Commit graph

35 commits

Author SHA1 Message Date
Kurt
4d0007f49b Show nature of pk1/2 via slothover
derived via EXP%25 as if it were converted to pk7.
#1954
2018-05-20 18:33:38 -07:00
Kurt
95b4d0820d Minor reorganization
amount of pkm obj classes is pretty high, move the static utility
classes to another folder

breaks usage of pkm.ShowdownText; removes a dependency from PKM.
2018-05-18 19:33:11 -07:00
Kurt
b798da9b03 Use altform first
Closes #1947
2018-05-15 15:23:31 -07:00
Evan Dixon
bbdb94007e Simplify logic in PlayCry (#1944)
Local functions are cool and all, but for something this simple, it just hurts readability and makes things needlessly complex.
2018-05-14 20:04:15 -07:00
Kurt
663ec5c536 Add sound path
Closes #1943
2018-05-14 15:46:36 -07:00
Kurt
28ef791014 Update hovered slot on box change
using keyboard instead of mouse can change box without moving mouse
outside the slot picturebox
trigger an update when the box is changed, but only if the updating
parent has the hovered child (ie a boxviewer changing box while hovering
the main window won't re-cry the main window slot since it wasn't
updated)
Closes #1940

add some gender threshold properties to personalinfo
2018-05-13 08:14:46 -07:00
Kurt
19f2420670 Add settings for slotText & slotCry
Closes #1939
2018-05-12 20:04:58 -07:00
Kurt
e2f11edc43 Refactoring
discards, Array.Find over FirstOrDefault
2018-05-12 08:41:29 -07:00
Kurt
5a3c8f4147 Remove trailing whitespace 2018-05-12 08:41:29 -07:00
Kurt
c2644cc9f0 Flag gendered pkm without gender
for lack of a better message
#1936

add some docs & trycatch bad wavs
2018-05-11 21:05:15 -07:00
Kurt
4fdff9581f Add forme specific cry detect
dex-form.wav
if not found, reverts to none (dex.wav)

47be96e92d (commitcomment-28950071)
2018-05-11 17:40:00 -07:00
Kurt
b933677c44 Stop sounds on leaving
yeah moving your mouse out and having pkm cries exploding in ur ears is
fun ;)
2018-05-11 17:05:42 -07:00
Kurt
47be96e92d Add feature: pkm cries on sprite hover
Years ago a branch was made to play a pkm's cry when its sprite was
hovered over, to assist users who are less fortunate in the ocular
department. Since a pkm's sprite is not text, playing the pkm's cry
helps the user identify what is in each data slot.

To enable the feature, put a folder named "sounds" in the same folder as
the executable; name all pkmcry files after the species national dex
number (no padding zeros), with an extension .wav
2018-05-11 16:58:29 -07:00
Kurt
fc63a863d5 Update drag&drop
remove hover-tooltip keycombo
reuse logic for move/drop
2018-05-11 16:38:09 -07:00
Kurt
b572620dac Remove if not activated
Closes #1926
2018-05-05 17:29:38 -07:00
Kurt
16e2fc3344 Tack on shift to the showdownset view
hold ctrl+shift for the set preview; I forgot that ctrl was already used
for quick loading to tabs (makes it impossible with just ctrl)
2018-05-05 08:50:15 -07:00
Kurt
c8cdff8abc Add showdownset preview bubble for slot views
Hold control when you move your mouse to enter the slot's control area
(ie put your mouse on the sprite while holding control); the program
will display a ShowdownSet summary of the contents so you don't have to
load to tabs.

Holding Control is required for now (can always recompile to have it
always on); can be a nuisance for those not wanting to view details
since it overlays a big window (obscuring).

Closes #1925
2018-05-05 08:25:36 -07:00
Kurt
232427d002 Rework slot interactivity a little
decentralize some logic, individual view providers now provide the
details rather than detecting from a huge array.

