Commit graph

52 commits

Author SHA1 Message Date
Kurt
7bb3f14e1f Add wishmkr flag fetch
rs only
thx @PMArkive !
2019-01-22 22:28:30 -08:00
ShadowMario3
3f759058ce Update SAV3.cs (#2247)
Fix PC max item count in RSE
2019-01-16 12:13:58 -08:00
Kurt
53b2ca93b8 Update blank sav3 behavior
can now be selected & loaded without exception/hassle
2019-01-15 22:14:19 -08:00
Kurt
8c05b9f391 add g3 hall of fame r/w
no GUI

var sav3 = new SAV3(File.ReadAllBytes(path));
var hof = HallFame3Entry.GetEntries(sav3);
hof.Dump();
2019-01-02 18:15:29 -08:00
Kurt
d7a501c168 Relocate some logic to interfaces 2018-12-18 17:15:35 -08:00
Kurt
4c1232855f Add getstring method with non-sav data 2018-12-04 22:00:57 -08:00
Kurt
2a2361220d Add more accurate daycare egg detection
uses eventflag, different index for each game

frlg:
https://www.pokecommunity.com/showthread.php?t=302347
"Flag 0x266 is set by the game engine if an Egg is in the Daycare."

emerald:
https://www.pokecommunity.com/showthread.php?t=330008
"0x86 : Daycare Centre has egg"

rs:
https://gist.github.com/rboninsegna/a4a63c2b66c42e371a94f860eae55361
" 0x86  Egg ready at Daycare"
2018-09-30 21:27:36 -07:00
Kurt
ca0a533779 Add frlg flag toggles from thread 2018-09-27 20:01:34 -07:00
Kurt
10d73d1bf3 Redirect eventflag r/w for frlg
can't just re-call base.SetEventFlag with an adjusted flag ID since the
exception checks max.
just override the geteventflag method with a silly adjustment -- we
can't be sure if Block2 is immediately after Block2, so just adjust the
flag r/w to a different offset&flag when appropriate.

fixes r/s badgeflag get/set, oops, meant to modify FRLG's value in the
last commit.
2018-09-26 21:05:06 -07:00
Kurt
a38a0fed60 Update event flag index for frlg
was block2+0x64
8*((0xF80-0xEE0)+0x64) = 0x820

this highlights a critical flaw in event flag reading; it expects the
region to be contiguous in the savedata. it's not. that's super bad, and
event flag r/w for flags >1280 won't work until I work something out
2018-09-26 20:32:38 -07:00
Kurt
62d8abb69c Update frlg flag/var offset
https://www.pokecommunity.com/showthread.php?t=349936

https://projectpokemon.org/home/forums/topic/47715-help-frlg-flags-research/
2018-09-26 20:08:25 -07:00
Kurt
39c3a0eea7 Rework sav3 version detect
Might still be flaky for FRLG, but can now (99.99999999%) determine RS
vs E...
2018-09-16 13:57:09 -07:00
Kurt
668b8611d5 Fix sav3 active partition detect logic
change < to >
the lower updated count is the backup partition, not the one to load
from

Closes #2122 , thanks @FaronBracy !
2018-09-16 12:49:00 -07:00
Kurt
b280ffcfef style updates
should be pretty much it
2018-09-14 22:37:47 -07:00
Kurt
493bef75eb Misc updates
condense repeated logic
extract properties
extract reusable methods
2018-09-02 18:02:25 -07:00
Kurt
02a6d26e1b Break apart BAKName into smaller components
simplifies definition & makes it easier to update bakname usage later
2018-07-29 21:51:45 -07:00
Kurt
b16015e8e5 Split InventoryPouch to inheriting classes 2018-07-29 13:55:07 -07:00
Kurt
0c5c9bc33c Misc clean / xmldoc updates
remove unused label in QR (use window Font)
escape & -> &amp; for xmldoc proper style
2018-07-21 19:20:11 -07:00
Kurt
ebed1026cd Update national dex magic setting
bulbapedia is wrong, first 4 bytes are info values:

0x0 = dex order (alphabetical, numerical), unused in frlg
0x1 = mode (unused in frlg), regional vs national
0x2 = national magic rse (always set in frlg)
0x3 = national magic frlg (never set in rse)

refer to disassembly (pokefirered isn't too helpful, less developed.
just compare save files & edit ram!)
the other 2 values being set are the eventflag & event const, could use
the abstraction for those rather than direct ofs writes
2018-07-12 23:23:36 -07:00
Kurt
d42cc7cacd Add spinda/unown PID properties 2018-07-12 22:07:44 -07:00
Kurt
1e8dd3c823 Add gen3 daycare offsets
idc about frlg single mon daycare
2018-07-08 11:00:50 -07:00
Kurt
373b4ffcbb Add block offset fetch util
according to the disassembly it all makes more sense; a small block and
a large block are stored in RAM

util calc helps convert between contiguous section offset to a chunked
offset

eg: emerald daycare starts at large 0x3030, which converts to
chunk4@0x1B0
2018-07-08 09:56:01 -07:00
Kurt
0b1ae2ec67 Add pokeblock3 interaction
no gui but can use core with a rse save file
2018-07-07 21:31:41 -07:00
Kurt
ae04218c5f Update eventflagmax for e/frlg
globals.h defines as 288 bytes for RS, and 300 for E & FR respectively

verified event const vals for Emerald making sense
2018-07-07 18:03:52 -07:00
Kurt
d4c1093dd9 Add RS badge flags
make logic generic
2018-07-07 17:01:47 -07:00
Kurt
e2f11edc43 Refactoring
discards, Array.Find over FirstOrDefault
2018-05-12 08:41:29 -07:00
Kurt
5a3c8f4147 Remove trailing whitespace 2018-05-12 08:41:29 -07:00
Kurt
7ce89f0e16 Fix frlg inventory encryptionkey offset
72af1f7880/include/global.h (L219)

