Commit graph

58 commits

Author SHA1 Message Date
Kurt
4cb80b5463 Update memory feeling localization files for gen8
Keep the old localizations around for displaying gen6 format memories in their original localization.

I didn't rename the files so the git diff was clean for showing the re-localized lines.

Closes #3302
2021-12-04 11:40:40 -08:00
Kurt
73159053e2 Shift x0001 offset textfiles to x0000
Removes a lot of the offset-by-1 indexing, notably in the `GameStrings.GetLocationName` method which shifted everything 1. BDSP files we dumped don't replicate this off by 1, and I don't see a reason to maintain this off-by-1 for prior games since it's unnecessary quirks to maintain.

Zero indexed ftw.
2021-11-28 14:32:05 -08:00
Kurt
5d98e41efb Indicate true met location value for debug builds
Adds in the group offset
2021-11-24 13:11:30 -08:00
Kurt
723514e89c
Update 21.11.19 - Brilliant Diamond & Shining Pearl (#3289)
Big thanks to @SciresM @sora10pls @Lusamine @architdate @ReignOfComputer for testing and contributing code / test cases. Can't add co-authors from the PR menu :(

Builds will fail because azure pipelines not yet updated with net6.
2021-11-19 18:23:49 -08:00
Kurt
9f1a8d1da1 Split memory text string resources
Much easier to maintain and reference now
2021-08-23 23:06:51 -07:00
Kurt
bedc52943e Trailing commas
No functional change
2021-08-20 13:49:20 -07:00
Kurt
5a769312fd Finish renaming EncounterType->GroundTile
Update the localization for GroundTile for english (and Italian, which is untranslated)
2021-07-03 23:25:09 -07:00
Kurt
8c970ec991 Minor tweaks
no functional change, readability++
add more xmldoc
2021-06-03 12:04:19 -07:00
Kurt
50b15cd740 Use range/index
More in line with modernizing the codebase with latest c# syntax

improve web-qr decode speed slightly (no linq skiptake)
get money/coin mask without a temporary string (lol performance)
2021-05-14 15:30:55 -07:00
Kurt
31142ee297 Replace some linq usage with direct logic 2021-05-06 23:26:38 -07:00
Kurt
6a3fa4c90f Shift puff strings down by 1, remove init shift 2021-01-09 08:43:57 -08:00
Kurt
89a4dde4ee Minor perf improvements for location list init
Strip out unused lines [~ XX]; behaviorially equivalent to empty strings.
Mutate original met list rather than making a copy and moving any changes into it (saves extra allocations)
Change initial loop start to pre-skip iterations not meeting criteria
Manually mark duplicate lines (only 2 exist); no more linq/searching.
Wipe merged location sub-names prior to merging (bounds check optimization, maybe? already accessed, setting should be fine).

Tests still pass :)

Check for negative met location IDs to return empty (fuzzing?)
2021-01-08 19:26:20 -08:00
Kurt
1882d284bd Enable Gen1 slot location indication
Change "FRLG" -> "Kanto" as strings are reused

Used lines:
39c3968e5e/Gen1/DumpUtil.cs (L5)
table.Where(z => z != 0).Select(z => lines[z]).Distinct()

The only two that had FRLG are now showing "Kanto"
2021-01-08 13:59:18 -08:00
Kurt
09089da14e Use more expression return style
Reduces indentation & bracketing, a bit more concise
2021-01-01 17:08:49 -08:00
Kurt
c14f2a1dd1 Minor initialization tweaks
GameStrings: 10% of strings are unique; just mark everything. Stop a little early so we don't process the empty & (trade) string.
LearnsetReader: All empty entries are length==0; malformed should throw an exception (never).
EggMoves: Compute ptr inside the array fetch loop; don't use linq.

EggMoves & string shaves off 80ms of startup time according to profiling; some could be attributed to warm-up but yay more efficient.
2020-12-28 10:22:13 -08:00
Kurt
ee5349ff98 moar is or 2020-12-25 12:30:26 -08:00
Kurt
62018cce1a Unify concepts with different names
AltForm & Form & Forme => Form
GenNumber & Generation => Generation

Extract out SpeciesForm interface, and re-add IGeneration

For those using PKHeX as a dependency, this should be a pretty straightforward manual replacement... GenNumber and AltForm should be quick find-replace`s.
2020-12-10 20:42:30 -08:00
Kurt
7cb6ee0060 Move some static arrays closer to where they're used
Split EvolutionRestrictions to its own class
Can probably refine things further to clamp down access to these arrays
2020-11-02 13:11:51 -08:00
Kurt
5fa4ddd4a2 Update internal data sources for Crown Tundra
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: ReignOfComputer <2667537+ReignOfComputer@users.noreply.github.com>
2020-10-24 11:11:05 -07:00
Egzon
4b1a9a89da
Add support for reading and editing Underground Items (#2987)
Adds a sub-editor with localized support for editing Underground Items.
2020-09-13 14:55:50 -07:00
Kurt
75da70069c Remove access to modified captured variable
Get the variable rather than indexing into the array each time

Simplify some expressions in sav7 for readability
Make SAV_EventFlags use comboitem explicitly by type rather than an anonymous type with same member names
2020-08-30 15:48:11 -07:00
Kurt
5a78c5799c Fix text formatting for G5 Victory road met location string
Noticed on a separate fork ; should have a space before the (
2020-08-26 19:50:48 -07:00
Kurt
12d9397c8c Split GO from "GG" gameversion
Make Gen7b as the combined ver for that expression
2020-08-06 18:24:20 -07:00
Regnum
9e40fa132f
Improved Pokewalker Editing (#2958)
* Added PokeWalker Courses, Watts, and Steps editing

* Use util method for getting bitflags

* Keep old cheat method

Change signature so that the default value passed is to unlock all; can pass 0 instead to lock all

* Pass reference to derived sav4-type object

Wev'e already type-tested once, capture the reference and pass it into the appropriate load/save methods.