#1925
2018-05-05 08:07:22 -07:00
Kurt
e91cb806e5 Extract extension->prefer format method
fails for 'pkx' (returned 8 instead of 6); establish standard behavior
2018-04-21 14:38:18 -07:00
Kurt
99a4c55579 Relocate some logic to core
party stats set when setting a slot to a save file
simplify set/delete slotchange duplicate logic
suggest better met locations beyond VC transfers
hatching a gen6 egg applies memories automatically
2018-03-25 19:05:49 -07:00
Kurt
e472bfe278 Refactoring
move slotchange to core
2018-01-29 17:52:21 -08:00
Kurt
b16a2f9ad2 Add box rearranging
enables the left/right arrows on each box to allow switching with the
adjacent box
2018-01-23 22:37:55 -08:00
Kurt
6eb0cd17cb fix slot bg image with multiple boxviews open
main window ignores box, and other windows don't clear. fix both for
accurate indication of what slot was just used by the pkmeditor.
2018-01-22 21:31:42 -08:00
Kurt
18796d6f92 Misc tweaks
fix bk4 ribbon checks (lacked interface inheritance)
change MN -> UM for get blank save (unused in PKHeX solution)
prevent inheriting from derived pkm classes
2017-12-16 14:11:41 -08:00
Kurt
431c0fc205 Fix hover frost missing pixel
add alternate coloration for a slot that already has a background color
2017-11-30 20:35:45 -08:00
Kurt
193c3e8d59 set box info for right click box legality checks
slot/box data wasn't being set, causing any 'party only' forme checks to
be prevented
2017-11-21 18:32:27 -08:00
Kurt
1e377c2963 interpolation++
no functional change (assumed)
2017-09-29 22:58:25 -07:00
Kurt
ed1b934374 Misc refactoring
expose some useful IEnumerable methods (sorting / bin->pkm / copy) to
simplify some common operations
change some explicit arrays to IList for flexibility
remove old memecrypto bool (no longer necessary as XP is not supported)
rename some methods for more clarity
2017-09-28 22:20:27 -07:00
Kurt
fa4d6d78fe Fix filenotfound exception on drag&drop
Dragging from a deeply nested file & folder truncates the filename (eg
from winrar), causing an invalid path to be passed.
2017-07-10 18:57:03 -07:00
Kurt
4e9b6be8e5 Convert console output to debug output
output messages are now no longer in release builds, as they are only
visible when debugging in an IDE.
2017-07-01 19:43:51 -07:00
Kurt
e697a9edc7 Block parties without battleable pkms
#1257
not perfect but less restrictive, probably more obvious.
2017-06-21 20:24:42 -07:00
Kurt
3f38b123a3 Refactoring
mostly renaming things, includes a little bit of added sugar and
splitting methods to simplify the codebase.

all methods are now PascalCase
2017-06-17 18:37:19 -07:00
Kurt
11aab91eee Fix drag&drop exception
immediately after dropping the file, move the mouse outside of the box
slots
DoDragDrop re-performs the drop event at the same coordinate as the
mouse; if the mouse isn't outside of the box area it'll do nothing, thus
the need to create a new event to fire.

Closes #1178
2017-05-30 19:17:37 -07:00
Kurt
7e30d863b0 Revert dexlevel evotree fetch + re-implement fix
check requireslevelup during evolution validity check, not during tree
generation as movepool fetch treats the 'level' as the max possible
level it was at (not the level it was encountered).

fix dropping pkm from external source causing exception (final return
false caused it to proceed with regular dragdrop operation from source
slot).

#1163
2017-05-23 18:35:32 -07:00
Kurt
11b2dc35d7 Refactor main form into smaller pieces
pkm editor, sav editor, menus, and a manager to glue the storage slots
together
decouples the pkm/sav editors from a static savefile reference.

improves dragdrop/click view/set/delete indication, hides unavailable
contextmenuitems, and fixes a few incorrect references. Box Subviewer
slots now have all the indication/events that the main save editor slots
have.

pls report behavior bugs 👍
2017-05-22 21:55:12 -07:00