Kurt
62018cce1a
Unify concepts with different names
...
AltForm & Form & Forme => Form
GenNumber & Generation => Generation
Extract out SpeciesForm interface, and re-add IGeneration
For those using PKHeX as a dependency, this should be a pretty straightforward manual replacement... GenNumber and AltForm should be quick find-replace`s.
2020-12-10 20:42:30 -08:00
Kurt
fa36b70b29
Split Analysis into two separate classes
...
Will rename in next commit
2020-11-27 12:00:49 -08:00
Kurt
7e93bcfb61
Handle contest ribbon deadlock scenario
...
Contest Star needs all 5 ribbons; all 5 ribbons require contest star. Incrementally adding will fail on the last ribbon. Try setting both at the end.
When removing ribbons, attempt to remove the pair first, as the incremental removal will fail each time (contest star last).
#3061
2020-10-29 19:11:03 -07:00
Kurt
1bd3ec79cf
Misc tweaks for suggesting moves when IsEgg
...
Closes #3032
Don't suggest tutor moves for current moves if it is an egg
2020-10-14 18:55:30 -07:00
Kurt
706618d331
Force Hidden Power IVs for format2 imports
...
Closes #3019
2020-10-09 09:52:29 -07:00
Kurt
85d1b0e7ad
Split gen6/7 affection stats to interface
...
not in future formats, doesn't belong
2020-08-02 11:06:30 -07:00
Kurt
e84ce77008
Split memories from main pkm class to interface
...
pk6/7/8, not pb7
2020-07-31 17:25:14 -07:00
Kurt
7bd36ca0c8
Minor clean
...
Fix xmldoc, revert ??= because whatever nullable logic plugin I have isn't detecting this right
2020-07-26 08:54:52 -07:00
Kurt
705822c965
Abstract some gen1/2 encounter types from their parent class
2020-07-18 15:36:30 -05:00
Kurt
993673f0de
Minor clean
...
no functional change
2020-06-27 23:36:53 -05:00
Kurt
c565c7ca2c
Extract move suggest logic, add battleversion clamp
...
Closes #2911
2020-06-27 13:06:28 -05:00
Kurt
2cdb5d26db
Clean up some method signatures
...
rename things to be a little more consistent in naming conventions
2020-06-16 21:46:22 -05:00
Kurt
33bdacebe8
Minor tweaks
...
Handle some compiler/extension suggestions
2020-04-12 16:07:59 -07:00
Kurt
270d984130
Minor clean
...
Remove unnecessary null checks
Mark some methods with nullable type
2020-04-04 19:30:50 -07:00
Kurt
c301ce88ab
Update Random to be a bit more thread safe
...
Random isn't thread safe; users of PKHeX.Core.dll might run multithreaded operations (see PKSM + ALM), so we need to have a thread-specific RNG available.
Thread Local get; to improve performance, save the random object locally whenever it is used more than once in the method.
https://docs.microsoft.com/en-us/dotnet/api/system.threading.threadlocal-1?redirectedfrom=MSDN&view=netframework-4.8
https://stackoverflow.com/questions/18333885/threadstatic-v-s-threadlocalt-is-generic-better-than-attribute/18337158#18337158
2020-01-25 21:49:52 -08:00
Kurt
b5d48bc14f
Split up portions of CommonEdits
...
Cuts out about half the size; there's still a bunch of apply-value logic but it's not really big enough for a separate class.
Rename BallRandomizer->BallApplicator
2020-01-25 16:47:44 -08:00