Commit graph

642 commits

Author SHA1 Message Date
Kurt
607cbc5eb6 Check pre-evolution TM flag permit if highest not 2022-11-27 12:51:05 -08:00
Kurt
7e0aa44a9a Update MiscVerifier.cs 2022-11-27 12:38:32 -08:00
Kurt
5f12ba78c9 Update MiscVerifier.cs 2022-11-27 11:30:02 -08:00
Kurt
2fe8b63589 Disallow Avalugg+Lilligant hisui eggs 2022-11-27 10:43:21 -08:00
Kurt
762f7171cc Fix single-chain ability revert check 2022-11-26 22:21:33 -08:00
Kurt
51875d27b2 Fix HA possible abilities not being validated w/HA 2022-11-26 14:23:19 -08:00
Kurt
76ec39b75f Strict match encounter slot tera type 2022-11-26 08:31:58 -08:00
Kurt
5d5d913a0b Handle lgpe base friendship case 2022-11-25 20:54:43 -08:00
Kurt
ccfbae357e Add evolve form predict message for dudu/maus 2022-11-25 20:33:14 -08:00
Kurt
c1796da94b Ensure override tera is not set while egg 2022-11-25 16:01:54 -08:00
Kurt
981001b12e Clamp max obey level to current, slot tera recheck 2022-11-25 15:55:10 -08:00
Kurt
00e174d240 Handle bred Oricorio original tera type eggs 2022-11-25 14:12:19 -08:00
Kurt
d904bfad4c Fix hidden ability patch possible check
Just return true when it is possible
2022-11-25 13:54:14 -08:00
Kurt
5faf861f82 Flag non-pokeball starter eggs 2022-11-25 11:15:40 -08:00
Kurt
459ee3db22 Invert Titan Mark missing/invalid msg
Now matches the Mightiest mark and other "isMissing" state checks.
Also indicate for Alpha marks since the logic check is the same != style.
Closes #3640

ty @Kitcham
2022-11-25 10:42:53 -08:00
Kurt
1c93d601a4 Fix min egg hatch ctr for pk8/pk9
Oops, 8 instead 9.
2022-11-24 19:15:19 -08:00
Kurt
6993f9d661 Fix pk8 tr flag check (off by 100) 2022-11-24 19:13:34 -08:00
Kurt
140196d9ab Fix formarg check for stantler/bisharp/primeape 2022-11-24 18:07:17 -08:00
Kurt
03182ebd3d Update 22.11.24
Adds support for Scarlet & Violet.

Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-11-24 17:42:17 -08:00
Kurt
a88da9ee8d Update RibbonVerifierUnique4.cs
Closes #3618
2022-10-26 09:44:45 -07:00
Kurt
83d6402fd4 Add gen3 unown form-pid check 2022-09-26 07:27:51 -07:00
Kurt
19d062480a Verify time of day for gen2 encounters 2022-09-24 18:07:58 -07:00
Kurt
7d2808ea33 Requisite ribbon syndicate ribbons 2022-09-10 19:44:58 -07:00
Kurt
17b42219af Improve xd umbreon detection
Make PIDIV for xd starter indicate the TID/SID origin seed too.
2022-09-07 15:49:53 -07:00
Kurt
d9ad0052a1 Completely remove chatelaine memory check
Gen6 can get the memory on those who did not participate by being in the party with other participants.
This includes those who cannot enter into the Maison; having memory and no ribbon is entirely legal.
2022-09-03 10:12:42 -07:00
Kurt
fd27bde673 Update RibbonVerifierCommon6.cs 2022-09-03 08:25:12 -07:00
Kurt
1960b335fd Remove PersonalInfo.Abilities, use interfaces
If you must get a list of abilities, then use the span extension methods.
Also reworks some initial moveset fetching to allocate less
2022-09-02 10:20:19 -07:00
Kurt
71e08222cf Update 22.08.31 2022-08-30 22:49:54 -07:00
Kurt
d8fe34011d Remove some bounds checks, int->byte form oops
https://github.com/kwsch/PKHeX/pull/3575#issuecomment-1229244453
ty @Kermalis !
2022-08-27 12:53:30 -07:00
Kurt
3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00
Kurt
444c3d2209 Narrow more types 2022-08-26 10:07:24 -07:00
Kurt
28d726da80 Simplify wild ball permitted checks 2022-08-26 01:20:49 -07:00
Kurt
d3c2d77d11 Misc move/memory tweaks
Disallow max moves from Sketch
Hide dmax moves from legal dropdown lists
Pass ushort for moves for validating memories
Internal class for move pp (hide empty class from dll users)
2022-08-24 20:32:40 -07:00
Kurt
43871e856c Specify some lambdas as static
Rewrite some usages to be more clear
bikeshedding at its finest, ignoring more important things to update/fix :)
2022-08-23 23:11:26 -07:00
Kurt
26b1453002 Narrow ribbon count type from int->byte, split interface
Fix RibbonVerifier4 not checking gen4 contest ribbons correctly
Split IRibbonCommon6 to have memory ribbons separate, as they are not implemented in mystery gifts. Also, we can add the boolean flags to the interface, and check that the boolean is set if count is nonzero.
Fix adding ribbons to Gen8 gift templates
Improve Gen8 template ribbon fetch (no closure, faster IndexOf)
2022-08-23 21:25:22 -07:00
Kurt
eb2cef10c9 Minor clean
Stability intensifies
2022-08-22 23:18:53 -07:00
Kurt
0b458395f1 Fix handling for USUM banned species bypass
Tweak EReader check for Shadow3, more straightforward since we can just check the location ID (nothing else uses that location ID).
2022-08-21 19:15:02 -07:00
Kurt
2cb2531288 Add more xmldoc 2022-08-21 01:39:16 -07:00
Kurt
d0ca8403a9 Minor tweaks
Flag enigma berry on ck3/xk3
Suggest national ribbon if missing
Flag N's pkm if any IV is != 30, even if sum is 180.
2022-08-19 22:37:27 -07:00
Kurt
db0b77c493 Update RibbonVerifierCommon7.cs
Closes #3571
2022-08-19 13:22:39 -07:00
Kurt
3dde8a7cfa Reduce linq usage, minor perf 2022-08-17 23:48:37 -07:00
Kurt
5140c47e84 Pass missing flag so that remove all can revert 2022-08-17 23:47:15 -07:00
Kurt
136f742299 Flag cross-transfer presence if tracker missing
Can't get a Pioneer Ribbon on SW/SH alolan vulpix lacking a HOME Tracker, assuming you have the HOME Tracker setting enabled.
2022-08-16 15:50:35 -07:00
Kurt
768047cd80
Legality: Rewrite Ribbon Verifier (#3570)
* Rewrite ribbon verification
* Explicitly verifies all ribbons instead of chained iterators.
* Verifies using only the stack, using `struct` and `Span<T>`. No allocation on heap, or `IEnumerable` iterators.
* Verifies all egg ribbons using a separate method, explicitly implemented. No reflection overhead.
* Separates each ribbon interface to separate `static` classes. Easier to identify code needing change on new game update.
* Extracted logic for specific ribbons. Can easily revise complicated ribbon's acquisition rules.
* Simplifies GiveAll/RemoveAll legal ribbon mutations. No reflection overhead, and no allocation.
* Can be expanded in the future if we need to track conditions for ribbon acquisition (was Sinnoh Champ received in BDSP or Gen4?)

End result is a more performant implementation and easier to maintain & reuse logic.
2022-08-15 21:04:30 -07:00
Kurt
3cccb3a9cd Revise alola champ ribbon check 2022-08-12 10:16:12 -07:00
Kurt
b900361ad3 Permit alolan champ ribbon from mystery gift
silly world pikachu gift
2022-08-11 21:03:08 -07:00
Kurt
87e45b14c8 Disallow BD/SP Tower Master ribbon w/mythicals
Thanks TFSthegreat !
https://projectpokemon.org/home/forums/topic/57375-pkhex-new-update-legality-errors-contribution-page/?do=findComment&comment=278427
2022-08-03 20:27:13 -07:00
Kurt
19b4a26cd7 Use evo history to check visitation
Previously, the history shared Gen8 for Gen8a/Gen8b; now they're distinct.

Add "HasVisited" for other gens
2022-08-03 18:17:46 -07:00
Kurt
9166d0eb64
Refactoring: Move Source (Legality) (#3560)
Rewrites a good amount of legality APIs pertaining to:
* Legal moves that can be learned
* Evolution chains & cross-generation paths
* Memory validation with forgotten moves

In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data.

The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space.

The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation.

* `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game.
* `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`).
* Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
2022-08-03 16:15:27 -07:00
sora10pls
54babc2217 Allow Ranked Ribbon on Mythicals, extend availability 2022-08-02 09:23:07 -04:00