0xAF8 is berry powder! Thanks HaiPhuong!
2018-05-11 19:55:40 -07:00
Kurt
71faaee31c Refactor savefile tid/sid to int
can now use TrainerID editor control on a savefile... soon?
2018-04-28 11:06:58 -07:00
Kurt
9bb4120ff9 add faster pkm slot presence check
instead of checking if the array is empty, only check PID and species
2018-03-18 16:22:21 -07:00
Kurt
102550174e Simplification
invalid/unknown usages were incorrectly interchangable; dex-sets were
looking at Unknown which was impossible for some cases.

only use GameVersion.Unknown as a temp placeholder for later resolution
by the user.
2018-03-11 18:07:48 -07:00
Kurt
22bde0af52 Fix incorrect variable reference
new SAV3() throws exception, no more!
2018-03-11 14:42:56 -07:00
Kurt
a1f2f8708a Refactoring
pass identifier on cloning pkm
remove unnecessary ref for passing Data (not modifying array reference)
const some magic numbers
2017-12-27 16:36:24 -08:00
Kurt
3445b46526 Remove unnecessary array cloning
new objects would always clone the input array; only clone on object
cloning (keep the original array reference on initial creation from
bytes)
2017-12-26 21:38:19 -08:00
Kurt
5bc2e6da88 Refactoring
de-linq some areas where direct accessing is possible (list/array)
2017-12-04 20:16:54 -08:00
Kurt
5a69f1d596 Rework gen3 crc32 to not require a new obj for byte[]
removes toarray in favor of iterating over the source array
maybe with the next c# (span)...
2017-12-04 16:13:18 -08:00
Kurt
61ca9232e2 fix sav3 dexflag get/set
incorrectly added bit offset twice
Closes #1660
switch /8 to >>3 for consistency with gets
2017-11-26 08:37:08 -08:00
Kurt
60e719a65a Misc refactoring
more usum prep
don't allocate empty array on every savefile creation (use linq All
comparison)
add percent seen/caught savefile properties for data analysis purposes
2017-10-31 09:24:54 -07:00
Kurt
69cf1eaa9c add more pkhex.core xml documentation
adds a bunch of documentation useful for those unfamiliar with the core
library
2017-10-23 23:12:58 -07:00
Kurt
228b0e84fb Simplify some dex interaction
utilize get/set flag method calls, add xml docs for the two methods
2017-10-18 21:43:42 -07:00
Kurt
1e377c2963 interpolation++
no functional change (assumed)
2017-09-29 22:58:25 -07:00
Kurt
298dc344cf Fix gen3 emerald badge setter
Closes #1452
the bitwise or treated it as an int, which wrote 4 bytes instead of 2,
thus overwriting 16 flyto flags
Thanks @sora10pls & @Tk77185!
2017-09-18 16:06:31 -07:00
Kurt
73d547b04b Fix gen3 jp OT editing breaking jp detection
Thanks ajxpk!
2017-09-13 18:24:37 -07:00
Kurt
80196f75ef Refactoring
split Core.PKX into smaller classes, only StringConverter is exposed for
outside namespaces
2017-07-31 23:03:51 -07:00
Kurt
ee57bc49f0 Add gen3 event flag/variable editing
Template files added for e/frlg, no guarantees.
http://i.imgur.com/ER5rRBn.png
(left+select+b when on groudon/kyogre menu screen)

Closes #1328, thanks @rboninsegna !

Added the ability to prefix flag numbers with 0x, and prefix variable
numbers with 0x40__; will be parsed as hex.
2017-07-13 23:05:59 -07:00
Kurt
c01aae3156 sav3 Pad OT name with 0xFF
cap length to current language constraint
Closes #1244
2017-06-18 16:19:05 -07:00
Kurt
3f38b123a3 Refactoring
mostly renaming things, includes a little bit of added sugar and
splitting methods to simplify the codebase.

all methods are now PascalCase
2017-06-17 18:37:19 -07:00
Kurt
8f833d8171 Simplify max item count give/modify
999 is true max, set suggested give count to -4 from max (or 1).
Apply giveAll's max value restriction to modifyAll
Prevent giveall/modifyall for PCItems/FreeSpace due to mixed item types.

Closes #1228
Closes #1227
2017-06-14 18:43:28 -07:00
Kurt
8a1691eb91 Let pkmdb fetch from save backups
Only if compiled in debug; bumps my searchables to 6 figures lol

bulk legality scan yielded one exception (bad CXD pidiv for starters)
bullk sav fetch yielded one exception (unknown type didn't define
SeenFlagOffsets)
2017-06-09 23:13:41 -07:00
Kurt
550153e3bc Improve gen3 sav detection
better detect RSE collisions
add auto-detection for japanese games
Closes #1172
2017-05-29 10:33:27 -07:00