Fix generation 4 static encounters for those that have none encounter and those with not encounter type implemented yet
Fix comprobation of encounter type is static to include the new typed class
Simplify EncounterStatic type check as it is gen4 specific -> gen4
specific child class
Checks.cs: Move transfer legality check back to end as Gen4Result needs
to be defined (not null)
Rename EncounterType of Analysis class to avoid conflict with the
EncounterType enum
* Ignore relearn level 2-100 moves from Phione
* Cave encounter types DPPt
* Generation 4 EncounterType filter and validation
Not every generation 4 static encounter have yet their encounter type defined, i temporally included Any to those encounters
Generation 4 roaaming static encounters have been splitted in two, grass and surf
* Added new legality texts
* Added unreleased event DP Darkai, added check for surf in jhoto route 45, is impossible
Moved unreleased DP locations to valid Platinum locations only
* Improved generation 3 special egg check.
Only check special egg if pokemon knows any of the special egg moves, also in that case do check for normal egg before special egg
because special eggs will explicitly check for normal egg moves but normal eggs will not check special egg moves, it will improve the error output
* Clean up
* Fix gen 5 pokemon from issue #1011
Those pokemon have generation 4 static gift encounters and also wild encounters, the analysis was selecting the static encounter, but if there is a valid wild encounter and the static encounter does not match the pokemon ball the willd encounter should be selected instead
Also move the transfer legality to check it before the static encounters and make that check to work like generation 3 transfer legality
* Another fix for Issue 1011, suppress temporally OT and pokemon name analysis for generations 3 to 5 instead of format 3 to 5, there is no data stored yet to make those analysis
* Do not make wild encounters prevail static encounter if the pokemon was an egg
* Changed type of WildEncounter variable to EncounterSlot[]
* Fix Jhoto Route 45 to avoid return error with fishing encounters
Closes#1003
If the pkm has a bad checksum/sanity or is in a locked slot, it never
incremented the counter. Just increment the counter anyway and write the
msg to console.
Closes#1076
seems kinda lazy as I didn't bother tracking down the suspect that
modifies the save (presumably the hex seed values); those should load
correctly and not change any bytes.
* Fix gen3 abiltiy legality check
Seperate Ability (AbilityBit i.e top bit of IV32) and AbilityNumber
(PID)
Fix in-game trade Electrode's ability
* Fix function deal with "encountermatch is int"
Keep encountermatch as null after UpdateEncounterInfo
* Fix gen5-7 ability check
Consider ability capsule
gen5 personal table have HA, ability_count won't work
Some simplification and avoid duplicate invalid message
* Simplify ability check
Use bool? to mark 3 states
GameVersion CXD needs more info
* Temp fix gen3 in-game trade ability check
Lickitung have 2 regular ability at gen3, there is a AbilityBit and
AbilityNumber mismatch
Guess those ingame trade have static PID
* Change abilitybit to bool and revert change
revert change in UpdateEncounterChain.
let egg encounter / null encounter choose vs.Last().Species as before
* Update Chinese legality translation strings
There is in the national park a butterfree encounter as a normal wild pokemon and another with the same levels in the bug contest, that means even in format 4 it could be more than one type encounters in the list, it should be filtered
* Added method getBaseEggSpecies to get the base species when the pokemon was an egg, is needed because for format 1 pokemon with egg origin every time getBaseSpecies is called is returning the gen 1 base species obtaining invalid eggmoves and base egg moves
Also getBaseEggSpecies was using Evolves1 when format = 1 even when asking for a gen2 egg base species, returning Pikachu egg moves (empty list) instead of Pichu egg moves
* Fix ability checking for generation 3 pokemon, likea de Seadra from Issue #1011
pkm.AbilityNumber have a value assuming PID match ability like a generation 4 pokemon but the validation should be ignored if is a generation 3 pokemon with only one ability in generation 3
Also changed the validation for ingame trades with fixed abilities to check only with generation 3 abilities in the case the species has two abilities generation 3, if only one was possible any PID should be valid with the generation 3 ability
Encounter Trades
Also the check for evolution was wrong, the most evolved species is the first in the evochain, not the last
* Fix evoltuion chains for gen 3 pokemon in format 4
* Fix ability for generation 3 trades. Ability could not change if there were 2 abilities in generation 3, that means it is irrelevant if the pokemon evolved in gen 4-5, the ability number must match the encounter
* Added missing skipOption to a call to getBaseEggSpecies
* Functions to obtain moves excluvie to preevolutions, like moves that Azurill/Happiny could learn throught level up or TM but Marill/Chansey could not learn, icompatible with any Marill/Chansey egg moves
Also add functions to return egg moves and base egg moves for both possible species for split breed eggs
* Check both species from split breed egg at the same time to report moves incompatibilities
* Reduced generation 4-5 was egg game check
There is no need to check every possible generation game.
For every egg species HGSS learnset tables y egg moves table contains all the moves from the same species in DP and Pt, without any move exclusive to that games except in legendaries, and they cant breed
In generation 5 is the same with B2W2 except for Exxegutte, it have a exclusive level up move from B1W1, Psychic, but it can learn the move with TM, it wont count as an egg move
* Check incompatible split breed moves in verify relearn egg
* Fix generation 1 incompatibility moves check
SolarBeam removed from Exeggcute/Exeggutor incompatiblity, Exeggutor could learn it with a TM in generation 1
Removed Vaporeon Mist and Eevee Take Down incompatiblity, Vaporeon could learn Take Down with a TM in generation 1
* Replace the background with a frosty partially transparent image to
snap user attention to the hovered slot
* change cursor to hand symbol when over a draggable box slot
* remove duplicated resource references
* remove unused line in rtc3