Handles Nidoran's shenanigans as well as more clear method names
- Add normalization for PK7->PK8 (no more 0xE... usage for the gender symbols... maybe more chars?)
- Not sure if Gen3 gamecube encoding needs sanitizing. Who is transferring Nidoran to CXD? :)
Requires some silly usage of Language passing as arguments. Future improvements can be made to revise the half/full encoding determination when setting a string. Probably has issues since we're just doing a naive check without considering nicknames w/ special chars.
Closes#4174
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD.
Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
Closes#4156
Extracts to an interface, varied implementations in the appropriate PKM classes. No longer an abstract property inherited from the base `PKM` class.
Fix ranch save load (index out of range on party stat fetch due to bad truncation)
Folder Browser: Reapply filter if active on column sort
Fix inverted VC1/2 cross-check, add missing derived type and ignore Generation==0 (empty/invalid) moves.
With the new version of Visual Studio bringing C# 12, we can revise our logic for better readability as well as use new methods/APIs introduced in the .NET 8.0 BCL.
Reused logic, easier unit testing, better performance.
Old method would do max of 6 properties (that each fetch 32bits and bitshift themselves); now we just fetch once and shift calc accordingly.
Runtime/jit repoints these to the dll rather than heap if we're Little Endian (always, otherwise will allocate like before).
Eliminates quite a few static constructors, so even faster startup. Items later.
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.
Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.
Adds functionality for Batch Editor commands to `>`, `<` and <=/>=
TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.
Main window has a new layout to account for DPI scaling (8 point grid)
Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes#3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes#3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes#3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes#3691)
Added: Properties for ribbon/mark count (closes#3659)
Fixed: Traded SV eggs are now checked correctly (closes#3692)
* Add RanchMii for SAV4Ranch
* Add RanchToy
* Add RanchTrainerMii
* Add RanchLevel
* Add RanchToy class; make existing RanchToy RanchToyType
* Add RanchToy and RanchLevel to SAV4Ranch
* Remove incorrect MaxPkmCount entry from RanchLevel
* Move code to remove PtHGSS data to a function in G$PKM
* Add RK4 for My Pokemon Ranch Pokemon
* Add RanchPkOwnershipType
* SAV4Ranch updates
* Fix PK4/RK4 conversion logic to stop breaking nicknames/OTs
* Fix EntityDetection.IsPresent() check tripping on the data end marker for SAV4Ranch
* Add .rk4 to README translations
* Minor tweaks
Fix RK4 TID/SID endianness/order, split Ownership enum into two enums
Condense mii classes to get/set properties
Make RanchLevel a static class for logic
Remove ClearFF for TrainerMii -- the FFFF is the string terminator char for gen4
Make Toy byte enum, with unused alignment bytes
Co-authored-by: Kurt <kaphotics@gmail.com>