Commit graph

10 commits

Author SHA1 Message Date
sora10pls
cef70fe874 Update sprites for 1009/1010
These finally got pushed to their servers last night. The Walking Wake sprite on HOME's servers is different from the one in SV 1.2.0, the one in-game likely be updated with the first wave of DLC.

Also remove accidental extra Alcremie sprite (formarg 7 does not exist).
2023-03-15 09:05:57 -04:00
Kurt
0f1fba86f7
S/V 1.2.0 Support (#3819) 2023-02-27 19:12:27 -08:00
sora10pls
3e6a036c54 Add SV style menu sprites for ALL species and forms
only exception is Eternamax Eternatus, rest in Galar

Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
2023-02-09 19:58:12 -05:00
Lusamine
59e4ad61fb Add white outline to alpha icon 2023-02-06 20:33:22 -06:00
Kurt
88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00
Kurt
03182ebd3d Update 22.11.24
Adds support for Scarlet & Violet.

Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-11-24 17:42:17 -08:00
Matt
a98ac6979c
Add custom sprites for Legends: Arceus species/forms (#3441)
* Add custom sprites for Legends: Arceus species/forms

* Update READMEs with credit to new sprites source

Translations for de/es/fr pending.

* Add sprite for Legend Plate Arceus

Now no longer falls back to mugshot if forcing sprites.
2022-02-17 17:46:33 -08:00
Kurt
ea327a5c03
Add all circle Pokémon images; add setting for sprite preference (#3402)
* Add sprite builder toggling for forced-circle sprites

* Add assets for all LA Pokémon sprites

Co-authored-by: sora10pls <17801814+sora10pls@users.noreply.github.com>
2022-02-05 14:54:01 -08:00
Kurt
e577f18013 Add new sprite pictures
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2022-02-04 17:23:35 -08:00
Kurt
bc809af06c Split PKHeX.Drawing into subprojects
Allows trimmed dll usage by keeping pkm sprites in one project, and all other cosmetic UI stuff in another project
2021-11-27 15:48:08 -08:00
Renamed from PKHeX.Drawing/Properties/Resources.resx (Browse further)