Reuse some code in netutil for fetching stream (provide useragent for
all uses)
make sav4ranch use dynamicly read offsets to handle both variants
(quicker) #2248
remove lockedslots, store & save all teamslots for sav7
differentiate locked slots from overwrite protected slots by emitting an
enum containing info about the slot
locked = can't be replaced, period.
starter/battleteam = can't be pasted over by bulk-pastes
can eventually show more specific sprite layers to denote party
indexes/team#/starter
LGPE uses a list of pkm for boxes, and has pointers indicating where
each party member is at
need some logic for handling the sorting. Had suspected this a while
back so this pre-work came in handy (untested tho)
make eventflags offset ptr virtual, I might end up doing things
differently for event flags
tfw they store full egg data there too -- show that in the sidebar
Tested on C & GS (english), assumedly works fine for other languages
(based on the disassembly?)
party stats set when setting a slot to a save file
simplify set/delete slotchange duplicate logic
suggest better met locations beyond VC transfers
hatching a gen6 egg applies memories automatically
Closes#1795 by redoing the controls
Allows for a specified slot type & offset to be passed, can easily add extra slots by updating the GetExtraSlots extension method.