* Add control anchoring for window resizing

Also widen the labels for localization (longer strings possibly)
2020-08-01 09:20:13 -07:00
Kurt
e4092e64df Relocate gen3 ereader berry logic 2020-07-18 22:51:55 -05:00
Kurt
36dd5ece21 Initial Isle of Armor support
Co-Authored-By: sciresm <sciresm@users.noreply.github.com>
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
Co-Authored-By: Archit Date <architdate@gmail.com>
2020-06-19 18:51:15 -05:00
Kurt
2cdb5d26db Clean up some method signatures
rename things to be a little more consistent in naming conventions
2020-06-16 21:46:22 -05:00
Kurt
98cd28d5d3
Swap string differentiation for HOME gifts
30018 is used by the gift; original fake WC's that EventsGallery created used the 40086 (now fixed on their repo)
2180608ed2
2020-03-16 12:05:33 -07:00
Kurt
3aaf318035 Update event database, handle HOME gifts horribly 2020-03-14 14:22:45 -07:00
Kurt
0002f1d1ad Grab CXD location if encounter is COLO or XD 2019-12-31 12:15:48 -08:00
Kurt
cefb56a749 Sword/Shield Update 2019-11-15 17:52:08 -08:00
Kurt
87f43a47d8 Bump lang version to 8
some lang upgrades
2019-10-04 20:10:50 -07:00
Kurt
8d8adde2b1 sealed
sealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealed
2019-10-03 19:09:02 -07:00
Kurt
ab0b8979e9
Add swsh content placeholders (#2392)
placeholder content until real data is dumped
2019-09-23 16:56:47 -07:00
Kurt
3f4f02cee1 Add string quality tests
Expect no duplicates in met locations, items, or moves. These are arrays
with common duplicate strings (poor localizations).

Should help futureproof / help implementation for this type of err:

https://projectpokemon.org/home/forums/topic/53818-these-events-are-flagged/
2019-07-08 22:05:59 -07:00
Kurt
cbd039b18c Extract datasource filtered lists to object
GameInfo has been the storage for the current Game Language environment
When using GameInfo, only one environment is tracked at a time, which is
initialized by the PKM editor (items, moves). Rework things to allow
multiple filtered sources to exist, and keep the filtering logic in
PKHeX.Core for reuse in other programs... ;)
2019-06-22 10:50:32 -07:00
Kurt
de774ed131 readonly ComboItem
create once, never modified after
2019-06-01 19:12:41 -07:00
Kurt
55189a6967 Extract most common location numbers to class 2019-05-10 20:46:49 -07:00
Kurt
520c9da5c9 Update string loading
Remove usage of linq for sorting, use array.sort for in-place sorting.
Wasteful creating temp sorted buffers then enumerating them to dump into
the list.
2019-04-29 21:55:43 -07:00
Kurt
82a40cb965 Misc updates
add comboitem list to string[]
add regions list as cached comboitem list
lock resource cache on fetch
extract alola time list generating
2019-03-18 21:34:21 -07:00
Kurt
202f911d45 Tidy up comboitem fetch naming 2019-02-15 11:47:35 -08:00
Kurt
858760fa28 Misc updates
relocate program language enum
test that test case is proper
move getcompatible & gettemplate to core
remove catch rate changing for pk1 (catchrate editor now used instead)
2019-02-15 00:50:23 -08:00
Kurt
59b41937e1 Misc variable name changes
readability++
2019-02-06 23:28:02 -08:00
Kurt
aa022fad40 Misc refactoring
remove some null usages, return an empty array instead
reduce as arg
2019-02-01 23:08:03 -08:00
Kurt
24e5f70144 Differentiate colo card key
Closes #2212
2018-12-20 15:23:57 -08:00
Kurt
43ffde0918 Differentiate past gen moves with same names
Not sure if there'll be ones for other languages, hopefully not.

dupe checker:

var langs = new string[] {"en", "ja", "ko", "es", "it", "de", "fr",
"zh"};
foreach (var l in langs)
{
var names = new GameStrings(l).itemlist;
var dupe = names
.Select((z, i) => new {Index = i, Value = z})
.GroupBy(z => z.Value)
.Where(z => z.Key != "???")
.Where(z => z.Key != "???")
.Where(z => z.Key != "(?)")
.Where(z => z.Count() >= 2)
.ToArray();
if (dupe.Length == 0)
continue;

l.Dump();
dupe.Dump();
}
2018-11-16 15:15:42 -08:00
Kurt
adb6b345be Treat GameVersion.GO like other GG vers 2018-11-14 17:40:11 -08:00
Kurt
6495dc41af Add move/enc/loc references 2018-11-11 22:49:17 -08:00
Kurt
9ded3333d0 Correctly identify Basement Key
welcome back, "Red Scale (HG/SS) (OR/AS)"
thanks @sora10pls for finding this
2018-09-12 21:27:25 -07:00
Kurt
cc20bb38d7 misc updates
use arrays instead of list when capacity known
use enums for const decoration
remove unnecessary aliases
2018-09-01 19:55:08 -07:00