21:34 -07:00
Kurt
6c6b3ae4b6
Refactoring
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Add in frametype, rename classes for more coherent structure
2017-05-14 14:42:18 -07:00
Kurt
9380ca25d9
Update current RNG frame detection methods
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Still not hooked in or handling every case, but is enough progress for
now.
2017-05-14 12:42:27 -07:00
Kurt
d94a1c5efb
Add beginnings of encounter slot legality
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currently unused code
2017-05-12 09:41:21 -07:00
Evan Dixon
52c4fbbe97
Converted PKHeX.Core to .Net Standard
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Refactored and rearranged things as needed to allow the change
2017-05-11 23:34:18 -05:00