Big thanks to @SciresM @sora10pls @Lusamine @architdate @ReignOfComputer for testing and contributing code / test cases. Can't add co-authors from the PR menu :(
Builds will fail because azure pipelines not yet updated with net6.
* Add more memory legality checks
Includes the following new memory checks:
- 4: met in link-trade, allows all possible genlocs except dangerous place
- 7: successful fishing, allows fishable species in gen 6 and 8
- 9: paying attention to another mon, allows only available species for gen 8
- 29: encountering legendary Pokémon, only seen on Zacian, Zamazenta, Calyrex so far
- 32: riding a bike, only in genlocs where biking is possible
- 75: taken to Nursery and placed with a mon, allows only available species for gen 8
Unstubs lotto check and applies it to gen 6.
Co-Authored-By: Skadiv <62726360+Skadiv@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
* Loto-ID only has one t
* Crown Shrine has another genloc outside
* Consistent Loto name for array
Co-authored-by: Skadiv <62726360+Skadiv@users.noreply.github.com>
Co-authored-by: Matt <17801814+sora10pls@users.noreply.github.com>
The middle table in poke_memory.prmb contains the analogue of Gen6's memory table data. All existing memory data is the same, with 20 memories added.
Feeling bitflags are the same as before, but as we've noticed, feeling 0 is not obtainable. All the feelings are value upshifted by 1. This is why the game shows a blank line for Gen6 Feeling-0, as that game was [0,23] not [1,24] for the span of feeling strings.
Memories with 1% chance are actually 0% due to how they if-abort in the game code. Nice bug, GameFreak! @Lusamine had previously committed the unobtainable memories, derived from the community's empirical data.
Apparently they don't use the bit-permission table in Bank to get a random feeling, and instead just do rand(0,10).
Our logic to set a random feeling for bank transfers is still fine, because we set [0,10) within the bit table.